The Angband Ladder: Chop, Half-Troll Warrior by nullfame

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Chop                                     Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:  18/19  +4  +5  +6 18/169
 Race   Half-Troll   Height          92   INT:      9  -4  -2  +2      5
 Class  Warrior      Weight         205   WIS:     11  -2  -2  +4     11
 Title  Commando     Social     Unknown   DEX:  18/60  -4  +2  +0  18/40
 HP     -372/428     Maximize         Y   CON:     14  +3  +2  +4  18/50
 SP     0/0                               CHR:     13  -6  -1  +2      8


 Level               32   Armor    [40,+92]     Saving Throw         43%
 Cur Exp         198923   Fight   (+14,+26)     Stealth        Excellent
 Max Exp         198923   Melee   (+20,+40)     Fighting       Legendary
 Adv Exp         240000   Shoot   (+26,+12)     Shooting          Heroic
 MaxDepth   2100' (L42)   Blows      3/turn     Disarming            52%
 Turns           599215   Shots      1/turn     Magic Device        Good
 Gold             11395   Infra       60 ft     Perception       1 in 33
 Burden       174.5 lbs   Speed      Normal     Searching            23%

 Your father was a Stone-Troll Cook.  You have slime-green eyes, dirty
 sea-weed green hair, and blue leprous skin.



rAcid:......+.*.... rConf:.........+...
rElec:......+...... Sound:........+....
rFire:..+...+...... Shard:......+......
rCold:......+...... Nexus:......+......
rPois:............. Nethr:.............
rFear:........+...+ Chaos:........+....
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............+ Stea.:.......+...+.
  ESP:............. Sear.:.........+...
Invis:+....+...+... Infra:....+.......+
FrAct:........+.... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You sense no invisible creatures.
> You sense the presence of monsters!
> There is a wall in the way!
> Your Ring of Flames flares!
> You burn the Green worm mass.
> You have destroyed the Green worm mass.
> It gestures in shadow.
> Darkness surrounds you.
> You hear a door burst open!
> Illegal object choice (tag)!
> The Bolt (1d5) (+0,+0) {@f1} hits the Drider.
> The Drider dies.
> You have 26 Bolts (1d5) (+0,+0) {@f1} (s).
> It breathes gas.
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) a Katana of *Slay Undead* (3d5) (+6,+14) (+2) {@w1!d!k!s!v}
     +2 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 70 vs. creatures not resistant to fire, 89.2
     vs. undead, and 50.7 vs. others.
     
b) a Light Crossbow of Extra Might (x3) (+12,+12) (+1)
     +1 shooting power.
     
c) a Ring of Flames [+15]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 51 to 100 turns to recharge.
     
d) a Ring of Damage (+0,+9)
e) an Amulet of Infravision (+3)
     +3 infravision.
     
f) The Star of Elendil {@A2}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+10] (+4 stealth)
     +4 stealth.
     
i) The Small Metal Shield of Thorin [4,+25] (+4) {!d!k!s!v}
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {@A1!d!k!s!v}
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) a Set of Mithril Gauntlets of Slaying (+2,+5) [5,+8]
     Cannot be harmed by acid.
     
l) a Pair of Steel Shod Boots of Stealth [6,+7] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 11 Rations of Food {@E1}
     
b) 20 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) a Potion of Restore Life Levels
     When drunk, it restores your experience.
     
d) 3 Potions of Speed {!*}
     When drunk, it hastens you for 2d10+20 turns.
     
e) 18 Scrolls of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
f) 3 Scrolls of Teleport Level {@r3}
     When read, it teleports you one level up or down.
     
g) 15 Scrolls of Identify {@r5}
     When read, it reveals to you the extent of an item's magical power
     s.
     
h) 4 Scrolls of Word of Recall {@r4}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
i) 2 Rods of Light {@z1}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
j) 2 Rods of Illumination {@z3}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
k) 2 Wands of Sleep Monster (25 charges) {@a6}
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
l) 2 Wands of Polymorph (16 charges) {@a9}
     
     When aimed, it polymorphs a monster into another kind of creature.
     
m) 2 Wands of Teleport Other (9 charges) {@a0}
     
     When aimed, it teleports a target monster away.
     
n) 2 Staves of Teleportation (17 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Staff of Speed (7 charges) {@u9}
     
     When activated, it hastens you for 2d10+20 turns.
     
p) a Great Hammer of Fury (8d1) (+7,+9) (+2) {@w1!d!k!s!v}
     +2 strength, attack speed.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 64.1 vs. creatures not resistant to fire, and 
     46.7 vs. others.
     
q) 28 Bolts (1d5) (+6,+6) {@f2}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 85.6.
     25% chance of breaking upon contact.
     
r) 14 Bolts of Slay Demon (1d5) (+4,+4) {@f3}
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 232.5 vs. demons, and 77.5 vs. others.
     25% chance of breaking upon contact.
     
s) 26 Bolts (1d5) (+0,+0) {@f1}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 61.2.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Potions of Healing {!*}
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) 2 Potions of Restore Constitution
     When drunk, it restores your constitution.
     
c) a Scroll of Teleportation {@r2}
     When read, it teleports you randomly up to 100 squares away.
     
d) 3 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
e) a Scroll of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
f) a Rod of Probing
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 100 turns to recharge.
     
g) a Rod of Polymorph
     When aimed, it polymorphs a monster into another kind of creature.
     Takes 25 turns to recharge.
     
h) 3 Wands of Sleep Monster (32 charges) {@a6}
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
i) a Staff of Teleportation (8 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
j) 2 Staves of Identify (6 charges) {@u5}
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
k) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
l) a Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
     
m) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
n) a Ring of Slaying (+2,+6)
o) Hard Leather Armour of Elvenkind (-1) [8,+8] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Hard Leather Cap of Light [2,+7]
     Provides resistance to light.
     
