The Angband Ladder: Inyare IV, the Tribesman, Forge Giant Warrior by drchung

  [Unangband 0.6.3 Character Dump]

 Name   Inyare IV, the Tribesman                 Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       27  STR!   18/83  +0 +13  +0 18/213
 Race   Forge Giant        Height 14' 3  Int:   18/71  +0  +7  -5  18/91  18/76
 Class  Warrior            Status     1  WIS:   18/69  +0  +1  +0  18/79
 Style  Thrown weapons                   DEX:   18/79  +0  +6  +0 18/139
 Title  Lord                             CON!   18/94  +0  +9  +0 18/184
 Home   your home in Angband             CHR:       9  +0  +8  +0     17
 Target  Orodruin                        AGI:   18/72  +0  +6  +0  18/72
                                         SIZ!   18/90  +0 +13  +0 18/220
 Level           46  HP      1573/1923  Fight   (+23,+18)  Fighting   Legendary
 Curr Exp   3831387  Spell-Pts     0/0  WShld   (+33,+63)  Shooting      Heroic
 Max Exp    7474021  Hit die        48  Bash       [3,+8]  Throwing   Legendary
 Adv Exp    3900000  Armor    [40,+81]  Blows  5/turn(x7)  Stealth     Very Bad
 Curr Danger Lev 59  Infravis    30 ft  Bow      (+34,+7)  Save Throw Excellent
 Max Dungeon Lev 59  Gold       960758  Shots  1/turn(x3)  Disarming     Superb
 Game Turn 20832906  Burden    278 lbs  Throw    (+43,+0)  Devices       Superb
 Plr Turn    190627  % Burden      92%  Hurls  9/turn(x1)  Searching     Superb
 Act Turn    185256  Speed         +12  Weight    777 lbs  Digging    Legendary

 You are one of several children of a Giant Warrior.  You have dark brown
 eyes, wavy blond hair, and an average complexion.

 This is 2nd Enderi of the 2890th year of the third age.
 You are on level 59 of  Orodruin.

  [Last Messages]

> Welcome to level 46.
> You feel something roll beneath your feet.
> A magical staircase appears...
> One of your Steel-Plated Rods of Cure Moderate Wounds has charged.
> You see a Tabard [3] {special}.
> You have a Tabard [3] {special} (s).
> One of your Steel-Plated Rods of Cure Moderate Wounds has charged.
> You see a Lochaber Axe (3d4) {special}.
> You have a Lochaber Axe (3d4) {special} (t).
> You see an Iron Crown [0] {special}.
> You have an Iron Crown [0] {special} (t).
> You see Laminated Plate Armour (of the Quendi?) [23] {superb}.
> You have Laminated Plate Armour (of the Quendi?) [23] {superb} (s).
> One of your Steel-Plated Rods of Cure Moderate Wounds has charged.
> You have no room for Leather Scale Mail [10] {excellent}.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++ +  ++++++
       /}=="~[()]]]               /}=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:.2.1..2323...         sStr:.s.......s...
   Int:...1......33.         sInt:.............
   Wis:...1.........         sWis:.............
   Dex:...1..2..3...         sDex:.........s...
   Con:...1....233..         sCon:.........s...
   Chr:1..1......33.         sChr:.............
   Agi:...1..2..3...         sAgi:.........s...
   Siz:.2.1..2323...         sSiz:.s.......s...
  Acid:......1..1...        Disea:............. 
  Elec:......1...1.*        Blind:............. 
  Fire:1.....1......        Confu:......+...... 
  Cold:......1..1...        Sound:......+.+.... 
  Pois:...1......1..        Shard:............. 
  Fear:......+.+.+.+        Nexus:.........+... 
  Lite:.......+.....        Nethr:............. 
  Dark:...+...+.+...        Chaos:............. 
 Water:.....1.......        Disen:..........+.. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:...1.....3...
 Feath:...........+.        Devic:...1.........
  Glow:.............        Steal:...1...3.x...
 Regen:.............         Sear:....5........
 Telep:....+........        Infra:.............
 Invis:.....+.......         Tunn:.............
 FrAct:........+.+..        Speed:..4........3.
 HLife:.............        Blows:.............
 Activ:.....+....+..        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:s...........+        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:......+......              abcdefghijkl@ 
 Dwarf:.............              /}=="~[()]]]  
   Elf:.............                            
 Natur:.............                            
       abcdefghijkl@                            
       /}=="~[()]]]                             

  [Character Equipment]

a) an Executioner's Axe 'Flametongue' (5d9) (+10,+45) (+1) <5 Flames>
b) a Long Bow of Strength and Size (x3) (+11,+7) (+2) <Magic>
c) an Azurite Ring of Speed (+4) <2 Wheels>
d) The Ring of Barahir (+1)
e) a Pewter Amulet of ESP (+5)
f) The Star of Elendil
g) The Segmented Plate Mail of the Rohirrim [19,+17] (+2)
h) The Tabard 'Silurod' [3,+8] (+3)
i) The Round Shield of Thorin [3,+8] (+2)
j) The Steel Helm of Hammerhand [6,+11] (+3)
k) The Set of Gauntlets of Minya (+4) [3,+8] (+3)
l) The Pair of Steel Shod Boots of Elumhaldi [6,+8] (+3)

  [Character Equipment -- Quiver]

n) a Broken Dagger of Smite Nature (2d4) (+8,+7) (+1)
o) a Dagger 'Foulheart' (1d4) (+12,+9) (+1)
p) a Dagger of Stealth (1d9) (+7,+8) (+1)
q) a Dagger of Slay Troll (1d5) (+4,+7)
r) a Dagger of Westernesse (1d4) {excellent}
s) a Throwing Hammer of Gondolin (2d9) (+10,+17) (+1)

  [Character inventory]

a) a Magic Bag of Poisons
 with c) 11 Yellow Dappled Potions of Blindness
      e) 11 Clotted Red Potions of Sleep
      f) 7 Boiling Potions of Lose Memories
      h) 52 Gold Potions of Weakness
      i) 4 Gold Speckled Potions of Stupidity
      j) 5 Metallic Purple Potions of Naivety
      k) 6 Vermilion Potions of Clumsiness
      l) 3 Brown Speckled Potions of Sickliness
      n) a Clear Blue Potion of Detonations
      p) 2 Light Blue Potions of Undeath
      q) 2 Coagulated Crimson Potions of Dragon's Flame
      r) 5 Red Potions of Dragon's Frost
      s) 7 Crimson Potions of Dragon's Storm
      t) 3 Black & White Potions of Dragon's Bile
      u) 2 Pungent Potions of Dragon's Venom
      v) 14 Metallic Blue Potions of Poison
b) a Magic Bag of Provisions
 
