The Angband Ladder: Gwirelin, Dwarf Mindcrafter by <emcnay@albany.edu>

  [ToME 2.3.5 Character Sheet]

 Name  : Gwirelin               Age                 41       STR!     40       
 Sex   : Female                 Height              40       INT!     34       
 Race  : Dwarf                  Weight             128       WIS!     40       
 Class : Mindcrafter            Social Class        45       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     34       
                                                                               
 + To Melee Hit         135 Level             50    Hit Points     1240/  1240 
 + To Melee Damage       69 Experience  19093103    Spell Points    426/   426 
 + To Ranged Hit        104 Max Exp     19093103    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               109128 
   AC                 32+92 Gold         3351687    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Superb       Blows/Round:  19        
 Bows/Throw  : Legendary[37]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  19d4+1311 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 150 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 14 (700')
        Moria: Level 38 (1900')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 12915 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...4....3....6.            
        Add Int   : .....3.6.....2..            
        Add Wis   : ...743...3......            
        Add Dex   : .4......4.......            
        Add Con   : 34.......34..2..            
        Add Chr   : ....43..........            
        Add Stea. : 3......6........            
        Add Sear. : .......6...4..6.            
        Add Infra : ...........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : ..574..6.3.....+            
        Add Blows : ..57............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..++...+........            
        Sust Wis  : ...+............            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ...+............            
        Invisible : ..+.....+...+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...+++......+            
        Hold Life : ........+.......            
        Imm Acid  : ..+...*.......+.            
        Res Elec  : .........+......            
        Imm Fire  : +..++.*..+......            
        Imm Cold  : ..+...*..++.....            
        Res Pois  : ..+.+....+......            
        Res Fear  : ....+...........            
        Res Light : ...+.....+......            
        Res Dark  : ...+..........+.            
        Res Blind : .........+.....+            
        Res Conf  : ......+..+......            
        Res Sound : ......+..+......            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : +.....+.........            
        Res Chaos : .........+......            
        Res Disen : ....+.........+.            
        Aura Fire : +.......+.......            
        Auto Curse: ........+.......            
        Levitate  : +.......+......+            
        Lite      : +........+......            
        See Invis : .........+......            
        Regen     : +........++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +...+....++...+.            
        Blessed   : .............+..            
        Cursed    : ...+............            
        Hvy Curse : ...+....+.......            
        Fly       : ..+............+            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : ..............+.            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.700 [1.100]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         08.800 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           20.400 [0.500]
          . Thaumaturgy                          04.700 [0.500]
 - Spirituality                                  13.100 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  02.200 [0.500]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Lucerne Hammer on level 1.
You are fated to meet a Rock lizard on level 1.
You are fated to meet a Giant black ant on level 1.
You may find a Catapult Trap Set on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:164413, L:46) (1d4) (+46,+19) (+3 to stealth)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, constitution and stealth by 3.  It does extra damage from 
    fire.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It provides resistance to fire and nexus.  It allows
    you to levitate.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 89 of
    Angband.
e) The Ring of Oronar (+5) {100% off}
    It increases your speed and attack speed by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Telwil (+7) {cursed}
    It increases your wisdom, speed and attack speed by 7.  It sustains 
    your intelligence, wisdom and charisma.  It provides resistance to 
    fire, light and dark.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 63 of Mordor.
m) a Dwarven Lantern of the Magi [Manwe's Blessing] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) The Thunderlord Coat 'Cirth' [9,+9]
    It provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 38 of Mordor.
o) an Elven Cloak of the Magi (-3,-4) [4,+16] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Wind Shield] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 61 of Dol Guldur.
z) a Greater rotting quylthulg (1700 hp)
{) The Silver Bolt of Edhren (3d5) (+6,+13) (+2)
    It increases your intelligence and constitution by 2.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of undead.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 85 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.


  [Character Inventory]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 34 of Mordor.
b) The Cunning Plan of Zog {mas geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Ice skeleton on level 99 of Mount Doom.
c) 4 Potions of Cure Insanity {100% off}
d) 6 Potions of Healing {100% off}
e) 8 Potions of *Healing* {100% off}
f) 2 Potions of Life
g) 13 Potions of Restore Mana {100% off}
h) 10 Scrolls of *Destruction* {100% off}
i) 3 Scrolls of Genocide
j) a Golden Rod of the Istari of Curing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 57 of Mordor.
k) a Golden Rod of Capacity of Recall (250/250) {*!}
    It can hold more mana.  
    It was given to you as a reward.
l) The Wand of Digging of Thrain (70 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 103
    of Angband.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Dol Guldur.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 37 of
    Mordor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
q) The Cloak of Orocaleb [1,+5]
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 51 of Mordor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Two-Handed Sword of Arahan (3d6) (+16,+23) (+3)
    It must be wielded two-handed.  It increases your strength and 
    dexterity by 3.  It does extra damage from frost.  It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Tarrasque on level 103 of Angband.
t) The Dark Sword 'Mormegil' (E:12103, L:29) (6d7) (+32,+15) [-20] (+3 to speed)
    It generates an antimagic field.  It increases your charisma, speed
     and attack speed by 3.  It does extra damage from fire.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 100 of
    Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 44 of Mordor.
b) a Mushroom of Restoring
c) 7 Sprigs of Athelas
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
i) a Mouse Fur of Air [1,+12]
    It allows you to breathe without air.  
    It was given to you as a reward.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
u) The Light Crossbow 'Fardan' (x6) (+21,+19) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    constitution and charisma by 3.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
v) 12 Arrows of Acid (1d4) (+9,+6)


