[Angband 3.1.0 beta Character Dump] Sex Male Age 33 STR: 18/39 -2 +2 +5 18/89 Race Hobbit Height 36 INT: 18/31 +2 +2 +0 18/71 Class Ranger Weight 61 Wis: 9 +1 +0 +0 10 9 Title Guide Social Lordly DEX: 18/01 +3 +1 +5 18/91 HP 230/230 Maximize Y CON: 12 +2 +1 +2 17 SP 66/66 CHR: 16 +1 +1 +4 18/40 Level 28 Armor [21,+52] Saving Throw 75% Cur Exp 63552 Fight (+7,+15) Stealth Excellent Max Exp 63552 Melee (+16,+22) Fighting Superb Adv Exp 70000 Shoot (+7,+0) Shooting Legendary MaxDepth 1200' (L24) Blows 4/turn Disarming 76% Turns 2037922 Shots 0/turn Magic Device Heroic Gold 206 Infra 40 ft Perception 1 in 19 Burden 87.4 lbs Speed 3 Searching 36% You are the only child of a Hobbit Miller. You are a credit to the family. You have blue eyes, straight black hair, and a very dark complexion. Acid:......+.+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:......+...... Cold:........+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:.........+... Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............+ Speed:......+...... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Tulwar of Westernesse (2d4) (+9,+7) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 37 against orcs, 37 against trolls, 37 against giants, and 27 against normal creatures. b) (nothing) c) a Sapphire Ring of Strength (+3) +3 strength. Sustains strength. d) an Alexandrite Ring of Damage (+0,+10) e) an Amber Amulet of Charisma (+4) +4 charisma. Sustains charisma. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+5] i) a Small Metal Shield of Resistance [4,+11] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Regeneration [3,+4] Speeds regeneration. k) (nothing) l) a Pair of Iron Shod Boots of Stability [3,+2] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Violet Mushrooms of Stoneskin f) 7 Coagulated Crimson Potions of Cure Serious Wounds g) a Dark Green Potion of Healing h) a Scroll titled "difinquo" of Teleportation i) 8 Scrolls titled "paris manito" of Word of Recall j) 2 Silver Rods of Treasure Location k) 3 Iron Rods of Light l) a Golden Staff of Sleep Monsters (10 charges) m) 2 Bamboo Staffs of Cure Light Wounds (16 charges) n) a Gnarled Staff of Teleportation (6 charges) o) a Dragon Tooth Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Brass Wands of Wonder (54 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates random and unpredictable effects. e) a Hickory Staff of Confuse Monsters (7 charges) When used, it confuses all non-unique creatures within line of sig ht. f) a Redwood Staff of Detect Invisible (11 charges) When used, it detects all invisible creatures in the surrounding a rea. g) a Cottonwood Staff of Detect Evil (18 charges) When used, it detects all evil creatures in the immediate area. h) a Cypress Staff of Mapping (9 charges) When used, it maps the area around you in a 30-radius circle. i) a Hemlock Staff of Curing (7 charges) When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. j) 2 Teak Staffs of Light When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. You do not know the full extent of this item's powers. k) 2 Beryl Rings of Teleportation (+2 speed) +2 speed. Induces random teleportation. l) 2 Amethyst Rings of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. m) a Dragon Tooth Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. n) Metal Scale Mail of Resist Fire (-2) [12,+6] Provides resistance to fire. Cannot be harmed by fire. o) The Dagger 'Dethanc' (2d4) (+4,+6) Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34 against electricity-vulnerable creatures, and 24 against normal creatures. p) The Dagger 'Narthanc' (2d4) (+6,+6) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34 against fire-vulnerable creatures, and 24 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)