 It was dropped by Itangast, the Fire Drake on dungeon level 39.  with a)
  40 Hard Biscuits
      b) 67 Strips of Beef Jerky
      c) 16 Rations of Food
      d) 14 Slime Molds
      e) 32 Pieces of Elvish Waybread
      f) 9 handfuls of Berries
      g) 19 Apples
      h) 8 Pints of Fine Ale
      i) 8 Pints of Fine Wine
      j) 4 Pints of Orcish Spirits
      k) 16 Light Brown Potions of Apple Juice
      l) 28 Icky Green Potions of Slime Mold Juice
      m) 28 Clear Potions of Water
 
c) a Magic Bag of Antidotes
 with a) 28 Puce Potions of Slow Poison
      b) 21 Green Potions of Neutralize Poison
      c) 33 Orange Potions of Resist Cold
      d) 52 Rosy Potions of Resist Heat
      e) 95 White Potions of Cure Light Wounds
      f) 34 Slushy Potions of Cure Serious Wounds
      h) 8 Azure Potions of Invisibility
      i) 33 Foamy Potions of Resist Heat & Cold
      j) 51 Caramel Potions of Resist Acid
      k) 20 Fizzing Potions of Resist Poison
      l) 31 Red Speckled Potions of Resist Lightning
      m) 54 Brown Potions of Remove Fear & Poison
      n) 46 Blue Potions of Cure Minor Disease
      o) 37 Magenta Potions of Cure Moderate Wounds
d) a Magic Bag of Philtres
 
 It was bought in a store.  with a) 61 Greenish Potions of Free Action
      b) 38 Muddy Potions of Infra-vision
      c) 44 Briny Potions of See Invisible
      d) 60 Green Speckled Potions of Heroism
      e) 55 Shining Potions of Berserk Strength
      g) 34 Frothing Potions of Cure Critical Wounds
      h) 35 Copper Speckled Potions of Strength and Size
      i) 30 Hazy Potions of Intelligence and Wisdom
      j) 5 Cyan Potions of Dexterity and Agility
      k) 17 Grey Potions of Constitution and Charisma
      l) a Turgid Potion of Augmentation
      n) an Amber Potion of Firebreath
 
e) a Magic Bag of Elixirs
 
 It was dropped by Ancalagon the Black on dungeon level 55.  with a) 44
  Smoky Potions of Speed
      b) 4 Auburn Potions of Healing
      f) 4 Sickly Green Potions of Restore Body
      g) 5 Lincoln Green Potions of Enlightenment
      k) 5 Metallic Red Potions of Resistance
      l) 7 Purple Potions of Cure Mortal Wounds
      m) 3 Curdled Potions of Cure All Wounds
      n) a Swirling Potion of *Cure All Wounds*
      o) a Tawny Potion of Cure Plague
      p) a Shimmering Potion of Restore Mind
 
f) a Magic Bag of Hedge Magics
 
 It was dropped by Smaug the Golden on dungeon level 36.  with a) 77
  Scrolls titled "nesarg nepit" of Phase Door
      b) 14 Scrolls titled "erkmar rolsan" of Teleportation
      c) 23 Scrolls titled "triu ala" of Escape
      d) 50 Scrolls titled "ion petplu" of Word of Recall
      e) 23 Scrolls titled "rogrog sehri" of Recharging
      f) 90 Scrolls titled "hydjo blume" of Light
      g) 35 Scrolls titled "see sehwun" of Satisfy Hunger
      h) 8 Scrolls titled "crerhov sunmi" of Blessing
      i) 30 Scrolls titled "lechevs unmic" of Holy Chant
      j) 24 Scrolls titled "sno gopplu" of Holy Prayer
      k) 7 Scrolls titled "blu rhovgre ri" of Protection from Evil
      l) 20 Scrolls titled "ashbek sef bat" of Trap/Door Destruction
      m) 41 Scrolls titled "sri sne la" of Shielding
      n) 13 Scrolls titled "un abner" of Sanctuary
      o) 15 Scrolls titled "sne bar ulkulk" of Opening
      p) 6 Scrolls titled "flition dalf" of Hero's Prayer
      q) 12 Scrolls titled "arzecos zunner" of Concentration
      r) 53 Scrolls titled "rol otab" of Door Creation
      s) 11 Scrolls titled "ab kho aksyerg" of Stair Creation
 
g) a Magic Bag of Eldritch Magics
 
 It was dropped by dropped by a Great Storm Wyrm on dungeon level 49.  
  with b) a Scroll titled "vom tem fribar" of *Remove Curse*
      c) a Scroll titled "o compnis rea" of Rune of Protection
      d) 5 Scrolls titled "grejo nerro" of *Destruction*
      j) 6 Scrolls titled "gre appox bin" of Alter Reality
      l) 2 Scrolls titled "banip rea iv" of Acid Rain
 
h) a Magic Bag of Maps
 with a) 4 Maps titled 'There and Back Again'
      b) 3 Maps to the citadel of Isengard
      c) 4 Maps to the door to Moria
      d) 2 Maps to the mountain Caradhras
      e) a Map to the Paths of the Dead
      f) a Map to Shelob's Lair
      h) 2 Maps to the sunken city of Numenor
      i) 3 Maps to the temple of Elemental Evil
      j) 5 Maps to the Crystal Castle
      k) a Map to the ruins of Angmar
i) 3 Viscous Pink Potions of Dragonbreath
j) a Scroll titled "orgere u" of Identify
k) 3 Aluminum-Plated Rods of Object Location <Arrow>
l) 10 Steel-Plated Rods of Cure Moderate Wounds (1 charging) <Blood>
m) 3 Fishing Rods of Detect Life (2 charging)
n) 3 Divining Rods of Trap Location <Acid>
o) 4 Gold Rods of Door/Stair Location <Door>
p) 2 Black Rods of Teleport Other <3 Doors>
q) 2 Translucent Wands of Stone to Mud (0 charges) <2 Earths>
r) a Mallorn Staff of Speed (1d6)
s) Laminated Plate Armour (of the Quendi?) [23] {superb}
t) a Tabard [3] {special}
u) an Iron Crown [0] {special}
v) a Lochaber Axe (3d4) {special}

  [Home inventory]

a) 5 Magic Bags of Poisons
b) 2 Magic Bags of Scrying
 with a) 11 Scrolls titled "orgere u" of Identify
      b) 28 Scrolls titled "baraus fri ulk" of Read Magic
      c) 17 Scrolls titled "tabkho daner" of Analyze Magic
      d) 6 Scrolls titled "itum munging" of Magic Mapping
      f) 19 Scrolls titled "evsiv erefu" of Object Detection
      h) 7 Scrolls titled "unorn doe" of Door/Stair Location
      l) 29 Scrolls titled "nagmik skiban" of Gauge Magic
      m) 39 Scrolls titled "val nerbit sne" of Legend Lore
      n) 10 Scrolls titled "sefbyt nep mi" of Detection
      o) 17 Scrolls titled "vomvly whona" of Runic Magic
      p) 18 Scrolls titled "hyd prokdan" of Value Magic
      q) 3 Scrolls titled "sef klistri" of Feedback
      r) 26 Scrolls titled "anglen ro" of Sense Magic
      s) 54 Scrolls titled "trio fidmi" of Test Magic
c) 3 Pink Speckled Potions of Cure Disease
d) 2 Maple Staffs of Teleportation (1d6) (+0,+0) (12 charges)
e) an Elm Staff of Holiness (1d6) (+0,+0) (3 charges)
f) 5 Rosewood Staffs of *Destruction* (1d6) (+12,+4) (3 charges)
g) a Signet Ring of Damage (+15)
h) The Jewel 'Evenstar'
i) The Phial of Galadriel
j) Laminated Plate Armour of the Quendi (-3) [23,+20] (+1) <5 Elvens>
k) The Cloak of Branta [1,+6] (+3)
l) The Hard Leather Cap of Thranduil [2,+7] (+2)
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
n) a Harpoon 'Foulheart' (1d14) (+3,+4) (+1) <6 Clouds>