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
b) 2 Mushrooms of Restoring
c) a Staff of Genocide[1|10] (3 charges)
d) The Ring 'Amarrion' (+4)
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your intelligence by 4.  It sustains 
    your intelligence.  It makes you completely fearless.  It provides
    resistance to light.  It slows your metabolism.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Cave orc Shaman on level 68 of Angband.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
g) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 48 of Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Double Ring Mail of Elcaldan (-2 to accuracy) [15,+6]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
m) a Dwarven Hard Leather Cap of the Noldor [2,+10] (+3 to infravision)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity, constitution and infravision
     by 3.  It sustains your dexterity.  It provides resistance to fire.  
    It allows you to sense the presence of orcs, trolls and dragons.  
    You found it in the remains of a Novice warrior on level 59 of Mordor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 24 of Mirkwood.
o) a Set of Leather Gloves of Agility [1,+14] (+3)
    It increases your dexterity by 3.  
    You bought it from the Black Market.
p) The Dagger of Aranamed (1d4) (+10,+22) (+3 attacks)
    It increases your strength, intelligence, constitution, charisma and 
    attack speed by 3.  It does extra damage from electricity.  It poisons
    your foes.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 81 of Angband.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
v) The Two-Handed Flail of Nieluing (3d6) (+21,+10) (+5)
    It must be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 5.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
w) a Dwarven Shovel (+3)


  [Home Inventory - Minas Anor ]

a) a Mushroom of Restoring
b) a Scroll of Mass Genocide {100% off}
c) a Golden Rod of Nothing (125/125)
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Mithril Rod of Nothing (160/160)
g) a Wand of Tidal Wave[1|23]
h) a Staff of Healing[3|28] (4 charges)
i) a Staff of Healing[3|33] (0 charges)
j) a Staff of Mana[2|34] (0 charges)
k) The Ring 'Eredhreb' [+14] (+5 to speed)
    It increases your searching and speed by 5.  It makes you invisible.  
    It provides resistance to acid, poison and sound.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 62 of Dol
    Guldur.
l) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) an Amulet of the Serpents [+3] (+3)
n) The Fur Cloak 'Heloth' [3,+0]
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, poison and sound.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 63 of Dol Guldur.
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Dethanc' (E:290, L:23) (1d4) (+22,+11)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It produces a fiery sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 32 of Mirkwood.
s) 31 Seeker Bolts of Slay Evil (4d5) (+10,+5)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence, wisdom and constitution.  It allows you
    to breathe underwater.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 20 of Mirkwood.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
r) The Morning Star of Gairmin (2d6) (+18,+5) (+6)
    It increases your constitution by 6.  It does extra damage from acid
     and fire.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 89 of Angband.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 88 of
    Angband.
x) The Mage Staff 'Tumin' (1d4) (-1,-1) [+7](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your strength, intelligence and attack speed by 3.  It
    makes you invisible.  It sustains your constitution and charisma.  It
    provides resistance to acid and chaos.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
b) The Ring of Power of Uvatha the Horseman (+1)
    It increases your wisdom and dexterity by 1.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to nexus, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your constitution, stealth and infravision by 1.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to poison, sound, nexus and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Dol Guldur.
d) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to dark, blindness, sound, shards and disenchantment.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
e) The Ring of Tolagor (+16 to accuracy) (-4) {cursed}
    It decreases your charisma and attack speed by 4.  It makes you
    invisible.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 45 of
    Mordor.
f) The Ring 'Rient' (+9) {100% off}
    It increases your charisma and speed by 9.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    resistance to light, sound and shards.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Galim (+7) {100% off}
    It increases your wisdom and speed by 7.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to light
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Goron (+6) {100% off}
    It increases your intelligence, searching, infravision and speed by 6.
    It makes you invisible.  It provides resistance to fire.  It allows
    you to levitate.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Amulet of Nellion (+1 to infravision)
    It can be used to store a spell.  It increases your infravision by 1.  
    It sustains your strength, constitution and charisma.  It provides
    resistance to fire, cold, shards and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 24.6.2009 02:56

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1968. on the Ladder (of 18974)
705. on the ToME Ladder (of 3152)
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On 24.6.2009 02:56 emcnay@albany.edu wrote:
After the win. Cheapened by scummy attack rings, but amusing for the use of a 1d4 dagger throughout...

On 24.6.2009 20:36 Estie wrote:
Grats! Axemastery for dwarves is too expensive to be good Im afraid.

As for scummy attack rings: it would be an easy fix by the maintainer to disable that (like, send the merchant to Londin after buyout instead of refreshing his stock, or any other way you can think of), so treat it as "feature" and dont worry.

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355th in ToME (2.3.4) by <ethanhandelman@comcast.net> (95%)

Piotro, L50 Dwarf Mindcrafter
665th in ToME (2.3.5) by <wolfhearted@tlen.pl> (95%)

Piotro, L50 Dwarf Mindcrafter
372nd in ToME (2.3.5) by <tmp_forum@o2.pl> (95%)

Aether, L50 Maia Mindcrafter
829th in ToME (2.0.0) by <something_of_a_legend@hotmail.com> (71%)

Onamond, L50 RohanKnight Mindcrafter
703rd in ToME (2.0.0) by <dan@swivel.net> (71%)

Arerawan, L50 Half-Elf Mindcrafter
957th in ToME (2.0.0) by <moirne12@yahoo.com> (71%)

Barry, L50 RohanKnight Mindcrafter winner
625th in ToME (2.1.0) by Neil Stevens (71%)

Mind, L50 RohanKnight Mindcrafter
626th in ToME (2.1.0) by <vemonomev@yahoo.no> (71%)



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