The Angband Ladder: Dipel, the Knight, High-Elf Warrior by Adley

  [Unangband 0.6.4 Character Dump]

 Name   Dipel, the Knight                        Self  SB  EB  TB   Best   Curr
 Sex    Female             Age      133  STR!  18/103  +0 +134 +0 18/1443
 Race   High-Elf           Height 14' 4  Int:      14  +0 +131 -5 18/122018/111
 Class  Warrior            Status    64  Wis:      15  +0 +131 -5 18/123018/111
 Style  Shield & weapon                  DEX!  18/100  +0 +141 +0 18/1510
 Title  ***WINNER***                     CON:   18/68  +0 +134 +0 18/1408
 Home   your home in Angband             Chr:      15  +0 +128 -5 18/120018/108
 Target the West                         AGI!  18/100  +0 +141 +0 18/1510
                                         SIZ!  18/103  +0 +134 +0 18/1443
 Level           50  HP      2469/2695  Fight   (+68,+35)  Fighting   Legendary
 Curr Exp  35452695  SP            0/0  WShld   (+73,+60)  Shooting   Legendary
 Max Exp   35452695  Hit die        55  Bash     [10,+10]  Throwing   Legendary
 Adv Exp   ********  Armor   [52,+139]  Blows 7/turn(x22)  Stealth       Superb
 Curr Danger Benign  Infravis  1310 ft  Bow     (+77,+12)  Save Throw    Heroic
 Max Dungeon Lev 60  Gold     11276229  Shots  1/turn(x4)  Disarming  Legendary
 Game Turn 25183344  Burden    408 lbs  Throw    (+68,+0)  Devices       Heroic
 Plr Turn   1518550  % Burden     136%  Hurls  5/turn(x1)  Searching  Excellent
 Act Turn    680628  Speed         +16  Weight   1101 lbs  Digging    Legendary

 You are one of several children of a Telerin Warrior.  You have light grey eye
straight black hair, and a fair complexion.

 This is 36th Quelle of the 2890th year of the third age.
 You are in the West.

  [Last Messages]

> That command does not work in stores.
> You climb the tree.
> You climb out of the tree.
> You climb the tree.
> You climb out of the tree.
> You climb the tree trunk.
> You climb out of the tree trunk.
> You climb the tree.
> You climb out of the tree.
> You climb the tree.
> You climb out of the tree.
> You climb the tree.
> You climb out of the tree.
> You climb the tree.
> You climb out of the tree.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   +++   + +++
       \}=="~[([]]]               \}=="~[([]]]
       abcdefghijkl@              abcdefghijkl@
   Str:.234.....*...         sStr:..s.....s....
   Int:..3....3.*...         sInt:.............
   Wis:..3....3.*...         sWis:.............
   Dex:..34.....*45.         sDex:..s.....s....
   Con:.234.....*...         sCon:..s.....s..s.
   Chr:..3......*...         sChr:.............
   Agi:..34.....*45.         sAgi:..s.....s....
   Siz:.234.....*...         sSiz:..s.....s....
  Acid:......1..11..        Disea:............. 
  Elec:.1*...1..1...        Blind:......+...... 
  Fire:.1....1..1...        Confu:.........+.+. 
  Cold:.1....11.1...        Sound:......+...... 
  Pois:..1.1....1...        Shard:.......+..... 
  Fear:...+..+..+..+        Nexus:....+....+... 
  Lite:......+..+..+        Nethr:.......+.+.+. 
  Dark:......+..+...        Chaos:...........+. 
 Water:.............        Disen:..+.....+.... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:..+..........         Save:...4.........
 Feath:..+..........        Devic:.............
  Glow:.........*...        Steal:x...3..3.....
 Regen:.+...........         Sear:....3........
 Telep:+....+...+...        Infra:....3....*...
 Invis:+.+......+..+         Tunn:.............
 FrAct:..+.......++.        Speed:..3.3........
 HLife:..+.....+....        Blows:.............
 Activ:..++..+...++.        Shots:.............
 Throw:.............        Might:.2...........
 Undea:.............        Healt:.2........... 
 Demon:.............         Mana:..3.......... 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              \}=="~[([]]]  
   Elf:..+.........+                            
 Natur:.............                            
       abcdefghijkl@                            
       \}=="~[([]]]                             

  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+5]
b) The Short Bow of Amrod (x2) (+9,+12) (+2)
c) The Ring of Power 'Vilya' (+10,+5) (+3)
d) The Ring of Tulkas (+4)
e) a Tortoise Shell Amulet of Trickery (+3)
f) a Brass Lantern of Telepathy (with 14472 turns of light left)
g) The Mithril Plate Armour 'Ivrimlar' (+2) [35,+31]
h) The Leather Coat of Gilin [0,+5] (+3)
i) a Mithril Shield of Preservation [10,+10]
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
k) The Set of Alchemist's Gloves of Fingolfin (+10,+7) [5,+10] (+4)
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+7] (+5)