  [House of Elrond inventory]

a) 2 Magic Bags of Harmful Mushrooms
 with a) 17 Spotted Mushrooms of Poison
      b) 2 Silver Mushrooms of Blindness
      c) 7 Yellow Mushrooms of Paranoia
      d) 10 Grey Mushrooms of Confusion
      e) 4 Light Brown Mushrooms of Hallucination
      f) 3 Copper Mushrooms of Paralysis
      i) 9 Black Mushrooms of Stupidity
      j) 6 Green Mushrooms of Naivety
      l) 4 Brown Mushrooms of Disease
b) 3 Magic Bags of Black Magics
 with g) 5 Scrolls titled "nelg a nerbar" of Summon Undead
c) a Magic Bag of Supplies
 with a) 88 Flasks of Oil
      b) 43 empty Flasks
      c) 27 Flasks of Acid
      d) 3 Wooden Torches
      e) 99 Iron Spikes
      f) 74 empty Bottles
      g) 2 empty Boxs
      h) 3 empty Cages
      i) 260 feet of Rope
      j) 910 feet of Chain
      k) 680 feet of Elven Rope
      l) 7 Flasks of Fire
      n) 4 Flasks of Light
      t) 5 Flasks of Web
d) a Magic Bag of Helpful Mushrooms
 with a) 13 Luminescent Mushrooms of Cure Poison
      b) 5 Slimy Mushrooms of Cure Blindness
      c) 21 Wrinkled Mushrooms of Cure Paranoia
      d) 7 Lemon Speckled Mushrooms of Cure Confusion
      e) 20 Black Spotted Mushrooms of Cure Serious Wounds
      f) 20 Tan Mushrooms of Restore Strength and Size
      g) 32 Smelly Mushrooms of Restore Constitution and Charisma
      h) 15 Dark Red Mushrooms of Restoring
      i) 58 Light Blue Mushrooms of Mana
      j) 30 Red Mushrooms of Cure Cuts
      k) 17 Dark Blue Mushrooms of Cure Stun
      l) 25 Orange Capped Mushrooms of Slow Metabolism
      m) 11 Fleshy Mushrooms of Restore Dexterity and Agility
      n) 15 Blue Mushrooms of Bloating
      o) 9 Furry Mushrooms of Haste
e) 2 Magic Bags of Enchantments
 with h) 3 Scrolls titled "yp wergtab" of Enchant Weapon Brand
      i) a Scroll titled "uniu botbin" of Bless Weapon
f) 4 Magic Bags of Lesser Runes
 with a) 2 Acid Runestones
      b) 2 Blood Runestones
      c) 4 Cross Runestones
      d) 6 Door Runestones
      e) an Explosive Runestone
      f) 2 Eye Runestones
      h) 7 Frost Runestones
      i) 2 Summoning Runestones
      j) 4 Hand Runestones
      k) a Mouth Runestone
      l) 8 Star Runestones
      m) 7 Storm Runestones
      o) 3 Wave Runestones
g) a Magic Bag of Greater Runes
 
 It was dropped by dropped by a Great Wyrm of Perplexity on dungeon level
  55.  with b) 3 Cloud Runestones
      c) 3 Demon Runestones
      d) 4 Dragon Runestones
      e) 2 Dwarven Runestones
      f) 4 Elven Runestones
      g) a Mana Runestone
      h) 3 Moon Runestones
      i) 2 Shield Runestones
      j) 2 Sword Runestones
      k) 3 Tree Runestones
      m) a Wonder Runestone
 
h) a Magic Bag of Bewitchments
 
 It was lying on the floor on dungeon level 34.  
i) a Magic Bag of Four Winds
 
 It was dropped by the Shadow of Caradhras, the Mountain on dungeon level
  40.  with a) 5 Hawthorn Wands of Teleport Other
      v) an Ivory Wand of Winds
 
j) a Magic Bag of Six Demons
 
 It was dropped by dropped by a Great Wyrm of Balance on dungeon level 55.
 
k) 3 Fishing Rods of Detect Life
l) a Rosewood Staff of *Destruction* (1d6) (+12,+7) (3 charges)
m) a Nickel Ring of Dexterity and Agility (+2) <7 Waves>
n) an Azurite Ring of Speed (+2) <2 Wheels>
o) a Set of Mithril Gauntlets of Might [5,+9] (+3)

  [Storeroom inventory]

a) a Demon Runestone
b) a handful of Berries
c) 6 Daggers of Execute Undead (1d4) (+4,+1)
d) 6 Harpoons of Execute Demon (1d8) (+7,+2)
e) 17 Seeker Bolts (4d7) (+0,+0)
f) a Seeker Bolt (4d7)
g) 18 Arrows of Slay Dwarf (1d6) (+7,+9)
h) 19 Arrows of Execute Demon (1d6) (+2,+9)
i) 26 Arrows of Slay Dragon (1d6) (+6,+3)
j) 22 Arrows of Slay Dwarf (1d6) (+2,+2)
k) 5 Golden Arrows of Electricity (3d6) (+0,+0)
l) 45 Golden Arrows (3d6) (+0,+0)
m) 18 Steel-tipped Arrows (2d6) (+0,+0)
n) 22 Lead Shots of Slay Dwarf (1d4) (+6,+5)
o) 25 Steel Shots of Slay Troll (1d5) (+2,+4)

  [House of Beorn inventory]

a) a Strip of Beef Jerky
b) a Ration of Food
c) a Pint of Fine Ale
d) a Pint of Fine Wine
e) a Bronze Ring of Strength and Size (+2)
f) a Robe of the Quendi [2,+5] (+1)
g) a Knight's Shield of Resistance [6,+5]
h) The Two-Handed Sword 'Lossaewe' (3d6) (+7,+6)
i) a Beaked Axe of Flame (3d6) (+9,+17)
j) a Great Axe of Fire (4d7) (+8,+25)
k) a Two-Handed Flail of Fire (3d9) (+12,+1)

  [Ranger's cache inventory]

a) a Moon Runestone
b) a Set of Leather Gloves of Tunnelling [1,+7] (+1)
c) an Executioner's Axe (4d8) (+0,+0)
d) an Orcish Pick of Earthquakes (1d3) (+12,+7) (+2)
e) a Mattock (1d8) (+5,+11) (+3)

