[Angband 3.1.1 dev (r1626) Character Dump] Name Chop Self RB CB EB Best Sex Female Age 27 STR: 18/19 +4 +5 +6 18/169 Race Half-Troll Height 92 INT: 9 -4 -2 +2 5 Class Warrior Weight 205 WIS: 11 -2 -2 +4 11 Title Commando Social Unknown DEX: 18/60 -4 +2 +0 18/40 HP -372/428 Maximize Y CON: 14 +3 +2 +4 18/50 SP 0/0 CHR: 13 -6 -1 +2 8 Level 32 Armor [40,+92] Saving Throw 43% Cur Exp 198923 Fight (+14,+26) Stealth Excellent Max Exp 198923 Melee (+20,+40) Fighting Legendary Adv Exp 240000 Shoot (+26,+12) Shooting Heroic MaxDepth 2100' (L42) Blows 3/turn Disarming 52% Turns 599215 Shots 1/turn Magic Device Good Gold 11395 Infra 60 ft Perception 1 in 33 Burden 174.5 lbs Speed Normal Searching 23% Your father was a Stone-Troll Cook. You have slime-green eyes, dirty sea-weed green hair, and blue leprous skin. rAcid:......+.*.... rConf:.........+... rElec:......+...... Sound:........+.... rFire:..+...+...... Shard:......+...... rCold:......+...... Nexus:......+...... rPois:............. Nethr:............. rFear:........+...+ Chaos:........+.... rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............+ Stea.:.......+...+. ESP:............. Sear.:.........+... Invis:+....+...+... Infra:....+.......+ FrAct:........+.... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > You sense no invisible creatures. > You sense the presence of monsters! > There is a wall in the way! > Your Ring of Flames flares! > You burn the Green worm mass. > You have destroyed the Green worm mass. > It gestures in shadow. > Darkness surrounds you. > You hear a door burst open! > Illegal object choice (tag)! > The Bolt (1d5) (+0,+0) {@f1} hits the Drider. > The Drider dies. > You have 26 Bolts (1d5) (+0,+0) {@f1} (s). > It breathes gas. > You die. Killed by an Ancient multi-hued dragon. [Character Equipment] a) a Katana of *Slay Undead* (3d5) (+6,+14) (+2) {@w1!d!k!s!v} +2 wisdom. *Slays* undead. Grants the ability to see invisible things. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 70 vs. creatures not resistant to fire, 89.2 vs. undead, and 50.7 vs. others. b) a Light Crossbow of Extra Might (x3) (+12,+12) (+1) +1 shooting power. c) a Ring of Flames [+15] It brands your melee attacks with flames. Provides resistance to fire. Cannot be harmed by fire. When aimed, it grants fire resistance for d20+20 turns and creates a fire ball of damage 80. Takes 51 to 100 turns to recharge. d) a Ring of Damage (+0,+9) e) an Amulet of Infravision (+3) +3 infravision. f) The Star of Elendil {@A2} Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Radius 3 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Stealth [6,+10] (+4 stealth) +4 stealth. i) The Small Metal Shield of Thorin [4,+25] (+4) {!d!k!s!v} +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {@A1!d!k!s!v} +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. k) a Set of Mithril Gauntlets of Slaying (+2,+5) [5,+8] Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Stealth [6,+7] (+3) +3 stealth. [Character Inventory] a) 11 Rations of Food {@E1} b) 20 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) a Potion of Restore Life Levels When drunk, it restores your experience. d) 3 Potions of Speed {!*} When drunk, it hastens you for 2d10+20 turns. e) 18 Scrolls of Phase Door {@r1} When read, it teleports you randomly up to 10 squares away. f) 3 Scrolls of Teleport Level {@r3} When read, it teleports you one level up or down. g) 15 Scrolls of Identify {@r5} When read, it reveals to you the extent of an item's magical power s. h) 4 Scrolls of Word of Recall {@r4} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) 2 Rods of Light {@z1} When aimed, it lights up part of the dungeon in a straight line. Takes 9 turns to recharge. j) 2 Rods of Illumination {@z3} When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 30 turns to recharge. k) 2 Wands of Sleep Monster (25 charges) {@a6} When aimed, it attempts to induce magical sleep in a single monste r. l) 2 Wands of Polymorph (16 charges) {@a9} When aimed, it polymorphs a monster into another kind of creature. m) 2 Wands of Teleport Other (9 charges) {@a0} When aimed, it teleports a target monster away. n) 2 Staves of Teleportation (17 charges) When activated, it teleports you randomly up to 100 squares away. o) a Staff of Speed (7 charges) {@u9} When activated, it hastens you for 2d10+20 turns. p) a Great Hammer of Fury (8d1) (+7,+9) (+2) {@w1!d!k!s!v} +2 strength, attack speed. Provides resistance to fear. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 64.1 vs. creatures not resistant to fire, and 46.7 vs. others. q) 28 Bolts (1d5) (+6,+6) {@f2} Combat info: Hits targets up to 140 feet away. Average damage/hit: 85.6. 25% chance of breaking upon contact. r) 14 Bolts of Slay Demon (1d5) (+4,+4) {@f3} Slays demons. Combat info: Hits targets up to 140 feet away. Average damage/hit: 232.5 vs. demons, and 77.5 vs. others. 25% chance of breaking upon contact. s) 26 Bolts (1d5) (+0,+0) {@f1} Combat info: Hits targets up to 140 feet away. Average damage/hit: 61.2. 