The Angband Ladder: Fearless Proudfoot, Hobbit Monk by <chriskousky@hotmail.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Fearless Proudfoot

 Sex      : Male             Age                29   STR!:  18/***
 Race     : Hobbit           Height             36   INT :  18/109
 Class    : Monk             Weight             61   WIS!:  18/200
 Magic    : Craft            Social Class       41   DEX :  18/179
                             Align         Neutral   CON!:  18/***
                                                     CHR :  18/131

 Bare hand       (+98,+61)   Hit point   1020/1020   Fighting   : Legendary[30]
 Posture              none   SP (Mana)    135/ 390   Bows/Throw : Legendary[25]
 Blows/Round          11+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd     1164+0   Level              50   Stealth    : Fair
                             Experience   12412488
 Shooting        (+48,+14)   Max Exp      12412488   Perception : Fair
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Good
 Shots/Round          0.83   Gold         13178141   Disarming  : Legendary[2]
                                                     MagicDevice: Heroic
 AC              [32,+149]   Time    Day 277 16:40
 Speed            (+36+10)   Play time    12:09:57   Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Hobbit Miller.  You
          are a credit to the family.  You have green eyes, curly
          black hair, and an average complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR!: 18/110 -2  2  2 12 18/***         .4...s.s233..
 Class : Monk          INT :  18/69  1 -1  1  3 18/109         ......3s.....
 Level : 50            WIS!:  18/90  1  1  1  8 18/200         ......3s23...
 Hits  : 1020/1020     DEX :  18/89  3  3 -1  4 18/179         .......s...4.
 Mana  : 135/390       CON!: 18/130  2  2 -1  7 18/***         .4.....s.3...
                       CHR :  18/91  1  1  0  2 18/131         .......s2....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+....#    Sound : .+...........    Speed     : ..+.+.+..+.+#
 Elec  : .......+.+..#    Nether: .+...........    FreeAction: .+.........+#
 Fire  : ..+....+.+..#    Nexus : ...........+.    SeeInvisi.: ......+..+...
 Cold  : .......+.+..#    Chaos : .+....+.++...    Hold Life : ......++....+
 Poison: ........+...#    Disnch: ..........+..    Warning   : .............
 Light : ........++...    Fear  : .....+...+..#    SlowDigest: .......+.....
 Dark  : ........+....    Reflct: ............#    Regene.   : .........+...
 Shard : .......+.....    AuFire: .............    Levitation: ..+........+#
 Blind : .........+..#    AuElec: .............    Perm Lite : .........+...
 Conf  : ......+..+..#    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : ...+...+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [*Winning* Message]

  Monks Rule!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 13
  Brodda, the Easterling                   (Dungeon level:   6) - level 13
  The Ghost 'Q'                            (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 36
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Old Castle                           (Danger  level:  50) - level 37
  Vapor Quest                              (Danger  level:  25) - level 41
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 41
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 50
  Ariel, Queen of Air                      (Dungeon level:  38) - level 50
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 50
  The Lernean Hydra                        (Dungeon level:  50) - level 50
  Eibra the Water Dragon                   (Dungeon level:  56) - level 50
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Richard Wong, Master of Time             (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena: Champion


  [Defeated Monsters]

You have defeated 18333 enemies including 215 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)


  [Virtues]

Your alighnment : Neutral

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are a bitter enemy of Patience.
You are very virtuous in Valour.
You are somewhat virtuous in Mysticism.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.


  [Mutations]

 You can teleport at will.