  [newly erected statue in your honor inventory]

a) 3 Magic Bags of Maps
b) a Magic Bag of Elements
 
 It was dropped by Smaug the Golden on dungeon level 36.  
c) 6 Scrolls titled "eep therzun" of Poison Weapon
d) 2 Scrolls titled "ur blu bitsne" of Vampirism
e) 3 Aluminum-Plated Rods of Object Location
f) 3 Fishing Rods of Detect Life
g) 2 Gold Rods of Door/Stair Location
h) a Chromium Rod of Detect Power
i) a Driftwood Staff of Curing (1d6) (+0,+0) (10 charges) (+2)
j) an Olive Staff of Wondrous Magics (1d6) (+7,+11) (5 charges)
k) a Golden Amulet of Spell Resistance (+6) <4 Shields>
l) Black Dragon Scale Mail of Sense Undead (-2) [30,+26]
m) Full Plate Armour of the Quendi (-3) [25,+19] (+2)
n) The Filthy Rag of Halasa [1,+6] (+5)
o) The Soft Studded Leather of Balros [5,+10] (+2)
p) a Fur Cloak of Health Regeneration [3,+3] (+1) <Magic>
q) a Tower Shield of Resist Disenchantment [8,+0]
r) a Pair of Steel Shod Boots of Resist Disenchantment [6,+10]
s) a Sacrificial Dagger (2d4) (+12,+12)
t) a Katana of Electricity (3d4) (+11,+11)
u) 10 Javelins of Slay Demon (1d6) (+4,+2)
v) an Executioner's Axe of Gondolin (4d8) (+8,+9) (+1) <5 Swords>
w) an Executioner's Axe of Light (4d8) (+12,+5) (+1) <Magic>
x) an Executioner's Axe (4d8) (+0,+0)

  [vault of the city of Erebor inventory]

a) a Mallorn Staff of Speed (1d6) (+0,+0) (0 charges) (+2)
b) a Rosewood Staff of *Destruction* (1d6) (+7,+7) (3 charges)
c) a Bronze Ring of Strength and Size (+2)
d) Imperial Plate Armour of the Quendi (-3) [28,+17] (+2)
e) a Robe of the Quendi [2,+5] (+1)
f) an Ethereal Vest of the Quendi [0,+5] (+1)
g) The Hard Leather Armour of Nurenele (-1) [6,+11] (+1)
h) an Elven Cloak of the Quendi [6,+10] (+2)
i) The Knight's Shield of Celegorm [4,+9]
j) a Set of Gauntlets of Might [3,+5] (+1)
k) The Set of Gauntlets 'Paurnimmen' [2,+7]
l) a Set of Caestus of Might (+3) [2,+6] (+1)
m) a Set of Caestus of Power (+11,+3) [2,+1] (+1) <Magic>
n) a Flute of Resist Fire
o) a Javelin of Smite Nature (1d6) (+10,+4) (+1) <3 Bloods>
p) The Mace 'Taratol' (3d4) (+12,+12)
q) The Morning Star of Belen (8d3) (+9,+21) [+5] (+4)
r) The Morning Star 'Bloodspike' (6d3) (+8,+22) (+4)
s) a Two-Handed Flail of Westernesse (3d9) (+9,+26) (+2) <3 Swords>
t) a Short Bow of Wisdom (x2) (+4,+5) (+1)
u) a set of Elven Dueling Pistols (x3) (+7,+2) (2 charges) (+1)
v) 32 Grappling Arrows of Slay Troll (1d6) (+12,+5)

  [vault of the city of Erebor inventory]

a) a Birch Staff of Darkness (1d6) (+8,+7) (8 charges)
b) The Amulet of Carlammas (+2)
c) a Sea Shell Amulet of the Serpents (+3)
d) Metal Scale Mail of Resistance (-3) [15,+19]
e) a Robe of Mana Regeneration [2,+8] (+1)
f) a Riveted Leather Coat of Preservation (-2) [8,+12] <3 Shields>
g) The Knight's Shield 'Ethim' [6,+11] (+2)
h) The Iron Crown 'Antaron' [0,+5] (+2)
i) The Set of Alchemist's Gloves of Anden (+3) [0,+5] (+3)
j) The Pair of Steel Shod Boots 'Rhorenth' [6,+11] (+5)
k) 23 Grappling Bolts (1d7) (+11,+7)

  [vault of the city of Erebor inventory]

a) a Shadow Cloak of the Quendi [6,+11] (+3)
b) a Golden Crown of Health [0,+21] (+1)
c) a Golden Crown of Resist Acid [0,+9]
d) a Set of Gauntlets of Might [3,+7] (+3)
e) a Javelin of Resist Acid (1d6) (+7,+3)
f) a Two-Handed Spear of the Valar (2d9) (+5,+9) (+1)
g) a Hand Crossbow (x2) {great}
h) an Orcish Blunderbuss (x5) (+2,+5) (2 charges)
i) 28 Grappling Bolts (1d7) (+11,+4)

  [vault of the city of Erebor inventory]

a) Metal Scale Mail (-3) [15,+9]
b) a Metal Cap (Glowing) [3,+10] (+1)
c) 22 Steel-tipped Arrows of Execute Undead (2d6) (+5,+4)

  [vault of the city of Erebor inventory]

a) a Robe of Sense Trolls [2,+7]
b) a Cloak [1,+4]

  [vault of the city of Erebor inventory]

a) a Rosewood Staff of *Destruction* (1d6) (+12,+6) (6 charges)
b) Augmented Chain Mail of Slow Digestion (-2) [18,+9]
c) a Set of Alchemist's Gloves [0,+5]
d) 21 Steel-tipped Arrows of Slay Troll (2d6) (+11,+3)

  [Ranger's cache inventory]

a) Imperial Plate Armour (-3) [28,+9]
b) a Dagger of Trollslaying (1d4) (+12,+5) (+1)
c) 9 Javelins of Slay Dwarf (1d6) (+12,+10)

  [the Mirror of Galadriel inventory]

a) 3 Pink Speckled Potions of Cure Disease
b) Metal Scale Mail of the Quendi (-3) [15,+18] (+1)
c) a Robe of Resist Cold [2,+4]
d) a Robe of Sense Nature [2,+3]
e) a Robe [2,+4]
f) The Soft Leather Armour 'Hithlomir' [4,+9] (+4)
g) Leather Scale Mail of the Quendi (-1) [10,+15] (+5)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+16] (+3)
i) a Cloak of the Quendi [1,+7] (+1)
j) a Cloak of the Quendi [1,+6] (+1)
k) The Cloak of Ethreth (+5) [1,+6] (+3)
l) The Tabard 'Fearildur' [3,+8] (+2)
m) a Chain Mail Coat of Preservation (-3) [13,+18]
n) The Tower Shield of the Haradrim [4,+9] (+2)
o) The Iron Crown of Minas [0,+5] (+3)
p) an Iron Crown of Seeing [0,+20] (+1)
q) a Golden Crown of Lordliness [0,+26] (+1)
r) The Jewel Encrusted Crown 'Hanathath' [0,+5] (+5)
s) The Set of Leather Gloves of Lairyar (+1) [1,+6] (+5)
t) The Set of Gauntlets of Irufin [3,+8] (+2)
u) a Set of Mithril Gauntlets of Might [5,+9] (+1)
v) The Set of Alchemist's Gloves 'Erchir' [0,+5] (+3)
w) The Set of Alchemist's Gloves of Harelkor [0,+5] (+0)
x) a Pair of Iron Shod Boots of the Avarin [3,+8] (+7)

