The Angband Ladder: Piotro, Dwarf Mindcrafter by <wolfhearted@o2.pl>
[ToME 2.3.4 Character Sheet] Name : Piotro Age 53 STR! 18/*** Sex : Male Height 30 INT! 18/120 Race : Dwarf Weight 158 WIS! 18/*** Class : Mindcrafter Social Class 1 DEX! 18/100 Body : Player CON! 18/*** God : Tulkas CHR: 18/17 + To Melee Hit 60 Level 50 Hit Points 1206/ 1206 + To Melee Damage 72 Experience 25183926 Spell Points 681/ 681 + To Ranged Hit 43 Max Exp 25183926 Sanity 930/ 930 + To Ranged Damage 16 Exp to Adv. ***** Piety 173172 AC 40+140 Gold 9325986 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Bad Blows/Round: 12 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 60d5+864 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Dwarven Smith. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') A lost temple: Level 6 (300') Your body is a Player. You are currently on level 72 of Erebor. You have defeated 33551 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 63 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Quelle of the 2890th year of the third age. You have been adventuring for 59 days. adefkmnopsuxz{|@ Add Str : 2........3...5.+ Add Int : ..3.......3..... Add Wis : ...3.....3...5.. Add Dex : 23.3............ Add Con : ..3.3....3.....+ Mul Mana : ..........+..... Add Sear. : ...3............ Add Tun.. : ..............7. Add Speed : 23.......3.8.... Add Blows : ..33............ Chaotic : .............+.. Slay Evil : ++...........+.. Slay Und. : .+.............. Slay Demon: .............+.. Slay Giant: .............+.. Sharpness : +............... Poison Brd: .+...........+.. Fire Brand: .............+.. Sust Str : ..+............. Sust Int : ....+...+....... Sust Wis : ...++........... Sust Dex : ...+............ Sust Con : ....+........... Sust Chr : ................ Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ++........+..... Hold Life : ....+........... Imm Acid : .+....++*....... Imm Elec : .+....*+.++..... Imm Fire : .+.....+*+.....* Imm Cold : .++.+.*+*+...... Res Pois : .......+..+..... Res Fear : ...+............ Res Light : ...+..+..+...... Res Dark : ....+.+...+..... Res Blind : ..+......+.....+ Res Conf : ......+..+...... Res Sound : .++......+...... Res Shard : ........+....... Res Neth : ...++.+.+....... Res Nexus : ..+.....++...... Res Chaos : .........+...... Res Disen : ......+.+....... Aura Fire : ...............+ NoTeleport: .+.............. Levitate : ...+......+..... Lite : ....++...+...+.. See Invis : +........+...... Digestion : +............... Regen : ++..+....+.....+ Activate : ..+.+.++.++..... Aggravate : ...............+ Cursed : .+...........+.. Hvy Curse : .............+.. Fly : ......+........+ Troll.ESP : ...............+ Good.ESP : .......+........ Full ESP : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 43.650 [0.700] - Weaponmastery 47.300 [0.700] . Axe-mastery 00.000 [0.200] . Archery 00.500 [0.000] . Barehand-combat 01.000 [0.300] - Sneakiness 01.700 [1.100] . Stealth -00.600 [0.500] . Disarming 02.900 [0.900] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.150] . Spell-power 00.000 [0.600] . Demonology 00.000 [1.500] . Necromancy 00.000 [0.400] - Spirituality 22.700 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 00.600 [0.500] . Symbiosis 04.600 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Rune [Self] on level 1. You are fated to meet a Fire elemental on level 19. You are fated to find The Palantir of Orthanc on level 78. You may find a Rune [Knowledge] on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 63 of Erebor. d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Ithan [+13] (+3 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your intelligence, constitution and attack speed by 3. It sustains your strength. It provides resistance to cold, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 65 of Erebor. f) The Ring of Arielth (+3 attacks) It increases your wisdom, dexterity, searching and attack speed by 3. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to light and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 64 of Dol Guldur. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 60 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. n) The Bronze Dragon Scale Mail 'Ivrinast' (-2 to accuracy) [30,+21] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides immunity to electricity and cold. It provides resistance to acid, light, dark, confusion, nether and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Mirthon' [3,+14] It sustains your intelligence. It provides immunity to acid, fire and cold. It provides resistance to shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. x) a Pair of Hard Leather Boots 'Piotro' of Speed [3,+11] (+8) It increases your speed by 8. It was given to you as a reward. z) a Draconic quylthulg (480 hp) {) The Bolt of Nosteleb (1d5) (+16,+9) (+5) {cursed} It provides light (radius 1) forever. It increases your strength and wisdom by 5. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. |) an Orcish Pick of Digging (+7) [Character Inventory] a) The Tome of Piotro {!k!d} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Lost Works of Kenault {!d cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 45 of Mordor. c) The Eye of Vecna {!d heal700@100} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven lord on level 35 of Maze. d) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 56 of Mordor. e) The Immortal Skull of Benetar {!d hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 36 of Mordor. f) Jor's Buckler of Missile Attraction {!d stats} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vrock on level 57 of Mordor. g) 8 Sprigs of Athelas {!