  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoNtCa;Fa}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;LvXm}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Speed (+11) {Sp}
f) The Torque of Boromir (+0,+8) {Fe(St}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !!}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Shadow Cloak 'Dragon Fist' [6,+15] (+2) {StWiCh;PoLiDkCa}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaFe;SiRgLu}
k) a Set of Cesti of Power (+2,+3) [5,+10] (+3) {St;Di}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Books of Craft Magic [Handbook for Pupils] {@ma!k}
b) 3 Books of Craft Magic [Grade Holder's Book] {@mb!k}
c) a Book of Craft Magic [Note of Acting Master] {@mc!k}
d) a Book of Craft Magic [Spiritual Enlightenment] {@md!k}
e) 23 Mushrooms of Restoring {!E}
f) 39 Potions of Cure Critical Wounds {25% off}
g) 44 Potions of Healing {!k!q}
h) 15 Potions of *Healing* {!k!q}
i) 4 Potions of Life {!k!q}
j) 24 Potions of Restore Mana {!q!k}
k) 14 Potions of Restore Life Levels
l) 23 Scrolls of *Destruction* {!r}
m) 3 Scrolls of Genocide {!r}
n) 4 Scrolls of Mass Genocide {!r}
o) 3 Rods of Recall {!z!s!d!k!!}
p) 7 Rods of Detection {@z3!s!d!k!!}
q) 3 Rods of Healing (2 charging) {!s!d!k!!}
r) 8 Rods of Teleport Other {!s!d!k}
s) 7 Rods of Stone to Mud {@z6!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 8 Books of Craft Magic [Grade Holder's Book] {@mb!k}
b) 33 Books of Craft Magic [Note of Acting Master] {@mc!k}
c) a Book of Craft Magic [Spiritual Enlightenment] {@md!k}
d) 16 Potions of Restore Life Levels
e) a Potion of Strength {!k}
f) 2 Potions of Wisdom {!k}
g) a Potion of Constitution {!k}
h) a Potion of Invulnerability
i) 81 Scrolls of Teleportation {25% off}
j) a Scroll of Acquirement {!r}
k) a Scroll of *Acquirement* {!r}
l) 2 Rods of Recall (1 charging) {!z!s!d!k!!}

 ( page 2 )
a) a Rod of Restoration {!s!d!k!!}
b) a Staff of the Magi (5 charges)
c) 5 Staffs of *Destruction* (5x 5 charges) {!s!d!k}
d) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
e) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
f) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv(InWi}
g) a Ring of Extra Attacks (+2 attacks) {At}
h) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
i) The Amulet of Faramir (+12,+0) (+3)
j) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
k) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
l) The Collar Harness of the Hell (+15,+15) [-5] (-2)

 ( page 3 )
a) The Charmed Pendant [+5] (+2)
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
d) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
e) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
f) an Elven Cloak [4,+10] (+4 to stealth) {SlSr}
g) a Fur Cloak of Aman [3,+32] (+3 to stealth) {Sl;Po}
h) a Shadow Cloak [6,+9] {LiDk}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
k) an Iron Crown of Might [0,+8] (+2) {StDxCn;So;Fa(StDxCn}
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}

 ( page 4 )
a) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
c) The Steel Helm of Hammerhand [6,+20] (+3)
d) a Set of Leather Gloves of Slaying (+8,+6) [1,+10]
e) a Set of Gauntlets of Slaying (+5,+8) [2,+9]
f) a Set of Dragon Gloves of Free Action [4,+17] {Ca;Fa}
g) a Set of Cesti of Agility [5,+15] (+5)
h) a Pair of Hard Leather Boots of Levitation [3,+10] {So;Lv}
i) a Pair of Metal Shod Boots of Free Action [6,+4]
j) The Pair of Metal Shod Boots of Mephistopheles [6,+9] (+3 to speed)
{SpStInWiCh;FiPoDkShBlNtCaFe[M(Wi}
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Fe}
l) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}

 ( page 5 )
a) a Sling of Extra Might (x3) (+12,+8)
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
c) a Heavy Crossbow of Extra Might (x5) (+17,+12) {Di;Xm}
d) The Gun 'Crimson' (x0) (+18,+18) (+4 to speed) {SpSl;PoNt;Lu}
e) 15 Steel Bolts (3d5) (+7,+9) (153/127)
f) 28 Seeker Bolts of Shocking (6d5) (+7,+10) (201/167)
g) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-4) {cursed, St}


  [Check Sum: "0744641889424e05ec"]


Posted on 26.9.2009 00:43
Last updated on 27.9.2009 04:05

Download this dump

3282. on the Ladder (of 19090)
151. on the Hengband Ladder (of 698)
101. for this player (

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Economical Equipment

Comments

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On 26.9.2009 00:43 chriskousky@hotmail.com wrote:
[CL14:DL11] 00:25
Proudfeet!!!