  [the branches of an Ent inventory]

a) a Robe [2,+6]
b) Soft Studded Leather of Resistance [5,+9]
c) a Chain Mail Coat (-3) [13,+10]
d) a Set of Mithril Gauntlets of Resist Cold [5,+10]
e) 26 Steel Bolts of Slay Troll (2d7) (+7,+2)

  [the branches of an Ent inventory]

a) a Prayer Book of Laying of Hands
b) a Set of Mithril Gauntlets [5,+11]
c) a Short Bow of Resist Nexus (x2) (+2,+4)

  [the branches of an Ent inventory]

a) Double Chain Mail of Spell Resistance (-2) [16,+9] (+1)
b) Mithril Plate Armour of Resist Confusion (-3) [35,+10]
c) a Spiked Club of Giantslaying (1d7) (+10,+9) (+3)

  [the branches of an Ent inventory]

a) a Hawthorn Staff of Perception (1d6) (+6,+7) (2 charges)
b) a Fur Cloak [3,+9]
c) an Iron Crown [0,+4]

  [the branches of an Ent inventory]

a) 2 Magic Bags of Scrying
b) a Hawthorn Staff of Perception (1d6) (+4,+2) (11 charges)
c) a Pair of Leather Boots of Slay Nature [2,+5]
d) a Long Bow of Slay Giant (x3) (+11,+5)

  [Storeroom inventory]

a) a Flask of Oil
b) a Scroll titled "lechevs unmic" of Holy Chant
c) a Wooden Torch (with 2500 turns of light)

  [Storeroom inventory]

a) a Flask of Oil
b) a Scroll titled "poesh conmic" of Remove Curse

  [Storeroom inventory]

a) a Strip of Beef Jerky

  [Storeroom inventory]

a) a Hard Biscuit
b) a Scroll titled "poesh conmic" of Remove Curse
c) a Bolt (1d7) (+0,+0)

  [the White Tree inventory]

a) 2 Birch Staffs of Darkness (1d6) (+1,+9) (4 charges)
b) a Short Sword of Mana Regeneration (1d7) (+6,+5) (+1)
c) a Lead-Filled Mace of Sustain Strength and Size (4d4) (+3,+9)
d) a Short Bow of Constitution (x2) (+4,+2) (+1)

  [pavilion of the Army of the West inventory]

a) 2 Mahogany Staffs of Earthquakes (2d6) (+12,+3) (10 charges)
b) Full Plate Armour (-3) [25,+12]
c) Leather Scale Mail of Resist Chaos (-1) [10,+12]
d) a Jewel Encrusted Crown of Mana Regeneration [0,+4] (+1)
e) 17 Bolts (1d7) (+11,+7)

  [pavilion of the Army of the West inventory]

a) 2 Mallorn Staffs of Speed (1d6) (+12,+11) (11 charges) (+2)
b) a Robe [2,+11]
c) a Pair of Leather Boots of Sustain Strength and Size [2,+8]
d) a Short Bow of Slay Evil (x2) (+15,+5)

  [pavilion of the Army of the West inventory]

a) a Steel Helm [6,+10]
b) a Dagger of Resist Fire (1d4) (+12,+8)
c) a Lead-Filled Mace (4d4) (+5,+9)

  [pavilion of the Army of the West inventory]

a) Double Chain Mail of Spell Resistance (-2) [16,+11] (+1)
b) a Set of Gauntlets of Slay Evil [3,+9]
c) a Beaked Axe (3d6) (+8,+9)

  [tomb of Durin inventory]

a) Soft Studded Leather [5,+10]
b) a Golden Crown of Intelligence [0,+8] (+1)
c) an Iron Helm [5,+9]
d) a Pair of Leather Sandals of Stability [1,+9]

  [grey slab of stone inventory]

a) 2 Rosewood Staffs of *Destruction* (1d6) {great}
b) an Adamantite Ring of Sustaining
c) a Golden Crown [0] {excellent}
d) a Jewel Encrusted Crown [0] {excellent}
e) a Set of Mithril Gauntlets of Might [5,+6] (+2)
f) a Pair of Leather Boots [2] {excellent}
g) a Rapier (1d21) [2] {excellent}
h) 25 Arrows of Slay Demon (1d6) (+12,+3)

  [Dungeons Explored]

You fought through to the other side of cellars' back exit in the Maggot's farm
 (2-6).
You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Great Hall under Mirkwood the Great (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You emerged victorious from  Dol Guldur (36-48).
You emerged victorious from  Dunland in war rage (22-37).
You emerged victorious from  Isengard (3-33).
You emerged victorious from  Isengard war-ready (21-40).
You emerged victorious from  emptied Isengard (30-45).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through  Fangorn aflame (27).
You cleared the passage through  the Ent Moot (21).
You emerged victorious from the town of Edoras (8-27).
You emerged victorious from  Hornburg (22-40).
You cleared the passage through  west Moria entrance (6-24).
You emerged victorious from  west gates of Moria (33-36).
You emerged victorious from  the mines of Moria (22-30).
You emerged victorious from  east Moria entrance (13-24).
You cleared the passage through the east gates of Moria (36).
You emerged victorious from  Khazad-Dum (30-40).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You fought through to the other side of  Parth Galen (20-40).
You emerged victorious from the Paths of the Dead (48-53).
You emerged victorious from  Minas Tirith (0-48).
You cleared the passage through the Battle of Pelennor Fields (43).
You emerged victorious from  Ithilien (20-21).
You emerged victorious from  Minas Morgul (42-57).
You emerged victorious from  Cirith Ungol (42-48).
You cleared the passage through  Dead Marshes (41).
You emerged victorious from  Morannon (40-53).
You fought through to the other side of  Udun (54-58).
You cleared the passage through  Isenmouthe (55).
You emerged victorious from beneath the Plains of Gorgoroth (48-54).
You emerged victorious from  Orodruin (54-59).
You fought through to the other side of bottom of the Temple of Elemental Evil
 (21-40).
You cleared the passage through the Battle of Black-Gate (45).
You emerged victorious from the ruins of Angmar (30-51).
You cleared the passage through the siege of Osgiliath (40).
You wrecked havoc at the Siege Camp around Angband (0-60).
You have visited  Nowhere Town.
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the Brandywine Ferry.
You have visited the stronghold of Rivendell.
You have visited  Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You have visited  Dunland.
You have visited  the door to Moria.
You have visited  Lothlorien.
You have visited southern slopes of Mount Mindolluin.
You reached level 53 in  Barad-dur (48-59).
You reached level 36 in  Numenor (35-48).
You reached level 31 in the Crystal Castle (30-45).
You have visited  Army of the West.

  [Self-Knowledge]

You are temporarily stupider.  You are temporarily hasted.  
  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 20.6.2009 16:09
Last updated on 29.6.2009 12:39

Download this dump

1. on the Competition No.70 Ladder (of 23)

Comments

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On 20.6.2009 16:09 drchung wrote:
I couldn't stay away for long...