  [Character inventory]

a) 2 Magic Bags of Provisions
 with a) 18 Pieces of Ambrosia
      b) 65 Hard Biscuits
      c) 94 Strips of Beef Jerky
      d) 99 Rations of Food
      e) 27 Slime Molds
      f) 59 Pieces of Elvish Waybread
      g) 99 handfuls of Berries
      h) 67 Apples
      i) 32 Pints of Fine Ale
      j) 47 Pints of Fine Wine
      k) 18 Pints of Orcish Spirits
      l) 19 Light Brown Potions of Apple Juice
      m) 10 Icky Green Potions of Slime Mold Juice
      n) 39 Clear Potions of Water
b) 2 Magic Bags of Antidotes
 with a) 23 Pearl-grey Potions of Slow Poison
      b) 91 Clear Blue Potions of Neutralize Poison
      c) 52 Slushy Potions of Resist Cold
      d) 85 Vermilion Potions of Resist Heat
      e) 13 Rosy Potions of Cure Light Wounds
      f) 3 Pink Potions of Cure Serious Wounds
      g) 48 Umber Potions of Restore Life Levels
      h) 3 Green Speckled Potions of Invisibility
      i) 52 Tepid Potions of Resist Heat & Cold
      j) 19 Misty Potions of Resist Acid
      k) 32 Sea-blue Potions of Resist Poison
      l) 45 Viscous Pink Potions of Resist Lightning
      m) 48 Oily Yellow Potions of Remove Fear & Poison
      n) 95 Green Potions of Cure Minor Disease
      o) 6 Tawny Potions of Cure Moderate Wounds
c) a Magic Bag of Philtres
 with a) 87 Gold Speckled Potions of Free Action
      b) 27 Azure Potions of Infra-vision
      c) 51 Peach Potions of See Invisible
      d) 33 Dark Blue Potions of Heroism
      e) 45 Mulled Potions of Berserk Strength
      g) 13 Ivory White Potions of Cure Critical Wounds
      h) 48 Tangerine Potions of Strength and Size
      i) 23 Syrupy Potions of Intelligence and Wisdom
      j) 38 Shining Potions of Dexterity and Agility
      k) 52 Yellow Dappled Potions of Constitution and Charisma
      n) 4 Clotted Red Potions of Firebreath
d) a Magic Bag of Elixirs
 with a) 95 Cloudy Potions of Speed
      b) 5 Light Green Potions of Healing
      c) 3 Violet Potions of *Healing*
      e) 29 Chartreuse Potions of Restore Mana
      f) 25 Crimson Potions of Restore Body
      g) 19 Carnation Potions of Enlightenment
      h) 2 Swirling Potions of *Enlightenment*
      i) 6 Gloopy Green Potions of Self Knowledge
      k) 8 Purple Speckled Potions of Resistance
      l) 41 Luke Warm Potions of Cure Mortal Wounds
      m) 2 Gold Potions of Cure All Wounds
      n) 2 Fizzing Potions of *Cure All Wounds*
      o) 10 Black Potions of Cure Plague
      p) 7 Tyrian Purple Potions of Restore Mind
e) 2 Magic Bags of Helpful Mushrooms
 with a) 97 Violet Mushrooms of Cure Poison
      b) 99 Leathery Mushrooms of Cure Blindness
      c) 99 Red Spotted Mushrooms of Cure Paranoia
      d) 99 Red Mushrooms of Cure Confusion
      e) 60 Black Spotted Mushrooms of Cure Serious Wounds
      f) 75 Scarlet Rimmed Mushrooms of Restore Strength and Size
      g) 88 Blue Mushrooms of Restore Constitution and Charisma
      h) 75 White Spotted Mushrooms of Restoring
      i) 94 Light Blue Mushrooms of Mana
      j) 45 Greasy Mushrooms of Cure Cuts
      k) 70 Smelly Mushrooms of Cure Stun
      l) 76 Fuzzy Mushrooms of Slow Metabolism
      m) 99 Dark Blue Mushrooms of Restore Dexterity and Agility
      n) 14 Fleshy Mushrooms of Bloating
      o) 23 Orange Capped Mushrooms of Haste
f) 2 Magic Bags of Scrying
 with a) 93 Scrolls titled "martue cretri" of Identify
      b) 99 Scrolls titled "argbin repo" of Read Magic
      c) 99 Scrolls titled "bin bjorval" of Analyze Magic
      d) 44 Scrolls titled "x tursx" of Magic Mapping
      e) 44 Scrolls titled "batbin bluti" of Treasure Detection
      f) 36 Scrolls titled "sri skiturs" of Object Detection
      g) 99 Scrolls titled "ausmar he wex" of Trap Detection
      h) 99 Scrolls titled "mar pay neswah" of Door/Stair Location
      i) 67 Scrolls titled "orgsa erkrea" of Detect Life
      j) 89 Scrolls titled "whonkho seh" of Detect Magic
      k) 82 Scrolls titled "vom vomrol" of Detect Curse
      l) 99 Scrolls titled "owun sritem" of Gauge Magic
      m) 99 Scrolls titled "manso ingbek" of Legend Lore
      n) 38 Scrolls titled "itefri sri" of Detection
      o) 53 Scrolls titled "klisgar unicon" of Runic Magic
      p) 70 Scrolls titled "hacon bie xbar" of Value Magic
      q) 28 Scrolls titled "ishcon ninblaa" of Feedback
      r) 72 Scrolls titled "dalfel" of Sense Magic
      s) 99 Scrolls titled "auseng wah" of Test Magic
g) 2 Magic Bags of Hedge Magics
 with a) 99 Scrolls titled "orgdan ing" of Phase Door
      b) 34 Scrolls titled "oxyski snacre" of Teleportation
      c) 31 Scrolls titled "x ite plegan i" of Escape
      d) 37 Scrolls titled "jo sehden an" of Word of Recall
      e) 10 Scrolls titled "arze turs bek" of Recharging
      f) 83 Scrolls titled "rogta nelgbie" of Light
      g) 37 Scrolls titled "jotrol nisgan" of Satisfy Hunger
      h) 44 Scrolls titled "ag dokan manum" of Blessing
      i) 99 Scrolls titled "srinin forvom" of Holy Chant
      j) 36 Scrolls titled "nesing" of Holy Prayer
      k) 30 Scrolls titled "heme nes" of Protection from Evil
      l) 38 Scrolls titled "plecon viv la" of Trap/Door Destruction
      m) 27 Scrolls titled "iti forur sno" of Shielding
      n) 37 Scrolls titled "ausla gop" of Sanctuary
      o) 18 Scrolls titled "ingfri ri shu" of Opening
      p) 12 Scrolls titled "mikun stafu" of Hero's Prayer
      q) 19 Scrolls titled "ursnik iwun la" of Concentration
      r) 60 Scrolls titled "sanish futab" of Door Creation
      s) 42 Scrolls titled "heel rolnep" of Stair Creation
h) 12 Scrolls titled "wexite nisnelg" of Rune of Protection <4 Summonings>
i) 13 Scrolls titled "nesarg doeala" of *Destruction* {10% off}
j) a Scroll titled "tiplu blufor" of Banishment
k) 3 Scrolls titled "unrea nis ag" of Mass Banishment {50% off}
l) 2 Fishing Rods of Recall <2 Doors> {!*@z2}
m) 10 Lead Rods of Detection <2 Eyes> {@z1}
n) 3 Gold Rods of Teleport Other <3 Doors>
o) a Tortoise Shell Amulet of Trickery (+2)
p) a Tower Shield [8] {superb}
q) The Iron Helm 'Handuir' (+5,+2) [5,+10] (+2)
r) The Glaive of Pain (9d6) (+11,+47) [8,+9]
s) a Great Axe of Holy Light (4d7) (+9,+8) (+2)
t) The Morning Star 'Bloodspike' (6d3) (+10,+22) (+4)
u) 19 Grappling Hooks (1d4) {excellent}

