The Angband Ladder: Ordinary Feldisbane, Hobbit Monk by <kingvictory2003@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Ordinary Feldisbane

 Sex      : Male             Age                27    STR :  18/124
 Race     : Hobbit           Height             40    INT :  18/131
 Class    : Monk             Weight             66    WIS!:  18/170
 Magic    : Nature           Social Class       16    DEX :  18/209
                             Align    Neutral Good    CON :  18/170
                                                      CHR :   18/97

 Bare hand      (+106,+51)   Hit point    847/ 847    Fighting    : Amber [17]
 Posture              none   SP (Mana)    348/ 348    Bows/Throw  : Amber [35]
 Blows/Round           9+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      862+0   Level              50    Stealth     : Amber [15]
                             Experience    6303060
 Shooting        (+48,+20)   Max Exp       6303060    Perception  : Superb
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Chaos Rank
 Shots/Round          1.00   Gold          2098874    Disarming   : Amber [5]
                                                      Magic Device: Amber [2]
 AC              [28,+133]   Time      Day 9 23:56
 Speed               (+13)   Play time    07:20:32    Infra-Vision: 40 feet


                         (Character Background)
          You are the only child of a Hobbit Bum.  You are a credit
          to the family.  You have brown eyes, straight brown hair,
          and a very dark complexion.


          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR :  18/64 -2  2  0  6 18/124         ....12.s.3...
 Class : Monk          INT : 18/121  1 -1  0  1 18/131         ....1..s.....
 Level : 50            WIS!:  18/90  1  1  0  6 18/170         ....123s.....
 Hits  : 847/847       DEX :  18/69  3  3  0  8 18/209         ....1..s.3.4s
 Mana  : 348/348       CON :  18/90  2  2  0  4 18/170         ....1..s.3...
                       CHR :  18/37  1  1  0  4  18/97         ....1.3s.....
           }=="*((]]]               }=="*((]]]                   }=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+...    Sound : .............    Speed     : ..+........++
 Elec  : .......+.....    Nether: ..+..........    FreeAction: .....+..+..++
 Fire  : .......+.....    Nexus : ..+......+.+.    SeeInvisi.: ....++..+....
 Cold  : .......+.....    Chaos : .....+....+..    Hold Life : .....+.++....
 Poison: ....+........    Disnch: .............    Warning   : ....+........
 Light : .............    Fear  : .............    SlowDigest: .......+.....
 Dark  : .............    Reflct: .............    Regene.   : .....+.......
 Shard : .......+.....    AuFire: .............    Levitation: ..+.......++.
 Blind : ..........+..    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

                                  }=="*((]]]                     }=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+.+....    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.+...+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ....+...+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Doom Quest 1                             (Danger  level:  15) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  Node of Nature                           (Danger  level:  65) - level 38
  The Old Castle                           (Danger  level:  50) - level 43

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level   1
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Mine            : level  75

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Num. Random Quests: 0

 Arena:  0 Victory


 You have defeated 1731 enemies.


  [Virtues]

Your alighnment : Neutral Good

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are a bitter enemy of Patience.
You are the polar opposite of Compassion.
You are very virtuous in Nature.
You are an enemy of Sacrifice.
You are very virtuous in Justice.


  [Character Equipment]

a) (nothing)
b) (nothing)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtNx;Lv}
d) a Ring of Slaying (+14,+11) { }
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Set of Cesti of 1.5 volts (+4,+11) [5,+19] {BlCa;Lv}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild]
b) 3 Books of Nature Magic [Nature Mastery]
c) a Book of Nature Magic [Nature's Gifts]
d) a Book of Nature Magic [Nature's Wrath]
e) a Potion of Healing {75% off}
f) 5 Potions of Curing
g) 4 Scrolls of Phase Door
h) 7 Scrolls of Teleportation
i) 3 Rods of Recall
j) 7 Rods of Teleport Other
k) 3 Rods of Acid Balls
l) a Wand of Dragon's Flame (5 charges)
m) a Staff of Speed (8 charges)
n) a Staff of *Destruction* (5 charges)
o) a Ring of Sound Resistance
p) The Long Bow 'Meneltir' (x4) (+15,+19) (+5 to infravision)
{WiIf;Po;XmBs~Evil(Wi}