On 26.9.2009 00:53 chriskousky@hotmail.com wrote:
[CL15:DL11] 00:33
Recalled and *id*. Probably my best monk start ever! Shield has my two favorite extra resistances (PoNx), I scored a Wis +2 amulet, see invisible, and wand of teleport other all in my first trip down! Wow! Makes me want to dive into the DL12 quest ...

On 26.9.2009 03:27 chriskousky@hotmail.com wrote:
[CL32:Tower] 02:36
Proudfeet are a scummy sort of hobbit. When I hit CL28 and cast Self Knowledge, I was indeed dejected. Int base 18/130 and Chr base 18/120. This left Wis and Con both base 18/70, and I would say these are the two stats that this character cannot afford to have biffed. Dex is hardly a problem, given my +5 race/class/personality net effect (and add +4 for shiva's boots!). Str is important, but I can live without it. So, all this did was encourage me to scum, and scum I did.

Life repaired at last:
Life Rating: 108%
STR : 18/110
INT : 18/80
WIS : 18/90
DEX : 18/90
CON : 18/130
CHR : 18/100

So I gained 6 points of con, 2 points of wisdom and lost 1 point of strength. Not bad ...

Now, since I also scored my 3rd craft book, its time to go die at the top of the dragon's lair again!

On 26.9.2009 03:48 chriskousky@hotmail.com wrote:
[CL34:DL60] 02:55
Hobbit Power! I love Crimson. But now, where am I to find disenchantment resistance?

On 26.9.2009 05:08 chriskousky@hotmail.com wrote:
[CL37:Old Castle] 04:07
Super fast. Pure monkey goodness :)
Now, where is my disenchantment resistance. With all this wonderfulness, I'd hate to see some tarnish.

On 26.9.2009 05:35 chriskousky@hotmail.com wrote:
[CL40:DL60] 04:29
OK, that's alot of power, way quick. I'm still 38% fail on passwall, though. But most higher elemental dragons are dead before I take even 100hp of damage. Crazy power!

On 26.9.2009 16:19 chriskousky@hotmail.com wrote:
[CL41:DL64] 05:14
I got served a tiny slice of humble pie from Nidhogg. I actually got hurt down to 380hp and had to take a step back to regen my hp before finishing the job. Probably, he snuck in a darkness breath there, but I wasn't reading the messages.

Brand dropped his crossbow, but its doubtful that an extra +6 speed is worth losing poison and nether resistance as well as +4 stealth. Maybe later, but I doubt it. Monks have a hard time covering all resistances. (Actually, give me a shadow cloak and I'm not too bad!)

Passwall is now 41% fail, which is devastatingly bad. If I'm currently in the walls, OK, I just keep resting and trying. Its just getting into the walls that is problematic. That's where Legendary[5] stealth really helps. Seems like if I fail the spell once, then I fail up to 6 times in a row, usually at least 4 in a row. Annoying! Well, I'll hit CL50 soon enough ...

On 26.9.2009 17:21 chriskousky@hotmail.com wrote:
[CL44:DL72] 06:09
How did I kill the Norsa? Well, it was actually quite easy! Gotta love the craft. On the downside, I didn't get anything of use :( Oh, well. There is still Tiamat and Santa Claus to slay. One of those will surely drop Thorin with a random disenchantment resistance, no?

On 26.9.2009 18:02 chriskousky@hotmail.com wrote:
Boy, Gerard just cursed me with 3 cyberdemons and a spectral wyrm. No statue, thank goodness. I think I better leave amberites alone for now ... They are scarcely a threat while alive (with a few exceptions), but their dying blood curse is often the end of many a promising character.

On 26.9.2009 18:16 chriskousky@hotmail.com wrote:
[CL46:DL72] 06:46
I'm lucky to have survived that awful blood curse! Teleport, dispel curse, then truck on back to easily dispatch the spectral wyrm and 3 cyberdemons (all 1v1, of course) for a quick 200k xp.