     Radius 1 light.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
r) a Pair of Leather Boots of Stability [2,+5]
     Provides resistance to nexus.
     Feather Falling.  
     
s) a Pair of Iron Shod Boots of Free Action [3,+4]
     Prevents paralysis.  
     
t) a Dagger of Slay Troll (1d4) (+7,+7)
     Slays trolls.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 41.1 vs. trolls, 41.1 vs. creatures not
     resistant to fire, and 35.9 vs. others.
     
u) a Short Sword of Westernesse (1d7) (+16,+10) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 51.6 vs. orcs, 51.6 vs. trolls, 51.6 vs.
     giants, 51.6 vs. creatures not resistant to fire, and 43.1 vs.
     others.
     
v) a Cutlass (Defender) (1d8) (+14,+12) [+5] (+4 stealth) {@w1}
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 53.4 vs. creatures not resistant to fire, and 
     43.8 vs. others.
     
w) an Executioner's Sword of Extra Attacks (4d5) (+12,+7) (+2)
     +2 attack speed.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 74.4 vs. creatures not resistant to fire, and 
     47.5 vs. others.
     
x) 30 Bolts (1d5) (+6,+6) {@f2}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 85.6.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4251     50'    2   Reached level 2
      8013    150'    3   Reached level 3
      8283    150'    4   Reached level 4
     14974    200'    4   Excellent boots dl4
     19658    300'    5   Reached level 5
     23498    300'    6   Reached level 6
     29839    350'    7   Reached level 7
     34641    400'    8   Reached level 8
     38818    400'    9   Reached level 9
     42114    500'   10   Reached level 10
     44398    500'   11   Reached level 11
     58745    550'   11   Killed Grip, Farmer Maggot's dog
     58745    550'   12   Reached level 12
     66767    650'   13   Reached level 13
     70562      0'   13   Boots are rNexus.  Okay but no FA
     81092    650'   14   Reached level 14
     85303    650'   15   Reached level 15
    102196    750'   16   Reached level 16
    114193    750'   16   Killed Golfimbul, the Hill Orc Chief
    114772    750'   17   Reached level 17
    123073    750'   17   Killed Grishnakh, the Hill Orc
    123738    750'   18   Reached level 18
    131781    750'   19   Reached level 19
    142664    950'   20   Reached level 20
    151240   1050'   20   !nimble = DEX for INT
    151652   1050'   21   Reached level 21
    162277   1150'   22   Reached level 22
    172378   1150'   23   Reached level 23
    177548   1150'   24   Reached level 24
    195562   1350'   24   Killed Wormtongue, Agent of Saruman
    210479   1300'   25   Reached level 25
    243833   1350'   25   Killed Ibun, Son of Mim
    257052   1350'   25   Killed Ufthak of Cirith Ungol
    258099   1350'   26   Reached level 26
    267104   1350'   26   Killed Lugdush, the Uruk
    316833   1350'   27   Reached level 27
    318758   1350'   27   Killed Angamaite of Umbar
    323710   1350'   27   Killed Boldor, King of the Yeeks
    371871   1500'   27   !acquired a rAcid Shield.  Maybe useful later,
probably not
    382863   1500'   28   Reached level 28
    383955   1500'   28   Found The Chain Mail of Arvedui
    409804   1500'   28   Killed Fang, Farmer Maggot's dog
    431816   1550'   28   Killed Nar, the Dwarf
    442895   1600'   28   Killed Orfax, Son of Boldor
    444677   1600'   29   Reached level 29
    449680   1600'   29   Killed Khim, Son of Mim
    458783   1700'   29   Found The Iron Helm 'Holhenneth'
    468953   1750'   29   Killed Bullroarer the Hobbit
    492978   1900'   29   Found The Set of Leather Gloves 'Cammithrim'
    499029   1900'   30   Reached level 30
    518600   2050'   30   Found The Star of Elendil
    530667   2050'   30   Killed Ugluk, the Uruk
    532501   2050'   31   Reached level 31
    537061   2100'   31   Found The Small Metal Shield of Thorin
    544480   2100'   31   Found a Great Hammer +2 attacks
    549343   2100'   31   Killed Kavlax the Many-Headed
    553486      0'   31   The Great Hammer aggravates.  Boo.
    553486      0'   31   Shouldn't have dropped Katana of Frost
    578366   2100'   32   Reached level 32


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2009 18:41
Last updated on 28.11.2009 03:12

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11094. on the Ladder (of 19090)
4501. on the Angband Ladder (of 6561)
12. for this player (

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On 27.11.2009 18:41 nullfame wrote:
You freeze the Cave troll.
The Cave troll flees in terror!
You failed to use the wand properly.
You failed to use the wand properly.
You have no more Wands of Acid Balls (5 charges) (l).
The Wand of Acid Balls (5 charges) hits the Cave troll.
The Cave troll grunts with pain.
The Wand of Acid Balls breaks.

On 28.11.2009 03:12 nullfame wrote:
It breathes gas.
You die.

AMHD I teleported away and forgot about. Never saw =rPoison.

On 28.11.2009 03:31 PowerDiver wrote:
Clearly the only way to use that wand!

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