  [Home inventory]

a) 2 Magic Bags of Lesser Runes
 with a) 13 Acid Runestones
      b) 4 Blood Runestones
      c) 10 Cross Runestones
      d) 4 Door Runestones
      e) 8 Explosive Runestones
      f) 3 Eye Runestones
      g) 12 Flame Runestones
      h) 17 Frost Runestones
      j) 2 Hand Runestones
      k) 17 Mouth Runestones
      l) 9 Star Runestones
      m) 12 Storm Runestones
      n) 7 Earth Runestones
      o) 8 Wave Runestones
b) a Magic Bag of Greater Runes
 with a) 5 Arrow Runestones
      c) 6 Demon Runestones
      d) a Dragon Runestone
      e) 9 Dwarven Runestones
      f) 6 Elven Runestones
      g) 4 Mana Runestones
      h) 4 Moon Runestones
      i) 2 Shield Runestones
      j) 4 Sword Runestones
      l) a Wheel Runestone
      m) 3 Wonder Runestones
c) a Magic Bag of Maps
 with a) 7 Maps titled 'There and Back Again'
      b) 8 Maps to the citadel of Isengard
      c) 4 Maps to the door to Moria
      d) 4 Maps to the mountain Caradhras
      e) 6 Maps to the Paths of the Dead
      f) 4 Maps to Shelob's Lair
      g) a Map to Mount Doom
      h) 7 Maps to the sunken city of Numenor
      i) 5 Maps to the temple of Elemental Evil
      j) 6 Maps to the Crystal Castle
      k) 4 Maps to the ruins of Angmar
d) a Curdled Potion of Dragonbreath
e) The Ring of Barahir (+1)
f) The Elfstone 'Elessar' (+7,+5) [+5] (+2)
g) 2 Brass Lanterns of Resist Poison (with 2240 turns of light)
h) The Arkenstone of Thrain
i) Chain Mail of Acid Immunity (-2) [14,+14]
j) Laminated Plate Armour of Fire Immunity (-3) [23,+2] <Magic>
k) The Full Plate Armour of Isildur [25,+25] (+1)
l) Full Plate Armour of Resistance (-3) [25,+20] <4 Dragons>
m) Leather Scale Mail [10] <2 Stars> {very good}
n) The Leather Coat of Elmarm [0,+5] (+3)
o) a Chain Mail Coat of Frost Immunity (-3) [13,+16]
p) The Knight's Shield of Inwedenel [6,+11] (+3)
q) The Set of Gauntlets of Noreglir [3,+8]
r) The Long Bow 'Belthronding' (x3) (+20,+15) (+1)