  [Home Inventory]

 ( page 1 )
a) a Mushroom of Restoring
b) a Potion of Detonations
c) 9 Potions of Speed
d) 4 Potions of Healing {75% off}
e) 4 Potions of *Healing*
f) a Potion of Life
g) 2 Potions of Restore Mana
h) a Potion of Resistance
i) 95 Scrolls of Phase Door
j) 19 Scrolls of Teleportation
k) a Scroll of *Identify*
l) 5 Scrolls of Recharging {25% off}

 ( page 2 )
a) a Scroll of Monster Confusion
b) a Scroll of Rune of Protection
c) 3 Scrolls of *Destruction* {25% off}
d) a Scroll of Mass Genocide
e) 2 Rods of Disarming
f) a Staff of Remove Curse (8 charges)
g) 3 Staffs of Speed (3x 8 charges)
h) a Staff of Holiness (5 charges)
i) 4 Staffs of *Destruction* (4x 5 charges)
j) a Ring of Damage (+11)
k) a Ring of Extra Shots {Xs}
l) an Amulet of Anti-Teleportation and Levitation

 ( page 3 )
a) an Amulet of Resistance {AcElFiCo}
b) The Torque of Boromir (+0,+8) {Fe(St}
c) The Star of Elendil (+1 to speed) {Sp;SiHl}
d) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
e) a Robe of Resistance [2,+12] {AcElFiCoPoDk}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShBl}
g) Black Clothes [4,+20] (+4 to stealth) {Sl}
h) an Elven Cloak [4,+7] (+4 to stealth) {SlSr}
i) an Ethereal Cloak of Aman [0,+33] (+3 to stealth) {Sl;Nt}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
k) a Dragon Shield [8,+15] {ElFiPoDkCfNtNx}
l) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}

 ( page 4 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlDi~Tele}
b) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
c) a Dragon Helm [8,+15] {ElDkCa}
d) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
e) a Set of Dragon Gloves [4,+18] {DiFe}
f) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
g) 2 Poison Needles (1d1) (+0,+0) { }
h) The Fishingpole of Taikobo (1d1) (+0,+0) { }
i) 28 Arrows of Flame (1d4) (+7,+8)
j) 26 Seeker Arrows of Wounding (6d4) (+7,+12)
k) 28 Seeker Arrows (6d4) (+10,+6)
l) The Black Arrow of Bard (8d4) (+30,+19) {/XD}

 ( page 5 )
a) The Corpse of Bullroarer the Hobbit


  [Museum]

 ( page 1 )
a) a Book of Life Magic [Blessings of the Grail]
b) Book of Kendo [Hokusin Ittouryuu Kaiden]
c) a Song Book [Lays of Beleriand]
d) a Book of Trump Magic [Five Aces]
e) a Book of Death Magic [Necronomicon]
f) a Book of Chaos Magic [Armageddon Tome]
g) a Book of Sorcery [Grimoire of Power]
h) The Amulet of Carlammas (+2) {Cn;Fi}
i) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
k) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
l) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}

 ( page 2 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
b) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
c) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
d) The Phial of Galadriel (+1 to searching) {Sr}
e) The Stone of Lore { }
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
g) The Metal Brigandine Armour 'White Diamond' (-3) [19,+14] (+3)
{Dx;CoDkCfNx;Fa[C}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}
i) The Splint Mail of White Ice (-2) [19,+20] (+4) {InCn;CoCa[C}
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
k) The Metal Lamellar Armour 'Kalhyar' (-3) [23,+16] (+3) {Cn;LuWr(Cn}
l) The Haramakido 'Calearmal' (-2) [17,+18] (+4) {Cn;ElDi[E}

 ( page 3 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
b) The Robe of Weakness [2,-16] {cursed, FaAg[M.}
c) The Padded Armour of Vader (+6,+4) [5,+14] (+3 to speed) {SpStCn.(St}
d) a Robe of The Twilight [0,+0]
{AcElFiCoPoLiDkShBlCfSoNtNxCaDiFe;RfFaSiHlLv(StInWiDxCnCh}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
f) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
g) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiAgTy[M.}
h) The Set of Gauntlets 'Paurnimmen' [2,+15] {Co}
i) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
j) The Dagger 'Dethanc' (1d4) (+4,+6) {ElBl;Th|E}
k) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
l) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) {At/pDoTPZ}

