The Angband Ladder: Noeam, Hobbit Ranger by <none@none.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             33   STR:  18/39  -2  +2  +5  18/89
 Race   Hobbit       Height          36   INT:  18/31  +2  +2  +0  18/71
 Class  Ranger       Weight          61   Wis:      9  +1  +0  +0     10      9
 Title  Guide        Social      Lordly   DEX:  18/01  +3  +1  +5  18/91
 HP     230/230      Maximize         Y   CON:     12  +2  +1  +2     17
 SP     66/66                             CHR:     16  +1  +1  +4  18/40


 Level               28   Armor    [21,+52]     Saving Throw         75%
 Cur Exp          63552   Fight    (+7,+15)     Stealth        Excellent
 Max Exp          63552   Melee   (+16,+22)     Fighting          Superb
 Adv Exp          70000   Shoot     (+7,+0)     Shooting       Legendary
 MaxDepth   1200' (L24)   Blows      4/turn     Disarming            76%
 Turns          2037922   Shots      0/turn     Magic Device      Heroic
 Gold               206   Infra       40 ft     Perception       1 in 19
 Burden        87.4 lbs   Speed           3     Searching            36%

 You are the only child of a Hobbit Miller.  You are a credit to the
 family.  You have blue eyes, straight black hair, and a very dark
 complexion.


 Acid:......+.+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:......+......
 Cold:........+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:.........+... Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............+ Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Tulwar of Westernesse (2d4) (+9,+7) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 37 against orcs, 37 against
     trolls, 37 against giants, and 27 against normal creatures.
b) (nothing)
c) a Sapphire Ring of Strength (+3)
     +3 strength.
     Sustains strength.
d) an Alexandrite Ring of Damage (+0,+10)
e) an Amber Amulet of Charisma (+4)
     +4 charisma.
     Sustains charisma.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+5]
i) a Small Metal Shield of Resistance [4,+11]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Regeneration [3,+4]
     Speeds regeneration.
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+2]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Violet Mushrooms of Stoneskin
f) 7 Coagulated Crimson Potions of Cure Serious Wounds
g) a Dark Green Potion of Healing
h) a Scroll titled "difinquo" of Teleportation
i) 8 Scrolls titled "paris manito" of Word of Recall
j) 2 Silver Rods of Treasure Location
k) 3 Iron Rods of Light
l) a Golden Staff of Sleep Monsters (10 charges)
m) 2 Bamboo Staffs of Cure Light Wounds (16 charges)
n) a Gnarled Staff of Teleportation (6 charges)
o) a Dragon Tooth Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Brass Wands of Wonder (54 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates random and unpredictable effects.
e) a Hickory Staff of Confuse Monsters (7 charges)
     When used, it confuses all non-unique creatures within line of sig
     ht.
f) a Redwood Staff of Detect Invisible (11 charges)
     When used, it detects all invisible creatures in the surrounding a
     rea.
g) a Cottonwood Staff of Detect Evil (18 charges)
     When used, it detects all evil creatures in the immediate area.
h) a Cypress Staff of Mapping (9 charges)
     When used, it maps the area around you in a 30-radius circle.
i) a Hemlock Staff of Curing (7 charges)
     When used, it heals cut damage, and cures all stunning, poison, bl
     indness and confusion.
j) 2 Teak Staffs of Light
     When used, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
     You do not know the full extent of this item's powers.
k) 2 Beryl Rings of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
l) 2 Amethyst Rings of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
     
m) a Dragon Tooth Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
n) Metal Scale Mail of Resist Fire (-2) [12,+6]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
o) The Dagger 'Dethanc' (2d4) (+4,+6)
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 34 against
     electricity-vulnerable creatures, and 24 against normal creatures.
p) The Dagger 'Narthanc' (2d4) (+6,+6)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 34 against fire-vulnerable
     creatures, and 24 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.10.2009 20:47

Download this dump

13324. on the Ladder (of 19090)
5127. on the Angband Ladder (of 6561)
Second best for this player (

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