This run has been a bit frustrating. Although I've found pretty good stuff this early (including what seems to be a quite nice randart light source), my cunning plan to dive deep into Redfang to quickly find a -o+/>detect has failed miserably. In fact, the only rod I've found is treasure detection.

I still intend to clear as many dungeons that I can, though I really wanted to get my hands on that rod first. However, the shops have also not been giving me recall scrolls, for a double grrrr experience. Considering rebasing in Bree and either doing a quick run at the marshes or try to take advantage of the small weathertop levels to find that $*%# rod.

On 21.6.2009 13:06 drchung wrote:
I found a -detect stairs almost immediately after the last post by doing a crazy run at Weathertop. Then, it was off to the races, doing all the <30 dungeons. There have been many touch and go moments-- the end of Moria was dicey, and the spider in mirkwood gave me fits. Also, I ran low of !oCCW just before taking on the end of Mirkwood, so spent some time working out in the 30's in redfang.

Equipment isn't great, but will press on anyway. I managed to finish Mirkwood with lots of sharp stuff, will see if Ulbandi reacts similarly. Then will take on Isenguard, and Edoras if I have a map. Might even try a foray on Weathertop (though probably shouldn't).

On 21.6.2009 13:47 drchung wrote:
Just wanted to make a note:

I just found Taratol again (I'll get around to posting that update later), and it was 20lb. in weight. Later, when I save the game, exit, and reload, it is now 6lb. in weight. I remember seeing something similar happen in my last major run (the one that got Smaug, prob. not coincidentally using taratol). This sounds like a fairly rare bug to me.

On 21.6.2009 15:09 drchung wrote:
OK, got Ulbandi, and now making a charge up a pre-war Isenguard. One question-- Ulbandi dropped an armor of resistance, which I assumed covered the basic resistances. However, the item description and the resist screen isn't showing it, and the item doesn't say that there might be unknown attributes. Can I assume that it actually has the basic resists?

On 21.6.2009 15:21 drchung wrote:
About the armor of resistance question-- never mind. I *ID* it, and see the deal.

On 21.6.2009 18:28 drchung wrote:
OK, cleared out all of the major dungeons in the original setup. I have a cunning plan against Smaug that isn't simply hit-him-with-a-large-blunt-object, but it will take some set up and I may very well revert to the less subtle plan.

About FA (from prev. character)-- I did find !oFA useful when I could find them, before I had FA. However, even then that is pretty suboptimal-- you have to use it before they paralyze you, which means that you have to know in advance what will paralyze you. Also, it is less helpful against spell casters as there are many that can cast paralyze, infrequently, and you'd end up going through all your potions to quickly. Mainly, I hope to get it before the barrows as an alternative to armor FA, but that's only really worked out once.

On 21.6.2009 20:10 baddog73 wrote:
If you're still using the older build, you'll find arrows and bolt useful still, but you may want to get the new one.

On 21.6.2009 20:19 drchung wrote:
Ah, will go get new build. I assume that throwing arrows and bolts won't work as well in the new build?

On 21.6.2009 23:29 drchung wrote:
Upgraded to 0.6.3a. Noticed that the sharp stuff that I accumulated isn't as useful-- will need to find new thrown stuff, though I'm a bit worried about how I'll get the weight to carry them. Probably need to be more selective about the sharpies.

Smaug was a tense battle-- I forgot to bring magic mapping, and by the time I established where he was, he had a posse of ~7 ancient dragons. In casing the joint, I ran into a pod of four of them, and needed to use a !oHealing and 2 !oCMortalW to insure survival, which is pretty scary for me. When I did isolate Smaug, I amped completely up. Smaug himself wasn't so bad-- was able to use CCW to keep from dipping more than 300 hp from max, which amped up is over 1000.

Found a ton of bags, which I am going to need to sort through. I decided to leave a couple (lesser runes, poisons, harmful mushrooms) on the ground but may still need to leave some at home, like maps, scrying, and elements if just for the weight concerns.



On 21.6.2009 23:29 drchung wrote:
Upgraded to 0.6.3a. Noticed that the sharp stuff that I accumulated isn't as useful-- will need to find new thrown stuff, though I'm a bit worried about how I'll get the weight to carry them. Probably need to be more selective about the sharpies.

Smaug was a tense battle-- I forgot to bring magic mapping, and by the time I established where he was, he had a posse of ~7 ancient dragons. In casing the joint, I ran into a pod of four of them, and needed to use a !oHealing and 2 !oCMortalW to insure survival, which is pretty scary for me. When I did isolate Smaug, I amped completely up. Smaug himself wasn't so bad-- was able to use CCW to keep from dipping more than 300 hp from max, which amped up is over 1000.

Found a ton of bags, which I am going to need to sort through. I decided to leave a couple (lesser runes, poisons, harmful mushrooms) on the ground but may still need to leave some at home, like maps, scrying, and elements if just for the weight concerns.



On 22.6.2009 04:42 drchung wrote:
Went for the Caradhras mountains, and it was quite frustrating. I was going toe to toe with Caradhras, which wasn't that pleasant but seemed doable, when he all of a sudden earthquakes and disappears. I couldn't find him again on that level. Is that intentional?

In any case, I doubt I can dreg up enough distance damage to take him, which means I'll have to pass on that one.


On 22.6.2009 09:56 Satyr wrote:
Concerning early FA: the jewel shop in Edoras generally has rings of FA. Since you can get there relative savely (Edoras is DL 8) without fighting a guardian, I never found FA to be a problem early on.

On 22.6.2009 13:09 andrewdoull wrote:
Looks like I didn't fix that quake bug then...

On 22.6.2009 13:43 drchung wrote:
Andrew-- I managed to trigger the Nowhere town bug, by getting to the bottom of West moria, not fighting the watcher, and taking the stairs up (I think). I have a save file after that point, would you like me to send it?

Dean

On 22.6.2009 23:17 andrewdoull wrote:
Sure.

On 23.6.2009 03:30 drchung wrote:
I suspect that there is no boss to clear in the Temple of Elemental Evil, and no way to emerge victorious/clear. Delving there did yield lots of goodies. Now need to decide what sort of crazy dangerous quest to do-- decided against Hornsberg, since it must be done in one pass and seems to destroy Edoras, which among other things turn off the Paths of the Dead. It is possible though that Isenguard will do that. Only one way to find out I suppose.

Leaning towards Isenguard though to be honest that scares the bejesus out of me.


On 23.6.2009 13:22 thorgot wrote:
Yeah, the temple, the crystal place, and Numenor are high level dungeons but don't have any guardians or progression.

On 23.6.2009 14:13 drchung wrote:
Well, Isenguard isn't really working out...

I had climbed towards the top, and prepared to go after Grima, who I assumed would be on the top (sort of like how Smaug can be found in two different places, right?). I didn't expect to see Saruman. Decided to trade blows-- really bad idea, as he stripped my buffs. Somehow, in the process, what with him flinging spells at me, he somehow disappeared-- I had set up doors all around me (to deal with his summons), he cast a hellstorm fireball at me, all the doors got torched (missed that one), I got a message that he was trapped in fire, and he disappeared from my telepathy screen. Very odd, but somehow I don't really mind :)

The Watcher is looking really good right now.