  [House of Elrond inventory]

a) a Blue Rod of Disarming <5 Hands>
b) a Steel Rod of Drain Life <3 Bloods>
c) a Topaz Ring of Stupidity <5 Mouths>
d) a Silver-Plated Ring of Sustain Intelligence and Wisdom <Mana>
e) a Wedding Ring of See Invisible <2 Eyes>
f) a Hematite Ring of Searching <4 Crosss>
g) a Gold Ring of Constitution (+1) <5 Trees>
h) a Quartzite Ring of Damage (-11) <2 Swords>
i) an Opal Ring of Sustain Body
j) The Necklace of the Dwarves (+3)
k) a Mother-of-Pearl Amulet of Resist Lightning <Hand>
l) a Buckler [2,+7] <Frost>
m) The Round Shield of Thorin [3,+8] (+2)
n) a Set of Gauntlets [3,+9] <2 Demons>
o) a Pair of Iron Shod Boots [3,+4] <5 Storms>
p) a Cutlass of Gondolin (1d9) (+10,+9) [2,+0] (+1) <5 Swords>
q) a set of Elven Dueling Pistols (x3) (+8,+8) (1 charge) (+1) <2 Explosives>

  [Storeroom inventory]

a) a Brass Lantern of Resist Shards (with 7500 turns of light)
b) a Tower Shield of the Khazad [8,+10] (+1) <Undeath-coated>

  [Ranger's cache inventory]

a) a Set of Caestus (+3) [2,+8]
b) 22 Grappling Bolts (Theft proof) (1d7) (+3,+9)

  [newly erected statue in your honor inventory]

a) a Tree Runestone
b) 2 Scrolls titled "nesarg doeala" of *Destruction*
c) The Amulet of Ingwe (+3)
d) Multi-Hued Dragon Scale Mail of Dexterity and Agility (-2) [30,+31] (+3)
e) The Round Shield of Mingbas [4,+3] (+1)
f) a Golden Crown of Searching [0,+13] (+1)
g) The Pair of Iron Shod Boots of Helinant [3,+8] (+1)
h) The Pair of Steel Shod Boots of Raduruin (+5) [6,+11] (+3)
i) The Pair of Steel Shod Boots of Thror [6,+11] (+3)
j) a Hand Crossbow (x2) (+11,+5)
k) 24 Steel Bolts (2d7) (+11,+2)

  [vault of the city of Erebor inventory]

a) a Laurel Staff of Cure Mortal Wounds (1d6) (+6,+5) (10 charges) (+4)
b) Laminated Plate Armour of Sense Dragons (-3) [23,+7]
c) a Tabard of Resist Shards [3,+8]
d) a Golden Crown of Sense Nature [0,+9]
e) 33 Grappling Bolts of Slay Dragon (1d7) (+6,+2)

  [vault of the city of Erebor inventory]

a) Mithril Chain Mail of Resist Blindness (-1) [28,+9]
b) Soft Studded Leather of Sense Orcs [5,+9]
c) a Knight's Shield of Sustain Constitution [6,+10]

  [vault of the city of Erebor inventory]

a) Double Chain Mail (-2) [16,+9]
b) Segmented Plate Mail (-3) [19,+9]
c) a Cloak of Charisma [1,+3] (+1)
d) 9 Javelins of Slay Dragon (1d6) (+5,+3)

  [vault of the city of Erebor inventory]

a) an Olive Staff of Wondrous Magics (1d6) (+4,+5) (7 charges)
b) a Laurel Staff of Cure Mortal Wounds (1d6) (+6,+4) (7 charges) (+4)
c) a Flail of Stealth (2d9) (+12,+6) (+1)

  [vault of the city of Erebor inventory]

a) 4 Walking Staffs of Curing (1d6) (+6,+7) (12 charges) (+2)
b) Imperial Plate Armour (-3) [28,+13]
c) a Hard Leather Cap of Sustain Wisdom [2,+8]
d) an Iron Helm of Resist Poison [5,+9]
e) a Spiked Club of Stealth (1d7) (+12,+11) (+1)

