[ToME 2.3.5 Character Sheet] Name : Piotro Age 43 STR: 18/*** Sex : Female Height 75 INT! 18/120 Race : Dwarf Weight 125 WIS! 18/190 Class : Mindcrafter Social Class 1 DEX! 18/120 Body : Player CON! 18/*** God : Tulkas CHR: 18/164 + To Melee Hit 62 Level 50 Hit Points 1133/ 1133 + To Melee Damage 71 Experience 20174039 Spell Points 377/ 401 + To Ranged Hit 65 Max Exp 20174039 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** Piety 299998 AC 66+213 Gold 7613024 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Very Bad Blows/Round: 18 Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 18d5+1278 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are one of two children of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently on level 49 of Moria. You have defeated 62151 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 47 princess quests. You have completed 47 lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Hrive of the 2890th year of the third age. You have been adventuring for 93 days. adefkmnopsuxz{|@ Add Str : ....4.4.4.26.4.+ Add Int : 3..3............ Add Wis : ....4........... Add Dex : .433............ Add Con : ........4.26...+ Add Chr : ..3.4.4......4.. Add Stea. : .......3........ Add Infra : ...........6.... Add Tun.. : ..............7. Add Speed : .4.343.3........ Add Blows : 3.33............ Vampiric : +............... Slay Evil : .............+.. Slay Orc : +............... Slay Troll: +............... Slay Giant: .............+.. Slay Drag.: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+.+..... Hold Life : .....+.......... Imm Acid : .++...++*......* Imm Elec : .+....+........* Imm Fire : .+..+.+........* Res Cold : .+....+......... Res Pois : ....+........... Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....++....+...+ Res Blind : ...............+ Res Conf : ...+.+..+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ...+............ Res Nexus : .......+........ Res Chaos : ...+.+..+......+ Res Disen : ....+.+......... Aura Fire : ...............+ Lite : +............+.+ See Invis : ..+..+.......... Digestion : ..+............. Regen : ...............+ Activate : ....++++.+...... Teleport : ...............+ Aggravate : ...............+ Fly : ...+...........+ Orc.ESP : .....++.+....... Troll.ESP : ...............+ Full ESP : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.700] - Weaponmastery 50.000 [0.700] . Axe-mastery 00.000 [0.200] . Archery 06.700 [0.500] - Sneakiness 05.000 [1.100] . Stealth -01.000 [0.400] . Disarming 00.200 [0.900] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.150] . Spell-power 07.200 [0.600] . Conveyance 01.000 [0.300] . Demonology 00.000 [1.500] . Necromancy 00.000 [0.400] - Spirituality 20.800 [1.000] . Prayer 44.200 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.750 [0.500] . Symbiosis 02.800 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find a Small Leather Shield on level 15. You are fated to find a Broken Sword on level 1. You are fated to meet a Pitiful-looking beggar on level 1. You may meet a Phantom beast on level 41. You are fated to find an Iron Crown on level 80. You may meet an Insect swarm on level 14. [Character Equipment] a) The Main Gauche of Elion (1d5) (+7,+14) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 33 of The Small Water Cave. d) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Athal (+11 to accuracy) (+3) It increases your dexterity, charisma and attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 37 of Moria. f) The Ring of Arain (+3 to speed) It increases your intelligence, dexterity, speed, attack speed and ability to score critical hits by 3. It provides resistance to confusion, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 62 of Mordor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 61 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 38 of Moria. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) a Silent watcher (1041 hp) {) The Bolt of Mandeb (1d5) (+6,+9) (+4) It provides light (radius 1) forever. It increases your strength and charisma by 4. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 28 of A lost temple. |) a Dwarven Shovel of Digging (+7) {!d !k} [Character Inventory] a) 3 Tomes of the Impenetrable Earth {!d !k} b) 3 War Tomes of Tulkas {!d !k} c) Baalzebub's Tormented Box {!d !k recovery@200} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Sorcerer on level 37 of The Helcaraxe. d) Raal's Black Candle {!d !k teleport@100} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Emperor wight on level 37 of The Land Of Rhun. e) The Skull of Ancient Wisdom {!d !k mass genocide@1000} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. f) Benetar's Mana Battery {!d !k cure insanity@200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Grave wight on level 40 of The Helcaraxe. g) Heward's Excellent Experimental Earmuffs {!d !k satisfy hunger@200} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven warlock on level 32 of A lost temple. h) Cathal's Corrupting Cymbal {!d !k curing@110} It can be activated for curing every 110 turns. You found it lying on the ground on level 29 of Mirkwood. i) 3 Potions of *Healing* j) 8 Potions of Restore Mana k) 15 Scrolls of *Identify* l) a Wand of Manathrust[18|27] (8 charges) m) a Staff of Disarm[1|10] (23 charges) n) The Golden Horn of the Thunderlords (4 charges) {!d} It was given to you as a reward. o) The Ring of Marauros [+10] (+3 to speed) p) The Chain Mail of Cirnol (-2 to accuracy) [14,+5] q) The Large Metal Shield of Anarion [5,+20] r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) u) The Bastard Sword 'Nelth' (3d4) (+5,-4) (-3) {cursed} v) The Ball-and-Chain of Adenyath (2d4) (+41,-1) (+1) w) a Climbing Set {!d !k} [Home Inventory - Bree ] a) The Amulet 'Denna' (+4) It increases your charisma and searching by 4. It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Helcaraxe. b) The Amulet 'Eondo' [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity and charisma by 2. It sustains your strength. It provides resistance to poison, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of The Land Of Rhun. c) The Chain Mail of Vargilwen (-2 to accuracy) [14,+11] It sustains your dexterity. It provides immunity to cold. It provides resistance to fire, light, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 65 of Mordor. d) The Double Chain Mail 'Ithaloros' (-2 to accuracy) [16,+11] It sustains your dexterity. It provides resistance to acid, fire, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 59 of Mordor. e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Leather Scale Mail of Erendi (-1 to accuracy) [11,+13] It sustains your charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Priest on level 55 of Mordor. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 39 of The Helcaraxe. i) The Iron Helm 'Taronduin' [5,+0] {cursed} It sustains your strength. It provides resistance to poison. It allows you to breathe underwater. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Rogue on level 17 of Orc Cave. k) The Hatchet of Ariadhol (1d5) (+13,+12) (+2) It can be wielded two-handed. It increases your strength and intelligence by 2. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. n) The Dagger 'Dethanc' (E:62274, L:26) (1d4) (+35,+21) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It provides resistance to acid, electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 36 of Moria. o) The Basilard of Uinamin (1d8) (+18,+6) (+3) It increases your dexterity by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 49 of Cirith Ungol. p) The Broad Sword 'Arinnach' (2d5) (+11,+8) It does extra damage from frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Helcaraxe. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 69 of Dol Guldur. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Scimitar 'Berith' (2d5) (+4,+8) (+4 to speed) It provides light (radius 1) forever. It increases your charisma and speed by 4. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 27 of A lost temple. t) The Two-Handed Sword of Avanth (3d6) (-2,+11) (+3 to speed) It must be wielded two-handed. It increases your intelligence, dexterity, charisma and speed by 3. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of The Small Water Cave. u) The Two-Handed Sword 'Naeran' (3d6) (+7,+8) (+2 attacks) It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 46 of Mordor. v) The Scythe of Esgilim (5d3) (+7,+5) (+1) It can be wielded two-handed. It increases your strength by 1. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of Mordor. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Short Bow of Hungolman (x5) (+13,+9) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 63 of Mordor. [Home Inventory - Gondolin ] a) The Ring of Turthia (+4 to searching) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, charisma and searching by 4. It makes you invisible. It sustains your intelligence, wisdom and charisma. It provides resistance to dark, nether and nexus. It allows you to fly. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 36 of Maze. b) The Ring of Fuindion [+14] (+3% of critical hits) It increases your ability to score critical hits by 3. It sustains your intelligence and dexterity. It provides resistance to dark, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 54 of Mordor. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of Mordor. d) The Ring of Uindir (+1 to speed) It increases your speed and attack speed by 1. It sustains your wisdom and charisma. It provides resistance to fire, light, blindness and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Ring of Precognition {!d !k} It cannot be harmed by acid, cold, lightning or fire. f) The Amulet of Camair (+2) It increases your strength by 2. It sustains your strength. It makes you completely fearless. It provides resistance to dark, sound, nether and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Mordor. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Helcaraxe. i) The Partial Plate Armour of Andalch (-3 to accuracy) [22,+11] It sustains your constitution and charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Mordor. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave. k) The Rhino Hide Armour of Maras (-1 to accuracy) [8,+9] It sustains your strength and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 50 of Mordor. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) a Set of Gauntlets of Power (+5,+3) [2,+9] (+5) It increases your strength by 5. It provides resistance to nether. You bought it from the Armoury. n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 17 of Orc Cave. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 33 of Mirkwood. q) The Rapier of Galquenog (1d6) (-1,-2) (+3 attacks) It increases your charisma and attack speed by 3. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Maze. r) The Scimitar of Malant (2d5) (+14,+14) (+2) It increases your intelligence and wisdom by 2. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 34 of Maze. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 55 of Mordor. t) The Glaive of Ereth (2d6) (+12,+11) (+2) It can be wielded two-handed. It increases your strength, wisdom, dexterity and constitution by 2. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 35 of Maze. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 40 of Moria. v) The Morning Star of Liril (2d6) (+14,+14) (+5) It increases your charisma by 5. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of The Helcaraxe. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 58 of Mordor. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 28 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 42 of Mordor. d) 9 Potions of Life e) The Crumpled Scroll of Mass Resurrection f) The Ring of Lante (+5) It increases your intelligence and dexterity by 5. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to acid and light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Cirith Ungol. g) The Ring of Celeb (+2 to searching) It increases your intelligence and searching by 2. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 43 of Cirith Ungol. h) The Amulet 'Agorimbor' (+4) It increases your strength, intelligence, stealth, searching and infravision by 4. It makes you completely fearless. It provides resistance to blindness and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Amulet 'Baratan' [+5] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, intelligence, dexterity and charisma by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. j) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of Adunaphel the Quiet on level 45 of Mordor. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 46 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 49 of Cirith Ungol. o) The Snakeskin Cloak of Cuthelen [1,+10] It sustains your wisdom. It provides immunity to cold. It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. p) The Large Metal Shield 'Haman' [5,+16] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. q) The Hard Leather Cap 'Elonwe' [2,+11] It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to life draining, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 33 of Heart of the Earth. r) The Dagger of Anthor (1d4) (+7,+10) (+2 to speed) It increases your intelligence, constitution, speed and attack speed by 2. It does extra damage from fire. It poisons your foes. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 41 of Cirith Ungol. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 41 of Cirith Ungol. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. v) The Quarterstaff of Elbeon (1d9) (+17,+5) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your ability to tunnel and attack speed by 2. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 36 of Mordor. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Cirith Ungol. [Home Inventory - Lothlorien ] a) 4 Scrolls of Reset Recall b) The Ring 'Dinar' (+3 attacks) It increases your intelligence, wisdom, infravision, attack speed and ability to score critical hits by 3. It sustains your wisdom. It provides resistance to poison and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 38 of Moria. c) The Ring of Aninduin (+16,+10) (+1 attack) It increases your strength, wisdom, dexterity, constitution, attack speed and ability to score critical hits by 1. It sustains your strength. It provides resistance to electricity, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) a Ring of Speed (+12) It increases your speed by 12. You bought it from the Rare Jewelry Shop. e) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Rare Jewelry Shop. f) The Ring 'Gunasca' (+4) It increases your stealth, speed and attack speed by 4. It makes you completely fearless. It provides resistance to electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. g) The Ring of Cargion (+3) It increases your wisdom, dexterity and speed by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity and poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. j) The Augmented Chain Mail 'Cirdor' (-2 to accuracy) [16,+10] It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to light, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 58 of Dol Guldur. k) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Dol Guldur. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 47 of Moria. m) The Dagger of Feariach (1d4) (+7,+13) (+1 attack) It increases your wisdom and attack speed by 1. It does extra damage from fire. It is very sharp and can make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of The Sacred Land Of Mountains. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 62 of Mordor. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 37 of The Land Of Rhun. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 28 of Mirkwood. q) The Long Sword 'Thluin' (2d5) (-5,+1) (+1 attack) It provides light (radius 1) forever. It increases your charisma and attack speed by 1. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Pike of Celedil (2d5) (+15,+2) (+2 attacks) It can be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It poisons your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 62 of Mordor. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Bow 'Tumnath' (x2) (+3,+6) (+3 to speed) It increases your strength, intelligence, wisdom, charisma and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 58 of Dol Guldur. u) The Long Bow of Falend (x5) (+12,+10) (+2) It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 45 of Moria. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 58 of Mordor. w) a Climbing Set {!d !k} [The Mathom-house Inventory - Bree ] a) The Gem of Venom It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 17 of The Old Forest. b) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your infravision and attack speed by 1. It makes you invisible. It provides resistance to poison and light. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of Mordor. c) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. d) The Metal Cap 'Ethorlan' [3,+8] {cursed} It sustains your intelligence. It provides resistance to light and shards. It prevents teleportation. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Helcaraxe. e) The Metal Cap of Naste [3,+5] {cursed} It provides immunity to paralysis. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. g) a Fauchard (*Defender*) (1d10) (+6,+8) [+11] (+2 to stealth) {100% off} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Ball-and-Chain 'Ninienn' (2d4) (+6,+4) (-6) It can be wielded two-handed. It decreases your wisdom by 6. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It prevents teleportation. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 59 of Mordor. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.