On 23.6.2009 19:12 Bandobras wrote:
You dungeon knowledge screen to see which guardian is at which floor. Unless you like surprises and full story immersion.

On 24.6.2009 02:34 andrewdoull wrote:
Hmmm... the trapped in X message was really only intended to deal with the situation where a monster gets entombed in rock or other impassable terrain. I'll have to check that out.

On 24.6.2009 02:36 andrewdoull wrote:
Don't forget acid/fire/cold/elec/pois resists are cumulative...

On 24.6.2009 03:38 drchung wrote:
Bandobras-- I can enjoy the full story immersion just fine without the surprises :) I'll use that from here out.

Andrew-- Didn't know about resist stacking. That does change things... Really tempted to use the serpent ring now, though I really really need the spell resistance too. May be a little while for an update (although I managed to get the shadow of caradhas, I decided that I can take him on minimally buffed, and so could deal with one of his vanishing acts.

On 24.6.2009 04:22 andrewdoull wrote:
If you can compile off SVN, the vanishing acts 'should' be fixed. I could upload a newer version tonight (in about 8 hours) that will include this if you really want.

On 24.6.2009 04:26 andrewdoull wrote:
FYI - Stacking is geometric (1/2 damage for the 1st resist, 1/3 damage for the 2nd etc.)

On 24.6.2009 04:46 drchung wrote:
OK, I lied. After knocking down Caradhas, I wanted to get revenge on the Watcher. Revenge achived.

I think I don't quite get is why I don't seem to have unlocked a new area by taking down West Moria. I'll try approaching East Moria from Dale, but I thought that taking out the Watcher would have allowed me direct access to that zone from West Moria.

I've also got to Lothlorien from the bottom of the blizzard board, but can't get there again over land. I'll try getting back to the bottom of Caradhas to get there and further onward.

Dean

On 24.6.2009 14:09 drchung wrote:
Probably last posting before I compile the new version, though I may get impatient and press on.

Got back to Lothlorien through recalling back to the peak of Caradhras and descending stairs on level 40. Once on level 40, I fell into a chasm, and this took me to blizzard of Caradhras 41!

After getting back to Lothlorien, I cleared Parth Galen and the Dead Marshes. I assume that Ithilien leads back to the Angmar/Morgoth path so I *probably* won't go down that path for a little while yet. I assume that going there won't remove existing zones so I can use my trusty set of maps to return to the main region of the map.

I will probably head off to the Siege of Hornberg, as I just don't think I have what it takes to do Isenguard. Last time, the siege removed Edoras from play-- will it come back later? I'd like to see the paths of the dead sometime, but don't feel ready for it yet. My going in assumption is that Edoras will eventually return or that there will be another path (or map) to the paths of the dead.

Dean

On 25.6.2009 09:53 andrewdoull wrote:
Given that Aragorn doesn't travel the Paths of the Dead until after the Siege, we should probably allow that as well... I don't think we do at the moment though.

On 25.6.2009 09:55 Satyr wrote:
Moria has been closed by Balin and won't open for a random Giant ;) You have to find the gates (via map) and face the terrors of deep Khazad-dum to re-open the passage from west to east.

Edoras will be gone for good once you enter Hornburg, but there's a map to the Path of the Dead to be found.

On 25.6.2009 13:46 drchung wrote:
Just a quick update-- took out Wormtongue, which took some doing and really required use of amp potions. I don't think I could have taken him even somewhat safetly without the buffs. Given that Saruman is a bunch meaner and can strip my buffs, will probably hit the siege next (also that feels more in line with the original storyline). It makes me feel better that I'll probably have another chance at the paths of the dead later.

On 25.6.2009 16:27 drchung wrote:
Andrew-- after noodling around on the dev page, I realized that I was out of my depth in trying to compile it myself. If you could at your convenience do a compile, I'd appreciate it. I'm reasonably content to wonder around slaying stuff without it-- the siege should go smoothly soon.

On 26.6.2009 01:24 drchung wrote:
The long march continues, with Hornberg falling. I may see what's up with emptied Isenguard, though probably will see how Osgiliath is doing first.

On 26.6.2009 01:26 drchung wrote:
Btw, found this 5d9 Executioner's Axe! Trying to figure out if I dare give up the hp to wield this bad boy.

On 26.6.2009 12:51 Bandobras wrote:
Heh, at last a variant were egos are not trash. :)

On 26.6.2009 13:54 drchung wrote:
After some scouting expeditions (mainly for !oRestore Life Levels after getting drained by something in Osgiliath after defeating One of the 9 there), I decided to giant up and stride onto Pelennor field with my not-so-sneaky outfit. The 5d9 fire brand and the +3 might helm artifact are certainly nice, though it comes without telepathy, which is a major major major pain. Still, only the best for the witch king.

The axe took out nice bushels of damage from him, though closing the distance on the open fields was hard-- the troops could only provide so much distraction I suppose. I really miss the _oCMortalW, which I blew up earlier (it also blew up a _oSpeed simultaneously-- is this intended behavior? I didn't really care, it was the healing staff that I cared about as haste is easy to acquire. )

Anyway, ding dong the witch king is dead. I'm sort of curious what the Army of the West is, though it definitely warned me before I tried to go there, so I suspect it might blow up some of the existing regions.



On 26.6.2009 20:02 drchung wrote:
I decided to take care of loose ends in the east. I got a little surprise when I stepped on Dol Gulder, and took care of the miscellaneous issues that sprung up. As I had already taken care of the Witch King, I didn't think that the other riders would give me much trouble, and they didn't. Dunland also wasn't too bad. Dol Gulder was though-- in retrospect, I shouldn't have tried for it and I burned a whole lot of resources there, even just to get through the normal monsters. The sorceror certainly was tough even buffed up, and almost died trying to collect all his loot from a couple of ancient dragons and several lesser titans. But Inyare survived.

I think next up is Minas Tirith, or possibly Numenor. I need to figure out whether I can take on the Mouth or not-- right now I'm not feeling it what with the trouble I had with the sorceror.

On 26.6.2009 21:05 Satyr wrote:
That's interesting, it seems the windows build and the source package have different dungeon.txt files, the first lacking both Osgiliath an the Army of the West "dungeons".

On 27.6.2009 17:14 drchung wrote:
Minas Tirith was harder than expected-- my damage just wasn't doing that much to him. I'm hoping it is just the fact that the guardian had high AC or some such-- still it was a very grueling combat. Also got near the bottom of the crystal caves for kicks and to find some replacement wands for some that blew up in Minas Tirith.

Been doing some more experiments with runes, trying to use them to get the wands and thrown weapons that I like.

I think I am going to try finally to take on Saruman, mainly with thrown weapons to protect my buffs, but I may give up on that. I took a peak at Numenor and definitely don't want to do that-- slogging through endless water boards isn't my raison d'etre. The way fowards seems to be mainly in the east I suppose, though don't relish dealing with the Mouth.