 ( page 4 )
a) The Sabre of Backbiting (1d7) (-20,-18) {cursed, Ag[M|P}
b) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SiSdLu|F/Xo/*~oTP}
d) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
e) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
{DxSlSr;Fi;SiWr|P}
f) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
g) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
h) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
i) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
l) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}

 ( page 5 )
a) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
b) The Great Hammer 'Golden Hammer' (2d6) (+0,+0) { }
c) The Corpse of Smeagol
d) The Corpse of Golfimbul, the Hill Orc Chief
e) The Corpse of Old Man Willow
f) The Corpse of Ulwarth, Son of Ulfang
g) The Corpse of King Koopa
h) The Corpse of Rogrog the Black Troll
i) The Corpse of Kavlax the Many-Headed
j) The Corpse of Kokuo, Raou's Steed
k) The Corpse of Jack of Shadows
l) The Corpse of Scatha the Worm

 ( page 6 )
a) The Corpse of Smaug the Golden
b) The Corpse of Itangast the Fire Drake
c) The Corpse of Fafner the Dragon
d) The Corpse of Glaurung, Father of the Dragons
e) The Corpse of Garm, Guardian of Hel
f) The Corpse of Baphomet the Minotaur Lord
g) The Corpse of Madame Debby
h) The Corpse of Petshop
i) The Corpse of Maeglin, Betrayer of Gondolin
j) The Corpse of Ancalagon the Black
k) The Corpse of Saruman of Many Colours
l) The Corpse of Brand, Mad Visionary of Amber

 ( page 7 )
a) The Corpse of Lems the Cyborg
b) The Corpse of Fiona the Sorceress
c) a Can of Toys (empty) { }


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 28.8.2005 07:14
Last updated on 29.8.2005 05:12

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5279. on the Ladder (of 19090)
218. on the Hengband Ladder (of 698)
60. for this player (

Comments

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On 28.8.2005 07:14 kingvictory2003@yahoo.com wrote:
Breaking my Hengband hiatus, seeing all these new and promising heng characters cropping up on the ladder.

I just can't resist hobbit monks--probably one of the most powerful options for hobbits, anyway. That, and I just enjoy the whole barehanded thing.

Nature is mediocre compared to the mighty Craft, but it has its bonuses, such as Cyclone in book 4, which allows you to attack all adjacent monsters. Book 3 is a mightily useful utility book, with Resistance True, Stair Building, Stoneskin, and some other stuff, but not nearly as awesome as Craft's book 3.

The bitterest pill to swallow so far was easily getting Slayer at 41 minutes of game time. First Executioner Sword I pick up, guess what. And where does it go? To the Museum, naturally. The pain relieved itself somewhat when I killed a Death Quasit in the dragon caves and got me the Cloak of Jack of Shadow at around clevel 30. That, in combo with the ring of extra attacks (even if it's just +1) enabled me to tackle the Cloning pits in rather decent a time, about 2.5 hours of gameplay. Nothing noteworthy in the Pits, except for Flora, but its only bonus over Shiva's Avatar is rNether, since I already had rChaos covered.

Anyways, just slapping great -foo- wyrms around in the Dragon Caves for the moment, gaining some levels, and hopefully some nice loot along the way. Crimson? Crimson? Bueller?

Best,

Victor

On 28.8.2005 07:43 dzhang@its.caltech.edu wrote:
Hey Victor,

Could you tell me how Cyclone works? I tried it once on Rei, but it didn't seem that strong... is it just one hit to everything next to you? So far I've been very disappointed in Book 4's spells... Daylight (for Clairvoyance) is really the only worthwhile spell that I could see.

Dave



On 28.8.2005 08:22 kingvictory2003@yahoo.com wrote:
I think you're correct Dave, Cyclone jujst does one round of melee to every adjacent monster. Limited in its usefulness, but when you find yourself swarmed by a pack of hounds when rounding a corner, it can really speed up the killing. Also fun around groups of dark elven warlocks, where they explode into a pile of items =)

And I agree with you--the only truly useful spell in book 4 is Call Sunlight.
Oh well, just wanted to try to succeed with something other than a Craft Monk.

