The Angband Ladder: Julien, Half-Troll Warrior by azfalt

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             26   STR:  18/25  +4  +5  +3 18/145
 Race   Half-Troll   Height         105   INT:     10  -4  -2  +2      6
 Class  Warrior      Weight         267   WIS:     10  -2  -2  +1      7
 Title  Commando     Social     Unknown   DEX:     16  -4  +2  +3     17
 HP     612/612      Maximize         Y   CON:  18/63  +3  +2  +3 18/143
 SP     0/0                               CHR:     15  -6  -1  +0      8


 Level               32   Armor    [24,+82]     Saving Throw         42%
 Cur Exp         183476   Fight   (+11,+21)     Stealth             Fair
 Max Exp         183476   Melee   (+14,+30)     Fighting       Legendary
 Adv Exp         240000   Shoot   (+21,+19)     Shooting          Heroic
 MaxDepth   2150' (L43)   Blows      2/turn     Disarming            49%
 Turns           336006   Shots      1/turn     Magic Device        Good
 Gold             81865   Infra       30 ft     Perception       1 in 43
 Burden       158.4 lbs   Speed           3     Searching            13%

 Your mother was a Cave-Troll Warrior.  You have blue-bloodshot eyes,
 oily sea-weed green hair, and green scabby skin.



 Acid:......+.++... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+.+++.. Nexus:.........+...
 Pois:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:......+.+.... Disen:.............
 Dark:........++... S.Dig:..........+..
Blind:............. Feath:...........+.

PLite:............. Aggrv:.........+...
Regen:............+ Stea.:......++.....
Telep:+............ Sear.:.............
Invis:............. Infra:............+
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Battle Axe of *Slay Evil* (2d8) (+3,+9) (+1) {@w0}
     +1 wisdom.
     Blessed by the gods.
     Grants telepathy.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 48 against evil creatures, and 
     39 against normal creatures.
b) a Light Crossbow of Extra Might (x3) (+10,+19) (+1)
     +1 shooting power.
c) a Tortoise Shell Ring of Damage (+0,+11)
d) a Granite Ring of Speed (+3)
     +3 speed.
e) (nothing)
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Soft Leather Armour of Elvenkind [4,+13] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of the Magi [1,+8] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.
k) The Set of Gauntlets 'Paurnimmen' [3,+14] {!!}
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
l) a Pair of Steel Shod Boots of Slow Descent [6,+6]
     Feather Falling.


  [Character Inventory]

a) 4 Rations of Food
b) 11 Green Potions of Cure Critical Wounds
c) 2 Blue Potions of Restore Life Levels
d) 14 Scrolls titled "stum redo co" of Phase Door
e) 21 Scrolls titled "prasma dis" of Identify
f) 5 Scrolls titled "divitto" of Word of Recall
g) 3 Scrolls titled "sualibeo" of Recharging
h) a Scroll titled "gresens" of *Destruction*
i) 3 Tin Rods of Treasure Location
j) a Lead Rod of Door/Stair Location {!!}
k) a Gold Rod of Trap Location
l) a Tungsten Rod of Fire Bolts
m) 2 Tin Wands of Acid Bolts
n) 2 Tungsten Wands of Teleport Other (17 charges)
o) 2 Rosewood Staffs of Teleportation (13 charges)
p) an Adamantite Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
q) a Metal Cap of Seeing [3,-1] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
r) The Dagger 'Narthanc' (2d4) (+7,+8) {@w0}
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 44 against fire-vulnerable
     creatures, and 34 against normal creatures.
s) a Battle Axe of Acid (2d8) (+14,+3)
     Provides resistance to acid.
     Cannot be harmed by acid.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 51 against acid-vulnerable
     creatures, and 33 against normal creatures.
t) 79 Bolts (1d5) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 88 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 2 Coagulated Crimson Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
b) a Grey Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
c) a Tiger Eye Ring of Acid [+6] {uncursed}
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
d) an Elven Cloak of Stealth [6,+5] (+4 stealth)
     +4 stealth.
     
e) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
     +3 intelligence.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 51 against animals, 56 against
     fire-vulnerable creatures, and 46 against normal creatures.
f) 16 Arrows of Slay Evil (1d4) (+7,+8)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.5.2009 22:17

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11118. on the Ladder (of 19090)
4515. on the Angband Ladder (of 6561)
16. for this player (

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