The Angband Ladder: Glorfindel, High-Elf Ranger by shevek

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            115   STR:  18/58  +1  +2  +4 18/128
 Race   High-Elf     Height          86   INT:     10  +3  +2  +2     17
 Class  Ranger       Weight         219   WIS:     15  -1  +0  +2     16
 Title  Guide        Social  Role model   DEX:     17  +3  +1 +10 18/130
 HP     331/331      Maximize         Y   Con:  18/29  +1  +1  +4  18/89  18/84
 SP     37/37                             CHR:     12  +5  +1  +0     18


 Level               28   Armor    [31,+71]     Saving Throw         78%
 Cur Exp         111798   Fight    (+14,+8)     Stealth           Superb
 Max Exp         111798   Melee   (+23,+22)     Fighting          Superb
 Adv Exp         115000   Shoot   (+32,+16)     Shooting       Legendary
 MaxDepth   2000' (L40)   Blows      5/turn     Disarming            61%
 Turns           497638   Shots      1/turn     Magic Device      Superb
 Gold             93894   Infra       80 ft     Perception       1 in 20
 Burden       167.6 lbs   Speed      Normal     Searching            27%

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.



 Acid:........+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.......+.....
 Cold:........+.... Nexus:...........+.
 Pois:..+.......... Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:........++... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......++....
Telep:.........+... Sear.:.............
Invis:+...........+ Infra:....+.+.....+
FrAct:+.....+...... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Zweihander of Westernesse (3d6) (+9,+14) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 53.5 against orcs, 53.5 against
     trolls, 53.5 against giants, and 32.5 against normal creatures.
b) a Heavy Crossbow of Power (x4) (+18,+16)
c) a Corundum Ring of Resist Poison
     Provides resistance to poison.
d) an Azurite Ring of Dexterity (+5)
     +5 dexterity.
     Sustains dexterity.
e) a Mithril Amulet of Infravision (+2)
     +2 infravision.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) Augmented Chain Mail (Dwarven) (-2) [16,+16] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
h) an Elven Cloak of Protection [6,+11] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Small Metal Shield of Elvenkind [4,+15] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Leather Gloves of Agility [1,+5] (+3)
     +3 dexterity.
l) a Pair of Leather Boots of Stability [2,+5]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
d) 3 Rations of Food
e) 4 Cloudy Potions of Cure Serious Wounds
f) 10 Metallic Red Potions of Cure Critical Wounds
g) 3 Metallic Green Potions of Restore Life Levels
h) 3 Crimson Potions of Speed
i) 6 Scrolls titled "vocces dendo" of Phase Door
j) 13 Scrolls titled "sorto co" of Identify
k) 2 Scrolls titled "pundum lurrum" of Protection from Evil
l) a Steel Rod of Detection
     Cannot be harmed by electricity.
m) a Silver Rod of Recall
     Cannot be harmed by electricity.
n) a Zinc-Plated Wand of Stone to Mud
o) 2 Brass Wands of Teleport Other (17 charges)
p) a Mistletoe Staff of Teleportation (5 charges)
q) 30 Bolts of Slay Evil (1d5) (+11,+9) {@f2}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 224 against
     evil creatures, and 112 against normal creatures.
     25% chance of breaking upon contact.
r) 22 Bolts (1d5) (+1,+7) {@f3}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 104 against
     normal creatures.
     25% chance of breaking upon contact.
s) 93 Bolts (1d5) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 76 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks] {@m2}
b) a Book of Magic Spells [Incantations and Illusions] {@m3}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 19 Metallic Red Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
f) 2 Brown Speckled Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
g) a Dark Red Potion of Berserk Strength
     When ingested, it restores 30 hit points, removes fear and grants 
     you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns.
h) 20 Scrolls titled "vocces dendo" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
i) a Scroll titled "catus apposum" of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
j) 4 Scrolls titled "ma supersus" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
k) a Scroll titled "ut as quus" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
l) a Fluorite Ring of Damage (+0,+8)
m) a Bloodstone Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
     
n) an Opal Ring of Free Action
     Prevents paralysis.
     
o) Bar Chain Mail of Elvenkind (-2) [18,+12] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Pair of Steel Shod Boots of Speed [6,+2] (+1)
     +1 speed.
     
q) a Scimitar (Defender) (4d2) (+10,+11) [+3] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 23 against normal creatures.
r) a Spear of Extra Attacks (2d6) (+6,+6) (+2)
     +2 attack speed.
     
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 19 against normal creatures.
s) a Flail of Westernesse (2d6) (+9,+11) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 40 against orcs, 40 against
     trolls, 40 against giants, and 26 against normal creatures.
t) a Long Bow of Extra Shots (x3) (+17,+9) (+1)
     +1 shooting speed.
     
u) 26 Arrows (1d4) (+4,+3) {@f2}
v) 62 Arrows (1d4) (+0,+0) {@f1}


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.3.2009 20:23
Last updated on 14.3.2009 17:29

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13042. on the Ladder (of 19090)
5059. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 12.3.2009 20:23 shevek wrote:
Having seen the glory of Rogues, I now am trying the legendary High-Elf Ranger. Before now I've mostly been playing dwarven warriors and priests. I see now how good the High-Elf Ranger is (ever since I powered up my bow at least).

On 14.3.2009 12:52 shevek wrote:
I've dived much deeper and my gear is becoming awesome. I basically went straight down through the 20's, I think this was well advised, avoided the houndiest bits.

On 14.3.2009 17:31 shevek wrote:
Cleared a minor vault where a phantom dropped Thranduil, dropped down to 40. My only rPoison is the ring so I can't wear my ring of damage. Things are getting tough down here (I haven't ever gotten that much deeper than this). Not sure if I should keep diving or hover for a while.

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