  [vault of the city of Erebor inventory]

a) a Magic Book of Alchemy
b) a Robe of Sustain Wisdom [2,+6]
c) an Ethereal Vest of Resist Light [0,+4]
d) an Iron Crown of Device Mastery [0,+11] (+1)
e) 19 Mithril Bolts (Theft proof) (3d7) (+6,+5)

  [the Mirror of Galadriel inventory]

a) The Amulet of Carlammas (+2)
b) The Phial of Galadriel worth 10000 gold pieces
c) The Star of Elendil
d) The Chain Mail of Arvedui (-2) [14,+10] (+2) <Unique>
e) The Segmented Plate Mail of the Rohirrim [19,+17] (+2)
f) The Soft Leather Armour 'Hithlomir' [4,+9] (+4)
g) The Soft Studded Leather of Harri [5,+10] (+3)
h) The Hard Studded Leather 'Ellur' (+3) [7,+10] (+1)
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+16] (+3)
j) The Cloak of Thorongil [1,+6]
k) The Knight's Shield of Celegorm [4,+9]
l) The Tower Shield 'Argor' [8,+13] (+1)
m) The Jewel Encrusted Crown of Oronineg (+4) [0,+5] (+4)
n) The Hard Leather Cap of Thranduil [2,+4] (+2)
o) The Metal Cap of Celebrimbor [3,+8] (+3)
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
q) The Iron Helm of Vieng [5,+10] (+3)
r) The Set of Leather Gloves 'Cambeleg' (+8,+5) [1,+6] (+2)
s) The Set of Leather Gloves 'Cammithrim' [1,+6] (+1)
t) The Set of Gauntlets of Rhuda [3,+8] (+4)
u) The Set of Alchemist's Gloves 'Orfea' [0,+5]
v) The Pair of Leather Boots of Wormtongue (-5,-5) [2,+2] (+3) {not cursed}
w) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
x) The Quarterstaff 'Eriril' (1d9) (+3,+5) [8,+7] (+4)

  [tomb of Durin inventory]

a) a Brass Lantern of Sustain Wisdom (with 276 turns of light)
b) an Iron Helm [5,+12]
c) a Hand Crossbow of Slay Dragon (x2) (+6,+8)
d) 22 Steel-tipped Arrows (2d6) (+11,+3)

  [Storeroom inventory]

a) a Brass Lantern of Intelligence (with 7500 turns of light) (+1)
b) a Bolt of Execute Undead (1d7) (+3,+1)

  [Storeroom inventory]

a) a Scroll titled "bito oxta" of Remove Curse
b) a Wooden Torch (with 2500 turns of light)
c) a Brass Lantern (with 7500 turns of light)

  [Storeroom inventory]

a) an Arrow (1d6) (+0,+0)

  [the White Tree inventory]

a) 2 Sapling Staffs of Banishment (2d6) (+12,+3) (6 charges)
b) a Golden Crown of Sustain Strength and Size [0,+10]
c) a Mattock (1d8) (+12,+10) (+3)

  [the branches of an Ent inventory]

a) The Jewel 'Evenstar'
b) a Brass Lantern of Eldamar (with 14436 turns of light) (+4)
c) The Bronze Dragon Scale Mail of Nathothie (-2) [30,+26]
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
e) The Mithril Plate Armour of Celeborn (-3) [35,+25] (+4)
f) The Cloak 'Colannon' [1,+6] (+3)
g) The Leather Coat of Mennhil [0,+5] (+3)
h) The Shadow Cloak 'Cardoron' [6,+11] (+4)
i) The Round Shield of Nasar [4,+9]
j) a Knight's Shield of Preservation [6,+11]
k) The Hard Leather Cap 'Valemmor' [2,+7] (+5)
l) a Hard Leather Cap of Seeing [2,+10] (+3)
m) The Metal Cap of Augrion (+3) [3,+8] (+4)
n) The Steel Helm 'Glind' [6,+11] (+5)
o) The Steel Helm of Hammerhand [6,+11] (+3)
p) The Set of Gauntlets 'Aregind' [3,+5] (+2)
q) The Pair of Iron Shod Boots 'Elegurod' (+2) [3,+8] (+1)
r) The Pair of Steel Shod Boots 'Umhalanwe' [6,+11] (+4)
s) a Dagger of Device Mastery (1d4) (+3,+2) (+4)
t) The Rapier of Untaur (1d6) (+16,+9) [2,+0] (+2)
u) The Halberd of Wrath (6d4) (+16,+18) [0,+0] (+2)
v) The Scythe 'Avavir' (5d3) (+8,+8) [+5] (+3)
w) The Executioner's Axe 'Mundwine' (4d8) (+12,+17)