*} h) 5 Potions of *Healing* {!*} i) 12 Potions of Restore Mana {!*} j) 9 Scrolls of Word of Recall {!*} k) The Necklace 'Nauglamir' (+3) l) The Ring Mail of Losgauri (-2 to accuracy) [12,+13] m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) n) The Hard Leather Armour of Himring [6,+15] o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) p) The Cleaver of Ephel (2d4) (+10,+9) (+1) It increases your dexterity, constitution and charisma by 1. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Dagger 'Estel' (1d4) (+3,+8) (+2 attacks) r) The Broad Sword of Lothamo (2d5) (+9,+13) (+3 to speed) s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) t) The Pike of Elrosgaur (2d5) (+20,+2) (+3 to speed) u) The Glaive 'Esserda' (2d6) (+10,+0) (+2) v) The Halberd 'Macalmog' (3d5) (+17,+14) (+2 attacks) w) The Scythe 'Uinquen' (5d3) (+9,+6) (+1) [Home Inventory - Bree ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 59 of Dol Guldur. d) an Elven Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+18] (+1 to ste It increases your stealth by 1. It provides immunity to acid. It provides resistance to electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . e) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Leather Scale Mail of Magon (-1 to accuracy) [11,+10] It sustains your strength. It provides immunity to acid, fire and cold. It provides resistance to poison, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Small Metal Shield 'Andanas' [3,+10] It sustains your wisdom. It provides immunity to fire. It provides resistance to chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon in a hill. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 66 of Mordor. j) The Large Metal Shield 'Aerith' [5,+6] It sustains your strength and constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 59 of Mordor. k) The Large Metal Shield of Cirna [5,+10] It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Brown Thunderlord in the town of Bree . l) The Metal Cap 'Mahtar' [3,+10] It sustains your charisma. It provides resistance to poison, light, dark, blindness, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 46 of Mordor. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 66 of Dol Guldur. q) The Scimitar 'Haradekket' (2d5) (+5,+6) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 36 of Mordor. r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 29 of Mirkwood. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar in the town of Gondolin . [Home Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . b) The Ring of Earth (+2) It increases your intelligence by 2. It makes you invisible. It provides resistance to cold, light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Dol Guldur. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 66 of Mordor. e) The Amulet of Anossil (+2) It increases your wisdom, stealth and searching by 2. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to poison, blindness and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 33 of Maze. f) The Amulet of Undoros (+1 to searching) It increases your wisdom, dexterity and searching by 1. It provides resistance to fire, blindness and sound. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 64 of Mordor. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. h) The Pseudo Dragon Scale Mail 'Nient' (-2 to accuracy) [30,+21] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your strength. It provides immunity to cold. It provides resistance to acid, light, dark and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. i) The Ring Mail of Amothath (-2 to accuracy) [12,+11] It provides immunity to acid and electricity. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. k) The Partial Plate Armour 'Uilion' (-3 to accuracy) [22,+7] It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, cold, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 51 of Mordor. l) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 54 of Mordor. m) The Fur Cloak 'Morlammin' [3,+14] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, fire and light. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 34 of Maze. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Spear of Glothur (1d6) (+20,+10) (+1) It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. r) The Guisarme of Forlant (2d5) (+6,+5) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 35 of Maze. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. t) The Lucerne Hammer 'Tulim' (2d5) (+17,+8) It can be wielded two-handed. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 57 of Mordor. v) The Two-Handed Flail of Mindornar (3d6) (+27,+6) (+3 attacks) It must be wielded two-handed. It increases your constitution, charisma, ability to tunnel and attack speed by 3. It produces chaotic effects. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. w) The Mace of Disruption 'Helerun' (5d8) (+18,+10) (+4 to speed) It must be wielded two-handed. It increases your constitution and speed by 4. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 55 of Mordor. [Home Inventory - Minas Anor ] a) The Ring of Harod (+1 to stealth) It increases your stealth by 1. It provides resistance to light, confusion, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Mordor. b) The Ring of Faewe (+2) It increases your dexterity by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity , cold and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 70 of Erebor. c) The Ring 'Daeden' (+2) It increases your strength, wisdom, charisma and infravision by 2. It provides resistance to confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 38 of Mordor. d) The Ring of Galomen (+2) It increases your strength and stealth by 2. It sustains your wisdom and charisma. It provides resistance to light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 44 of Mordor. e) The Ring of Erudh (+3) It increases your dexterity, stealth and speed by 3. It sustains your strength. It provides resistance to dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 60 of Erebor. f) The Ring of Hurgorost (+3) It increases your constitution and infravision by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold, dark, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 46 of Mordor. g) The Ring of Thlorm (+4 to speed) It increases your intelligence, searching and speed by 4. It provides resistance to electricity, light, dark, blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 70 of Dol Guldur. h) The Ring of Gwenna (+2 attacks) It increases your wisdom, charisma and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 62 of Erebor. i) The Ring of Larelen (+3 to stealth) It increases your constitution and stealth by 3. It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 60 of Erebor. j) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Amulet 'Galach' (+1 to stealth) It increases your intelligence and stealth by 1. It sustains your wisdom and constitution. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 40 of Mordor. l) The Amulet of Orinor (+6) It increases your strength, wisdom, searching and infravision by 6. It provides resistance to acid, electricity, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 30 of Moria. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Amulet of Palaquen (+2) It increases your wisdom and infravision by 2. It provides immunity to paralysis. It provides resistance to blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 41 of Mordor. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . p) The Double Ring Mail of Saladair (-2 to accuracy) [15,+9] It makes you completely fearless. It provides resistance to life draining, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 47 of Mordor. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 40 of Mordor. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. v) The Basilard of Imrossear (1d8) (+10,+16) (+3) It increases your strength, wisdom and charisma by 3. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . w) The Lead-Filled Mace 'Agoldol' (3d4) (+30,+12) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 4. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 69 of Erebor. x) The Small Metal Boomerang of Falaith (3d4) (+12,+36) It does extra damage from acid. It is a great bane of dragons. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 69 of Erebor. [Home Inventory - Lothlorien ] a) The Cord Armour 'Aelthir' [6,+14] It provides immunity to acid and fire. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Dol Guldur. b) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. c) The Large Metal Shield of Culion [5,+10] It sustains your strength and dexterity. It provides immunity to acid . It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 57 of Dol Guldur. d) The Hard Leather Cap of Aragon [2,+10] It provides light (radius 4) forever. It sustains your strength, dexterity and charisma. It makes you completely fearless. It provides resistance to acid, cold, poison, light, blindness, confusion , chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 53 of Mordor. e) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 46 of Mordor. f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Sabre 'Asalmith' (1d7) (+13,+12) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and speed by 3. It does extra damage from frost. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Dol Guldur. i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 33 of Mirkwood. j) The Two-Handed Sword of Anglingon (3d6) (+20,+17) It must be wielded two-handed. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. k) The Glaive 'Hunde' (2d6) (+14,+10) (+3) It can be wielded two-handed. It increases your dexterity and charisma by 3. It does extra damage from fire. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 55 of Mordor. l) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 51 of Mordor. m) The Battle Axe of Dorin (2d8) (+17,+17) (+4) It can be wielded two-handed. It increases your strength by 4. It does extra damage from acid and frost. It poisons your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 64 of Dol Guldur. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. o) The Mace of Quennared (2d4) (+31,+14) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your ability to tunnel by 5. It does extra damage from frost. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Dol Guldur. p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nether . It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 63 of Erebor. q) The Morning Star of Emenelos (2d6) (+27,+14) It provides light (radius 1) forever. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 29 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Horn of Boromir (+3) (charging) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 67 of Angband. |
Posted on 18.7.2007 13:08
1291. on the Ladder (of 19090)
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