Tiamat obliged with the Palantir, which is wonderful as it solves my passwall problem. I'm probably 16% fail at the moment, but I haven't checked in a while. Rings of speed have been disappointing, going +4 then +5 and now +3. None of which is attractive enough to give up either of my current rings. And a nice dragon shield popped up allowing me to switch to brand until I can solve my speed issues. Its a bit heavy at 10lbs, so I'll probably need to lose it at some point ... probably when I find Thorin, right? :)

Now that I can see which uniques are on the level, I can hunt them down. I should be able to get something like 150 or 160 of them this way at the bottom of the lair.

On 26.9.2009 21:53 chriskousky@hotmail.com wrote:
[CL49:DL72] 07:41
I've come a long way since leaving the shire. Now, it seems there is nothing I just don't obliterate with my monk power. I'll sit down here and thin out uniques ... maybe another 70 or so. Every level has 4-5 of them, so its going pretty smoothly. I'd like to cover light for those Sky Drakes ... maybe I should wear Numenor? I'd prefer Amber, though!

On 26.9.2009 22:15 chriskousky@hotmail.com wrote:
[CL50:DL72] 07:57
Hmmm ... 640k needed xp in a mere 16 minutes! Monks work quickly. Now, I need some much better equipment ...

On 26.9.2009 23:28 chriskousky@hotmail.com wrote:
[CL50:DL62] 08:44
I'm running the quests in Angband, having become bored of the dragon's lair and my hopeless pursuit for a decent ring of speed.

But check it out: Every resistance is covered exactly once in my current kit (except blindness, which I lack). Talk about efficiency :)

On 26.9.2009 23:55 dzhang@its.caltech.edu wrote:
To be truly impressed, RBase should come from 4 different sources :)

On 27.9.2009 00:26 chriskousky@hotmail.com wrote:
Ouch! I don't think that is going to happen!

On 27.9.2009 00:55 chriskousky@hotmail.com wrote:
[CL50:DL88] 09:30
The Destroyer was my DL88 quest, and he was pretty tame for me. Of course, bringing Perseus to swap for reflection helped. 2 !Healing, 4 charges of _Healing, 1 charge of -Healing.

Probably, I have enough power to win with? I just need to clear the scores of remaining uniques, and probably score a better ring of speed. Mr. Wong finally provided me with a +8 (Rings went +4,+5,+3,+5,+5,+8,+6). I guess that's not too abnormal ...

On 27.9.2009 01:29 chriskousky@hotmail.com wrote:
[CL50:DL88] 09:57
I'm trying to dive deeper ... really! Super pattern vault with a GWoP in the middle. I spot the mirror I so love (+3 Wis, Reflection, Telepathy). But first, the GWoP goes nuts trying to save the world from the forces of evil. Swarms of dragons then start popping out of the vault, and I mop up for a bit (First I had to kill Yog-Sothoth, though). The net for the mop up was the 4th book and the 1st ring of power. Not a bad haul, so I destructed to pick up my mirror. Now I'm not so vulnerable to a stray moronification!

So, dive!

On 27.9.2009 01:57 chriskousky@hotmail.com wrote:
[CL50:DL96] 10:20
I love monks ... They are so much fun to play. And any class that can just flat out handle Nodens is sure to warm my heart. I hate that guy, and good thing I am powerful enough to make him look stupid! I did have to -Heal, though.

Cantoras hooked me up with the 2nd ring of power and a +10 ring of speed. So I'm really coming along now. 2 trips to Zul thanks to Y'golonac and the GHMMWQ. Maybe I should just play as a moron?

On 27.9.2009 03:36 chriskousky@hotmail.com wrote:
[CL50:DL98] 11:51
Thorin. Amber. All resistances. +42 speed. What is stopping me? Well, only Ymir remains wanted. I'd like to at least patch up my shadow cloak before the final showdown.

On 27.9.2009 03:46 chriskousky@hotmail.com wrote:
[CL50:DL98] 11:58
Yeah, that'll do. Next post either death or a winner!

On 27.9.2009 04:05 chriskousky@hotmail.com wrote:
**WINNER**
Very easy! Playing monks is probably the most fun I've ever had! They start slow, but have access to such tremendous endgame melee power. All the annoyances are trivialized by their Crushing Blows. OK, perhaps are a tad over powered? But if you are looking for fun, they can't be beat. Plus a 12 hour game is about the right length, IMHO.

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