  [the branches of an Ent inventory]

a) 3 Hemlock Staffs of Earthquakes (2d6) (+12,+4) (8 charges)
b) a Bamboo Staff of Perception (1d6) (+11,+7) (7 charges)
c) Black Dragon Scale Mail (-2) [30,+21]
d) Blue Dragon Scale Mail (-2) [30,+10]
e) Red Dragon Scale Mail of Resist Acid (-2) [30,+22]
f) Green Dragon Scale Mail of Stealth (-2) [30,+31] (+7)
g) Ethereal Dragon Scale Mail [30] {great}
h) Law Dragon Scale Mail (-2) [30,+17]
i) Copper Dragon Scale Mail (-2) [30,+19]
j) Silver Dragon Scale Mail of Stealth (-2) [30,+19] (+1)
k) Gold Dragon Scale Mail of Sustain Strength and Size (-2) [30,+18]
l) Brass Dragon Scale Mail of Hold Life (-2) [30,+20]
m) Chaos Dragon Scale Mail of Sustain Strength and Size (-2) [30,+16]
n) a Pair of Steel Shod Boots of Execute Dragon [6,+13]
o) a Gnomish Shovel (1d3) (+12,+7) (+2)

  [pavilion of the Army of the West inventory]

a) Full Plate Armour of Sustain Charisma (-3) [25,+9]
b) a Dagger of Sense Giants (1d4) (+4,+6)
c) 26 Seeker Arrows of Execute Undead (4d6) (+10,+6)

  [pavilion of the Army of the West inventory]

a) a Robe of Resistance [2,+2]
b) a Robe [2,+7]
c) a Pair of Steel Shod Boots of Sense Giants [6,+11]

  [pavilion of the Army of the West inventory]

a) a Set of Mithril Gauntlets of Resist Electricity [5,+10]
b) 10 Spears of Extra Might (1d7) (+12,+3) (+4)
c) a Trident of Extra Might (3d3) (+2,+2) [4,+13] (+1)
d) 24 Steel Bolts of Slay Undead (2d7) (+4,+5)

  [pavilion of the Army of the West inventory]

a) Blue Dragon Scale Mail of Sense Orcs (-2) [30,+21]
b) Law Dragon Scale Mail of Tunnelling (-2) [30,+21] (+2)
c) a Metal Cap of Stealth [3,+3] (+6)

  [the branches of an Ent inventory]

a) a Pine Staff of *Destruction* (1d7) (+10,+5) (7 charges)
b) a Set of Mithril Gauntlets of Might [5,+9] (+2)
c) a Long Bow (x3) (+11,+7)
d) 24 Steel-tipped Arrows of Slay Orc (2d6) (+11,+3)

  [the branches of an Ent inventory]

a) a Jewel Encrusted Crown [0,+12]
b) a Beaked Axe of Arnor (3d6) (+12,+5) [+5] (+1)
c) a Heavy Crossbow (x4) (+6,+7)
d) 29 Arrows of Electricity (1d6) (+7,+9)

  [the branches of an Ent inventory]

a) 35 Steel Bolts of Slay Man (2d7) (+5,+4)
b) 27 Steel Bolts (2d7) (+10,+8)
c) 20 Steel-tipped Arrows (3d6) (+6,+6)
d) 24 Grappling Arrows (1d6) (+4,+1)

  [the White Tree inventory]

a) a Brass Lantern of Resist Cold (with 994 turns of light)
b) Red Dragon Scale Mail (-2) [30,+21]
c) a Pair of Steel Shod Boots of Execute Undead [6,+11]
d) a Whip (1d4) (+12,+8)

  [Dungeons Explored]

You emerged victorious from Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Storage Cellars under Mirkwood the Great
 (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You emerged victorious from Dol Guldur (36-48).
You emerged victorious from Dunland in war rage (22-37).
You emerged victorious from Isengard (3-33).
You emerged victorious from Isengard war-ready (21-40).
You cleared the passage through emptied Isengard (30-45).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through Fangorn aflame (27).
You cleared the passage through the Ent Moot (21).
You emerged victorious from the town of Edoras (8-27).
You cleared the passage through the Siege of Hornburg (22-40).
You emerged victorious from west Moria entrance (6-24).
You emerged victorious from west gates of Moria (33-36).
You emerged victorious from the mines of Moria (22-30).
You cleared the passage through Kheled-Zaram at the east Moria entrance
 (13-24).
You cleared the passage through the east gates of Moria (36).
You emerged victorious from Khazad-Dum (30-40).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You fought through to the other side of Parth Galen (20-40).
You emerged victorious from the Paths of the Dead (48-53).
You emerged victorious from Minas Tirith (0-48).
You cleared the passage through the Battle of Pelennor Fields (43).
You emerged victorious from Ithilien (20-21).
You cleared the passage through Minas Morgul (42-57).
You emerged victorious from Cirith Ungol (42-48).
You cleared the passage through Dead Marshes (41).
You emerged victorious from Morannon (40-53).
You emerged victorious from Udun (54-58).
You cleared the passage through Isenmouthe (55).
You emerged victorious from Orodruin (54-59).
You cleared the passage through Barad-dur (48-59).
You fought through to the other side of Numenor (35-48).
You fought through to the other side of bottom of the Temple of Elemental Evil
 (21-40).
You fought through to the other side of the Crystal Castle (30-45).
You cleared the passage through the Battle of Black-Gate (45).
You emerged victorious from the ruins of Angmar (30-51).
You cleared the passage through the siege of Osgiliath (40).
You emerged victorious from the Seat of Morgoth in Angband (0-60).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited Farmer Maggot's farm (2-6).
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You have visited Dunland.
You have visited the door to Moria.
You have visited Lothlorien.
You have visited southern slopes of Mount Mindolluin.
You have visited the Plains of Gorgoroth (48-54).
You have visited Army of the West.
You have visited the West.