25% chance of breaking upon contact. [Home Inventory] a) 6 Potions of Healing {!*} When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. b) 2 Potions of Restore Constitution When drunk, it restores your constitution. c) a Scroll of Teleportation {@r2} When read, it teleports you randomly up to 100 squares away. d) 3 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. e) a Scroll of *Destruction* {!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. f) a Rod of Probing When activated, it gives you information on the health and abiliti es of monsters you can see. Takes 100 turns to recharge. g) a Rod of Polymorph When aimed, it polymorphs a monster into another kind of creature. Takes 25 turns to recharge. h) 3 Wands of Sleep Monster (32 charges) {@a6} When aimed, it attempts to induce magical sleep in a single monste r. i) a Staff of Teleportation (8 charges) When activated, it teleports you randomly up to 100 squares away. j) 2 Staves of Identify (6 charges) {@u5} When activated, it reveals to you the extent of an item's magical powers. k) a Ring of Strength (+3) +3 strength. Sustains strength. l) a Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. m) a Ring of Constitution (+2) +2 constitution. Sustains constitution. n) a Ring of Slaying (+2,+6) o) Hard Leather Armour of Elvenkind (-1) [8,+8] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. p) a Hard Leather Cap of Light [2,+7] Provides resistance to light. Radius 1 light. q) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. r) a Pair of Leather Boots of Stability [2,+5] Provides resistance to nexus. Feather Falling. s) a Pair of Iron Shod Boots of Free Action [3,+4] Prevents paralysis. t) a Dagger of Slay Troll (1d4) (+7,+7) Slays trolls. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 41.1 vs. trolls, 41.1 vs. creatures not resistant to fire, and 35.9 vs. others. u) a Short Sword of Westernesse (1d7) (+16,+10) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 51.6 vs. orcs, 51.6 vs. trolls, 51.6 vs. giants, 51.6 vs. creatures not resistant to fire, and 43.1 vs. others. v) a Cutlass (Defender) (1d8) (+14,+12) [+5] (+4 stealth) {@w1} +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 53.4 vs. creatures not resistant to fire, and 43.8 vs. others. w) an Executioner's Sword of Extra Attacks (4d5) (+12,+7) (+2) +2 attack speed. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 74.4 vs. creatures not resistant to fire, and 47.5 vs. others. x) 30 Bolts (1d5) (+6,+6) {@f2} Combat info: Hits targets up to 140 feet away. Average damage/hit: 85.6. 25% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4251 50' 2 Reached level 2 8013 150' 3 Reached level 3 8283 150' 4 Reached level 4 14974 200' 4 Excellent boots dl4 19658 300' 5 Reached level 5 23498 300' 6 Reached level 6 29839 350' 7 Reached level 7 34641 400' 8 Reached level 8 38818 400' 9 Reached level 9 42114 500' 10 Reached level 10 44398 500' 11 Reached level 11 58745 550' 11 Killed Grip, Farmer Maggot's dog 58745 550' 12 Reached level 12 66767 650' 13 Reached level 13 70562 0' 13 Boots are rNexus. Okay but no FA 81092 650' 14 Reached level 14 85303 650' 15 Reached level 15 102196 750' 16 Reached level 16 114193 750' 16 Killed Golfimbul, the Hill Orc Chief 114772 750' 17 Reached level 17 123073 750' 17 Killed Grishnakh, the Hill Orc 123738 750' 18 Reached level 18 131781 750' 19 Reached level 19 142664 950' 20 Reached level 20 151240 1050' 20 !nimble = DEX for INT 151652 1050' 21 Reached level 21 162277 1150' 22 Reached level 22 172378 1150' 23 Reached level 23 177548 1150' 24 Reached level 24 195562 1350' 24 Killed Wormtongue, Agent of Saruman 210479 1300' 25 Reached level 25 243833 1350' 25 Killed Ibun, Son of Mim 257052 1350' 25 Killed Ufthak of Cirith Ungol 258099 1350' 26 Reached level 26 267104 1350' 26 Killed Lugdush, the Uruk 316833 1350' 27 Reached level 27 318758 1350' 27 Killed Angamaite of Umbar 323710 1350' 27 Killed Boldor, King of the Yeeks 371871 1500' 27 !acquired a rAcid Shield. Maybe useful later, probably not 382863 1500' 28 Reached level 28 383955 1500' 28 Found The Chain Mail of Arvedui 409804 1500' 28 Killed Fang, Farmer Maggot's dog 431816 1550' 28 Killed Nar, the Dwarf 442895 1600' 28 Killed Orfax, Son of Boldor 444677 1600' 29 Reached level 29 449680 1600' 29 Killed Khim, Son of Mim 458783 1700' 29 Found The Iron Helm 'Holhenneth' 468953 1750' 29 Killed Bullroarer the Hobbit 492978 1900' 29 Found The Set of Leather Gloves 'Cammithrim' 499029 1900' 30 Reached level 30 518600 2050' 30 Found The Star of Elendil 530667 2050' 30 Killed Ugluk, the Uruk 532501 2050' 31 Reached level 31 537061 2100' 31 Found The Small Metal Shield of Thorin 544480 2100' 31 Found a Great Hammer +2 attacks 549343 2100' 31 Killed Kavlax the Many-Headed 553486 0' 31 The Great Hammer aggravates. Boo. 553486 0' 31 Shouldn't have dropped Katana of Frost 578366 2100' 32 Reached level 32 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)