Best,

Victor

On 28.8.2005 19:23 dzhang@its.caltech.edu wrote:
Thanks, but I've already had a recent death in the hands of a group of Dark Elven Warlocks... I've learned not to tempt them into mana-bolting me ^^

Nature, on the other hand, is pretty nice because of the Herbal Healing Spell in book 2. It's the biggest healing spell other than True Healing (which only Life Priests can cast reliably anyway).

Cheers,

Dave

On 28.8.2005 21:12 kingvictory2003@yahoo.com wrote:
~5 hours playtime, Old Castle is finished. Despite the 50 AC reduction acquired by wearing the Leather Jacket of Shiva's Avatar, only a fool wouldn't.

Right now dunking into the Mines to find some of the tougher baddies to get some good loot and experience. No Crimson yet =(

Best,

Victor

On 28.8.2005 21:21 dzhang@its.caltech.edu wrote:
Hey! I resent that!

On 28.8.2005 22:55 blackreaver368@yahoo.com wrote:
5 hours and only CL43?? Tsk! Tsk! Nice to see your hiatus has not slowed you down one bit ;-)

On 29.8.2005 02:05 kingvictory2003@yahoo.com wrote:
Wahaha! Sorry Dave =) I assume you're talking about the Jacket--too bad the Forcetrainer gets a relative piece of crap as an Old Castle reward. Well, here's to hoping the Jacket pops up for you at some point in time.

Well, clevel 47 now, and STILL waiting for Crimson, as that is my default rNether item in almost all my characters. Picked up that nifty Ethereal Cloak of Aman for that hole, but I hate having to swap too often, and believe me it's often for Nether breathers.

And blackreaver, that's what I love so much about monks. True to the Final Fantasy 1 Black Belt/Grandmaster class, the asskicking just keeps ramping up each level.

Best,

Victor

On 29.8.2005 05:12 kingvictory2003@yahoo.com wrote:
OK how's this? Level 50 in 7 hrs and 20 min. That basically says that I spend way too much time Hengbanding when I shouldn't. Last post of the day, I promise.

Again, though Nature lacks some of the real fancy spells that Craft and Life have, it holds its own, since it is one of two (I think) realms with an Enlightenment-type spell. Cyclone is still a damn fine spell when you get swarmed, and Nature's Wrath makes life against plasma/nether/time/mana hounds a real breeze.

There isn't too much I fear out there now--just need to find some different equipment, so that I can wear a shield without losing balance. Also, I had to find that darned nice bow right before getting Crimson, which unfortunately was generated with the redundant rNexus. Oh well, I've been lucky enough so far. Don't want to push the ticket.

Best,

Victor

P.S. Gonna get a consult from Dave if I ever make it near the Metal Babble in the Arena--I've got a few strategies in mind, and they might just work quite well, involving some creative Wall of Stoning and Forest Creation...

On 29.8.2005 05:37 dzhang@its.caltech.edu wrote:
Actually, I was referring to my monk character "Dave," who elected not to wear Shiva's Jacket because of the AC hit ^^

It's probably the way we play, but Cyclone looks like a very "dangerous" spell to me, because if you're surrounded by puny things, you don't really care, and if you're surrounded by tough monsters, you should be Teleporting or Destructing, instead of fighting.

Nature is definitely nice in the end-game though... 500 HP healing, enlightenment, stone skin, and Wall of Stone (which is actually become a staple spell for me; it's the easiest way to assassinate high-end uniques)

Re: Metal Babble, I think Poison Needle is the best weapon (considering I was able to kill it with even a -60 tohit penalty on my Forcetrainer... I think it may be a "feature" of Poison Needle doing insta-kill or 1 HP of damage... normally 1 HP isn't much, but a guaranteed 1 is much better than the 0's you often get from attacking AC 10000). I'm not quite sure how Forest Creation work... it didn't do anything the couple times I tried it.. maybe you have to be in a "forest" level for it to work. In any case, "Barrel strategy" works really well.

Cheers,

Dave

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