  [Self-Knowledge]

You are temporarily stupider.  You are temporarily more naive.  You are
 temporarily uglier.  You are afflicted with black brain, wit loss and warts.  
 It must be treated by the appropriate remedy, or you can treat the symptoms to
 cure the disease.  

  [Game Statistics]

Total monsters killed: 25976
Total uniques killed: 105
Deepest unique killed: Morgoth, Lord of Darkness (normally at 60)
Total uniques left alive: 31
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 3 Great wyrm of Powers
 5 Tarrasques
 2 Great Power Serpents
 an Archlich
 3 Diamond golems
Top 5 monsters killed (by number, excluding uniques):
 607 Ogres
 470 Half-orcs
 383 Orc priests
 350 Orc mages
 334 Forest orcs

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : yes (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 22.10.2010 15:15
Last updated on 18.11.2010 10:32

Download this dump

712. on the Ladder (of 19090)
5. on the Unangband Ladder (of 189)
Best for this player (

Related screenshots:
Water.... soooo much water
Eco danger
Swimming forbidden
Looking out the window...
Un requirement : Potions of deafness!!!
The great elf king 1
The great elf king 2
The great elf king 3
Loot
Greeeeeeater vault
Caradrahas
Nimble your way through
Lothlorien
Don't fall
GGCV
Swimming Underwater
I'm the king of the castle
Lack of balance makes me feel as if i cheated.
Twinkle Twinkle
Swimming needed
I'll be back
Amazonian forest
Quiet, peaceful place
Tarzan
The (relatively) Relax tower
Why Nuremor sunk
Nuremor fallen vault
Numenor's temple
Numenor baths
Numenor's drinking water
Lava lake
Slidin' wall
Money money money
Angband mine
Burnin' mine

Comments

Jump to latest

On 22.10.2010 15:15 Adley wrote:
Question : what does do?

On 22.10.2010 16:50 Adley wrote:
The previous comment seems stupid. meant cross.
Also ... :) just remet my friend trapdoor.... are ancient god statues worth any money? cause i've just lost 5 through seeing that friend again.

On 22.10.2010 19:33 Adley wrote:
Stupid question : do unid staff have infinite charges? i've been summoning people for a while now...

On 23.10.2010 09:46 Adley wrote:
Ok, i have a new question (statues are worth smth btw) which is : should i go somewhere else than where i am now?

On 23.10.2010 18:30 Adley wrote:
Decided to abandon Redhorn after meeting dangerous cats...

On 23.10.2010 23:10 Adley wrote:
Cats are no more. 5 anyway. E> mushrooms of haste.

On 25.10.2010 08:58 Ashkir wrote:
Statues are worth a bit of money, but the only ones I bother lugging around to sell one at a time are the named Stone Trolls in the Trollshaws. I do this mainly because I take them out fairly early and they are worth about 1k gold apiece which at that stage of my games is nice cash.

Generally they are too heavy to bother dragging around and you will be making far more cash on ego's etc...... though I recently came across a jewel encrusted statue of a unique and wondered how much that would fetch.

A little warning on over encumbering yourself while out adventuring. Not only does it affect your speed but carry too much and you will soon become, fatigued/tired/exhausted which is no fun at all. Sloshing about in deep water has a similar effect so be mindful where you fight and what you carry.

Un i.d'd staves and wands still are limited in their charges and will run out as normal.

Ah yes, I have met those kitties many times. Met my end too I should add. No shame in running away. Revenge is sweeter the longer you wait.

On 25.10.2010 15:19 Bandobras wrote:
Nowhere Town? Oooh, that's a rare tourist attraction these days. Oh, but you are playing 0.6.3, which is an old version. Anyway, how did you get there?

On 25.10.2010 16:03 Adley wrote:
A bug jumped at me.
About statues : if i meet some, i finish exploring the level, then pick them up and go down. Then drop them, and repeat till i have enough stuff to go back to the surface.

jeweled statues may be worth 20k...

On 25.10.2010 16:06 Adley wrote:
Is the new version save file compatible?