On 27.6.2009 21:03 Bandobras wrote:
AC slightly higher than Morgoth, equal to all the forms of Sauron. Nothing else I could find, e.g. no resistance to edged weapons, no HUGE flag that would force you to charge or stand on something...

On 28.6.2009 14:20 drchung wrote:
Several thrilling adventures since the last update.

I made a second go at Saruman, and it was no dice-- still too hard. So tried the Mouth instead.

The Mouth himself wasn't *too* bad. I got him down to 1 star-- then he fled through poisoned water. grrr... Then a metric bushel of zombified drakes (some D that briefed disease) came at me. Burned through a gazillion healing potions to survive that one, teleported a few times to find the mouth, and killed him before some ancient time breathing dragons could get my location.

Then decided to restock potions before my next go at Saruman, so dabbled in a few of the mapped dungeons, getting to Nowhere town a bunch of times from the Crystal Caves. I then found a map to Cirith Ungol and decided to half a look see.

I found that dungeon to be quite easy to work with. Took out both guardians, even Shelob wasn't too too bad.

Then, gianted up and faced down Saruman. It was a truly epic battle, burned through a whole bunhc of speed resources and had to end up duking it out without temp speed. Saruman had a completely frustrating tendency to teleport away once I got him to 3 stars, and I had to continually chase him. He got me to < 50 hp once from a double move, that was a real scare. When I got him to 1 star, he started fleeing by foot. I threw what remains of my thrown weapons, but the git wouldn't die. Finally, a threw a potion of ruination that I found on the level, and that killed him. Seems fitting somehow.

So *finally* I've cleared the express route to Minas Tirith.



On 28.6.2009 15:56 drchung wrote:
Quick note-- I've been finding that for some of the deeper dungeons (crystal caves, blizzard of caradhras, and especially ruins of angmar), I'm hitting bugs that send me to Nowhere town a lot. I believe it is triggered by entering certain levels that have problems, for it occurs immediately upon entering the level and I've experienced it from recall, stairs, and falling down chasms (aka the method of descent does not seem important). It is inconsistent, so I can keep descending without issue.

Dean

On 28.6.2009 19:33 VRBones wrote:
been having the same thing since I upgraded to .63a. Mainly triggered in Redhorn pass for me, but yes, it felt random. Nowhere town also crashes when you try to enter the map shop too :/. It seems to happen more often if I press something before the level finishes loading, but the length of load is also a lot longer which leads me to believe it's a loop in the dungeon code that is forcing an exit to nowheresville.

Mine has settled down quite a bit since I set up a clean directory for .63a and only copied over the save file. Rebuilt the ini and screen options back from scratch. I'm pretty sure I've had it trigger again since then, but nowhere near as much. I've been saving just before using stairs to try to limit losses.

On 28.6.2009 23:47 drchung wrote:
The end is getting within view now.

After Saruman, I wandered around Morannon a while before realizing that I already have gotten that guardian. Decided to stay a while longer anyway because it has a very nice dungeon layout. Even so, there are some freakishly nasty monsters at those depths. The greater wyrms are all really dangerous, and twice (with ents and minotaur ladies) I ran into new monsters that really beat the *$&@ out of Inyare.

Then tried Paths of the Dead. Yuck. The inability to read maps really really bites. With a little help from some created doors, I was able to get Baldor and escape. Better prepared, I took on the guardian and wrapped that up. A little disappointed that I didn't get to see some corsairs :)

Then I took a quick peek in Minas Morgul, and decided to sally forth into Udun. I knocked out Isen-something-or-other, had a very big dragon in it. Will take out Udun and Gorgoroth before heading to the end game.

On 29.6.2009 12:07 Bandobras wrote:
About Nowhere Town and saving, there is (or was in 0.6.2) already a back-up savefile (ending with .bkp or something) creating every time you change dungeon. So if you and in Nowhere Town, in the back-up savefile you should see you standing on the stairs just before you made the fatal move and got caught in wild software magic.

On 29.6.2009 12:39 drchung wrote:
Finished the plan. Cleared Gorgoroth and Udun, then It was on.

Scouted out both Barad-dur and Orodruin, and decided that Orodruin was the better candidate. Tip-toed to level 59, which was tricky in that even with a max level character (at the time), there were loads nasties that Inyare couldn't really deal with toe-to-toe. And there were a bunch that he *could* take on but were probably too dangerous.

When I got to 59, Vampire-Sauron showed up pretty quickly. Although he wasn't fire resistant, it was still a terrible match up due to his ability to evade. Next time, I won't bother to fight him in that mode.

After draining about four levels, V-Sauron was only down 2 stars. Fortunately, he switched to his other forms, which even with fire immunity were a lot easier to damage. The battle was tricky as he kept debuffing Inyare and does pretty good damage, but some quality hacking eventually dropped him.

I'll need to rest a bit before giving a full post-mortem. Needless to say, I really enjoyed this variant-- it is very flavorful, what with the Middle Earth tourism sensibility.

On 29.6.2009 17:56 thorgot wrote:
Congratulations!

On 29.6.2009 19:41 Bandobras wrote:
And again a noble, sincere, sensitive hero, with a big heart and a smal^H^H^H^H gigantic body, saved the day! :D

On 30.6.2009 05:50 andrewdoull wrote:
Congratulations. I'm glad to see the game can be finished with a warrior.

I'll work on adding more pirates, as requested.

On 1.7.2009 03:49 baddog73 wrote:
What about those of us who have no interest in pirates? {remember Something Funny Happened on the Way to the Forum?}

On 2.7.2009 02:12 drchung wrote:
First of all, thanks for the applause :)

Post-mortem: This has been a really really fun variant. For me, the big draw was the quest-like zones. There was such a strong flavor from the lord of the rings arc that it really made it interesting to push from zone to zone.

It is really hard to judge the difficulty of the game. On the one hand, the player gets so many advantages, from an inherent speed boost from agility, truly immense hp, bags to hold all the buffs and potions that you can want, and runes to get the egos that you want eventually.

And yet, this warrior didn't dominate the late levels like I am used to in other variants. I think the AC damage reductions that the monsters get is a huge part of this-- I feel in most bands, warriors thrive when they can whack monsters really fast. That just doesn't really seem to happen in U. Even with the 5d9+45 firebrand axe, killing wyrms was a hard slog and things like minotaur lords, ents, the tougher golems, and many of the bigger undead were just not worth fighting.

In some ways, the warrior played a lot like priests in other variants, focused on fighting a war of attrition. That made the tight packed mobs in especially the tower boards quite difficult to face. That combined with much less consistent escape (I found the ?o<>creation to be the best method) can make things tricky.

Still, I feel it was tough but fair, and I think an experienced player of this variant can turn it to a not-so-hard experience. It is just different from the normal 'band experience-- diving is not the answer, and you have to get used to fighting uniques sooner than you expect in V. Still, you get those juicy hp, natural speed boost, and all the potions you can drink.

Dean

On 2.7.2009 07:04 andrewdoull wrote:
Thanks heaps for the feedback. I've started a thread on the forums to discuss this further.

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