The Angband Ladder: Faureth, Half-Troll Warrior by <Justin.DC.Yu@gmail.com>

  [Angband 3.0.9 Character Dump]

 Name   Faureth                                  Self  RB  CB  EB   Best
 Sex    Male              Age        21   STR:  18/46  +4  +5  +0 18/136
 Race   Half-Troll        Height    100   INT:  18/38  -4  -2  +4  18/18
 Class  Warrior           Weight    338   WIS:  18/15  -2  -2  +7  18/45
 Title  Commando          Status      1   DEX:  18/86  -4  +2  +5 18/116
 HP     417/417           Maximize    Y   CON:     13  +3  +2  +0     18
 SP     0/0                               CHR:  18/56  -6  -1  +3  18/16

 Level           32       Armor    [46,+79]     Saving Throw   Excellent
 Cur Exp     210832       Fight    (+13,+9)     Stealth              Bad
 Max Exp     210832       Melee   (+16,+14)     Fighting       Legendary
 Adv Exp     240000       Shoot    (+23,+9)     Shooting          Heroic
 MaxDepth    Lev 35       Blows      5/turn     Disarming      Excellent
 Turns      1393847       Shots      2/turn     Magic Device        Good
 Gold         59541       Infra       30 ft     Perception           Bad
 Burden   233.6 lbs       Speed           3     Searching           Poor

 Your mother was a Cave-Troll Warrior.  You have slime-green eyes, oily
 dark purple hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:.......++.... Blind:.............
 Elec:.......++.... Confu:.........+...
 Fire:.......++.... Sound:......+......
 Cold:.......++.... Shard:.............
 Pois:.......+..... Nexus:.............
 Fear:............+ Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:...+.........
Invis:+.+.......... Blows:.............
FrAct:...........+. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) (charging)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It usually provides
   light of radius 4.  It grants you the ability to see invisible things.
   It activates for identify every 10 turns.  It cannot be harmed by
   the elements.  
b) a Light Crossbow of Extra Shots (x3) (+10,+9) (+1)
   It increases your shooting speed by 1.  
c) a Quartzite Ring of See Invisible
   It grants you the ability to see invisible things.  
d) a Calcite Ring of Speed (+5)
   It increases your speed by 5.  
e) a Mother-of-Pearl Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Gold Dragon Scale Mail (-2) [30,+9]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+9] (+5)
   It increases your dexterity by 5.  
l) a Pair of Metal Shod Boots of Free Action [6,+7]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 9 Cyan Potions of Cure Critical Wounds
b) 5 Grey Speckled Potions of Healing
c) 5 Scrolls titled "excurguo" of Word of Recall
d) 4 Scrolls titled "tus ser lacrae" of Satisfy Hunger
e) 3 Zinc-Plated Rods of Trap Location
f) 3 Mithril Rods of Door/Stair Location
g) an Ivory Staff of Treasure Location (6 charges)
h) a Sycamore Staff of *Destruction* (4 charges)
i) a Golden Amulet of Regeneration
   It speeds your regeneration.  
j) an Iron Helm [5] {good}
k) a Pair of Soft Leather Boots [2] {good}
l) a Dagger (1d4) {good}
m) a Main Gauche of Slay Undead (1d5) (+3,+6)
   It slays undead.  
n) a Small Sword (1d6) {good}
o) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It is cursed.  It cannot be harmed
   by the elements.  It might have hidden powers.
p) a Spear (1d6) {good}
q) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
r) a War Hammer (3d3) {good}
s) a Flail (2d6) {excellent}
t) a Pick of Digging (1d3) (+3,+5) (+5)
   It increases your tunneling by 5.  It is branded with acid.  
u) 34 Bolts (1d5) (+0,+0)
v) 18 Seeker Arrows (4d4) {average}


  [Home Inventory]

a) a Red Mushroom of Restore Constitution
b) a Tan Mushroom of Restoring
c) 2 Cyan Potions of Cure Critical Wounds
d) 8 Scrolls titled "pradsus prolus" of Enchant Weapon To-Hit
e) 3 Scrolls titled "fugger" of Enchant Weapon To-Dam
f) a Diamond Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
g) an Obsidian Ring of Protection [+13]
h) a Beryl Ring of Damage (+9)
i) an Amber Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Tortoise Shell Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
k) Metal Scale Mail (Dwarven) (-2) [13,+8] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
l) Ribbed Plate Armour of Resist Cold (-3) [28,+9]
   It provides resistance to cold.  It cannot be harmed by cold.  
m) Hard Studded Leather of Resist Acid (-1) [7,+8]
   It provides resistance to acid.  It cannot be harmed by acid.  
n) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
o) a Large Leather Shield of Resist Acid [4,+9]
   It provides resistance to acid.  It cannot be harmed by acid.  
p) a Set of Leather Gloves of Power (+2,+5) [1,+7] (+1)
   It increases your strength by 1.  
q) The Dagger 'Dethanc' (2d4) (+8,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
r) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
s) a Rapier (Holy Avenger) (1d6) (+9,+9) [+4] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
t) a Broad Sword of Fury (2d5) (+9,+9) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
u) a Scimitar of Acid (2d5) (+4,+7)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
v) a Trident of Frost (1d8) (+7,+6)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
x) a Lance of Extra Attacks (2d8) (+10,+6) (+1)
   It increases your attack speed by 1.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.7.2007 23:40

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Comments

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On 30.7.2007 23:40 Justin.DC.Yu@gmail.com wrote:
Any suggestions would be helpful. This is my best character by far ever, and I have pretty much no experience whatsoever going any further than I've already gone. Very much still a newbie. This is my first character submitted. Yaay! ;)

On 30.7.2007 23:42 Justin.DC.Yu@gmail.com wrote:
Heh. Says that I have Eriril equiped, but that's ony because I was IDing something. I always have the Glaive of Pain wielded normally. Guess I just did this character dump in a hurry.

On 31.7.2007 07:59 orcrist@wp.pl wrote:
you must have any escape path - buy/find and carry staff of teleportation, better 2 (scrolls are better, but you may be blinded I see). I know, that warrior usually feel safe, but not for long and U will need to flee sometimes.

On 31.7.2007 08:01 Justin.DC.Yu@gmail.com wrote:
Yeah, I thought about that, but I sorta had the Staff of *Destruction* for. I figure if I got into that much trouble, I could use that and get out of that jam.

On 31.7.2007 11:15 orcrist@wp.pl wrote:
remember, that staf of destr is harder to use for a warrior and may failed when you will be in trouble

On 31.7.2007 17:17 Justin.DC.Yu@gmail.com wrote:
Hrrm... Hadn't thought of that. Do you think I should do away with the Destruction altogether? I could easily replace the space in my inventory for those staves of Teleport.

On 31.7.2007 17:22 Paffa wrote:
Find CON potions. You can have so much more HP. And try to find a better amulet, that one's basically no use. Otherwise that character's qualified to go much deeper than your current depth.

Just watch out for hard enemies. And remember that you don't have to kill everything.

On 22.2.2008 03:12 Justin.DC.Yu@gmail.com wrote:
Just so everyone knows (not that anyone cares), but this character is long past dead. Sorry I don't have the file to update with, but this guy's been long gone now. Sorry, and thanks for looking!

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