On 25.10.2010 16:36 Ashkir wrote:
Yes, no problems between versions.

On 25.10.2010 20:13 Adley wrote:
Vanquished an elf King, so going to try the other.

On 26.10.2010 12:23 Bandobras wrote:
Good to hear that. You should have much less suspect insects leaping up at you in this version.

On 26.10.2010 12:54 Adley wrote:
Yeah. Weathertop started (and continued) horrible. One breeder meant screwed.

On 28.10.2010 21:01 Adley wrote:
Lesson learnt : no more Moria without Immunity to fire. AND moria's one way only...

On 29.10.2010 10:12 Bandobras wrote:
After killing enough insects one thinks he's ready for barlogs. :P

On 29.10.2010 12:09 Adley wrote:
Insects =termite mounds. Didn't know i HAD to face the Balrog if i went through Moria's doors.

On 9.11.2010 05:49 Adley wrote:
New Player, apparently having the same name updates here even thought he's supposed to be dead... bug?

On 9.11.2010 10:14 Bandobras wrote:
That's why people add numbers to their heros' names.

Quite a lot of conquered dungeons, for a new character. Ho-hum.

On 9.11.2010 12:59 Adley wrote:
@ Bandobras : You may not post the same character name with lower exp than precedent. You add the number at end of generation?

BTW, notice the abscence of Nowhere town in those. It would have been there if i had savescummed :p

On 9.11.2010 15:28 Adley wrote:
Which dungeon should i go to next? I've been in every non-map non-restrictive non-dangerous dungeon...

On 9.11.2010 16:47 Adley wrote:
Well, am in Elemental evil...

On 10.11.2010 10:03 Bandobras wrote:
Evil choice...

Yup, you may add the number in the dump, or just rename the character once and for all.

On 10.11.2010 17:20 Adley wrote:
No loss of monster memory when you change name permanently?

And now in lonely mountain. The deeper levels of elemental evil where plain scary, namly, after a troll pit (Which is HARD) i met a nice chaos vortex, a nice eye druj and a bunch of werewolves. But i'll be back!!

On 12.11.2010 14:39 Adley wrote:
I HATE quaking monsters. Caradhras's last monster is sooooooo anoying.
And confusing, too :p
Good note though : Scatha dropped fire immunity. Next step : Moria. Time to take revenge.

On 13.11.2010 12:45 Adley wrote:
Witch king fell to two orbs of holyness from my friends :O) Mouth is still gaping.

On 14.11.2010 13:51 Adley wrote:
Marshes are bloody impossible withour Rconf...

On 14.11.2010 16:27 Adley wrote:
And rconf is now installed, at the cost of rshards. And i had a wonderful laugh : The lesser hellion calls up a storm of chaos around it. The lesser hellion changes! You kill the giant field mouse.

On 15.11.2010 17:00 Adley wrote:
A multi-hued dragon scale mail (my first !), two artifact boots (from the same chest!!!!) on one level. And not that dangerous too...

On 16.11.2010 12:10 Bandobras wrote:
About name change and monster memory loss, IIRC it sould be OK at least if you rename the character after starting. Perhaps also OK if you start character with another name, but with the same save file (which is not deleted after death, just marked).

You seem to be utra powerful now. How do you do that?

On 16.11.2010 12:21 Adley wrote:
A) Explore every single dungeon, kill every guardian.
B) HE friends are just too overpowered in the armies fights. They killed the witch-king AND the mouth of Sauron and a bunch of other nasties with their holy mights orbs.
C) Switching : Glaive of pain against pretty much everything, Especially Undeads. Bloodspike against Liches and Crystal thingies. TP other versus high level golems...
D) Thinking : Making bonuses items (RoS) with runes is better in lower areas (or is it? It seems to...)
E) greater vaults.
F) Bree scum for potions.
G) learning : Potions of healing heal a fixed amount, potions of cure - wounds a % of damage. Drinking potions of resist - is good before a fight with a monster who breathes -
H) luck. Two artifacts in a chest, for example.

On 17.11.2010 17:55 Adley wrote:
Hunting Uniques. Mr black wasn't *that* though, but my equipment and preparation explains that.
Next : Dol guldur... i don't think i've killed the guy at the bottom...

On 18.11.2010 10:32 Adley wrote:
Won. Advice to all = have a bag of maps to fight Morgoth :(

On 18.11.2010 11:00 andrewdoull wrote:
Do we need to make 'the West' more obvious?

On 18.11.2010 13:21 Adley wrote:
*Bangs head against the wall* No, of course, it was stupid to me to want to know what the west was...
Yet... there's such a "Discover it all" atmosphere in Un, i didn't stop to think...

On 18.11.2010 23:54 Bandobras wrote:
Congratulations!

On 19.11.2010 02:48 HallucinationMushroom wrote:
Nice job! Nice charging bonus on Grond, by the way.

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