The Angband Ladder: Dron, Dwarf Priest by PowerDiver

  [Angband 3.1.1 dev Character Dump]

 Name   Dron                                     Self  RB  CB  EB   Best
 Sex    Male         Age             40   STR:  18/50  +2  -1  +8 18/140
 Race   Dwarf        Height          45   INT:  18/30  -3  -3  +0     15
 Class  Priest       Weight         137   WIS:  18/40  +2  +3  +2 18/110
 Title  Prophet      Social  Role model   DEX:     13  -2  -1 +10  18/20
 HP     -402/589     Maximize         Y   CON:  18/80  +2  +0  +4 18/140
 SP     178/178                           CHR:     18  -3  +2  +2  18/10


 Level               41   Armor   [40,+116]     Saving Throw         98%
 Cur Exp        2070682   Fight   (+27,+15)     Stealth        Excellent
 Max Exp        2070682   Melee   (+31,+20)     Fighting          Superb
 Adv Exp        2100000   Shoot   (+37,+10)     Shooting          Superb
 MaxDepth   3400' (L68)   Blows      4/turn     Disarming            56%
 Turns           953678   Shots      3/turn     Magic Device      Superb
 Gold             70873   Infra       50 ft     Perception       1 in 32
 Burden       199.0 lbs   Speed           6     Searching            23%

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


 Acid:...+..+...... Confu:......+......
 Elec:......+...+.. Sound:......+......
 Fire:....+.+...... Shard:.............
 Cold:......+...... Nexus:......+......
 Pois:....+........ Nethr:........+....
 Fear:....+........ Chaos:.............
 Lite:............. Disen:........+....
 Dark:............. S.Dig:.............
Blind:............+ Feath:.............

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:.........+.+. Tunn.:.............
HLife:........+.... Speed:+...+........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> You were wearing The Hard Leather Cap of Thranduil [2,+10] (+2) (l).
> You are wearing an Iron Crown of Might [0,+8] (+3) (j).
> You were holding The Short Bow of Amras (x2) (+12,+15) (+1 speed) (q).
> You are shooting with a Sling of Buckland (x2) (+10,+10) (+2) (b).
> Target Aborted.
> The Mithril Shot of Frost (2d4) (+11,+15) freezes the Jabberwock.
> The Jabberwock grunts with pain.
> You have 10 Mithril Shots of Frost (2d4) (+11,+15) (w).
> The Mithril Shot of Frost breaks.
> You have 9 Mithril Shots of Frost (2d4) (+11,+15) (w).
> The Jabberwock breathes chaos.
> You feel drugged!
> The Jabberwock breathes chaos.
> You feel more drugged!
> You die.

Killed by a Jabberwock.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+4,+5) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/round: 84 vs. creatures not resistant to acid, and 
     41.6 vs. others.
     
b) a Sling of Buckland (x2) (+10,+10) (+2)
     +2 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Acid [+14]
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 81 to 160 turns to recharge at your current speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 320 turns to recharge at your current speed.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 17 to 32 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+12] (+5 stealth)
     +5 stealth.
     
i) a Wicker Shield of Preservation [2,+16]
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
j) an Iron Crown of Might [0,+8] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
     
k) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     Takes 11 to 19 turns to recharge at your current speed.
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Free Action [3,+10]
     Prevents paralysis.
     


  [Character Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
b) 7 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
d) 7 Holy Books of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 4 Holy Books of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Potion of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
g) a Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
h) 4 Potions of Restore Mana
i) 8 Potions of Speed
j) 4 Scrolls of *Destruction* {!*}
k) 2 Staves of Speed (3 charges)
     
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
m) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 12 to 22 turns to recharge at your current speed.
     
o) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     
     Combat info:
     2 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/round: 62.8 vs. evil creatures, 76 vs. demons, 76
     vs. trolls, 76 vs. creatures not resistant to acid, 102.5 vs.
     dragons, and 49.5 vs. others.
     
p) The Trident of Ulmo (4d8) (+15,+19) (+4) {!!}
     +4 dexterity.
     Slays animals, dragons.
     Provides immunity to acid.
     Provides resistance to acid, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     When activated, it teleports a target monster away.
     Takes 80 turns to recharge at your current speed.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/round: 76.5 vs. animals, 96 vs. dragons, 96 vs.
     creatures not resistant to acid, and 57.1 vs. others.
     
q) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) 28 Arrows of Slay Undead (1d4) (+6,+8)
     Slays undead.
     
t) 11 Rounded Pebbles of Lightning (1d2) (+10,+10)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 268.3 vs. creatures not resistant to
     electricity, and 89.4 vs. others.
     25% chance of breaking upon contact.
     
u) 19 Rounded Pebbles of Slay Demon (1d2) (+10,+13)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 305.7 vs. demons, and 101.9 vs. others.
     25% chance of breaking upon contact.
     
v) 10 Iron Shots of Slay Dragon (1d4) (+8,+10)
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 280.8 vs. dragons, and 93.6 vs. others.
     25% chance of breaking upon contact.
     
w) 9 Mithril Shots of Frost (2d4) (+11,+15)
     Branded with frost.
     Cannot be harmed by acid, cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 374.4 vs. creatures not resistant to cold, 
     and 124.8 vs. others.
     25% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2009 09:36
Last updated on 1.6.2009 07:11

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8005. on the Ladder (of 18973)
3442. on the Angband Ladder (of 6502)
29. for this player (

Comments

Jump to latest

On 27.5.2009 09:44 PowerDiver wrote:
Another ironman priest to test learn-by-use. This time I hung around town until Maggot showed, and sold his drop for 2 ?PB3 to start the game.

I have Ulmo, Sting, and a HA(+3WIS). The HA raises my mana from 106 to 151. Which do I keep? Can I toss my ring of FA to pick up a Str ring? I'm guessing the unknown ring is Soulkeeping or rPoison, need to test it. Do I keep both Paurnimmen and gloves of power? I just found ?PB4 and need to make room to pick it up.

On 27.5.2009 15:52 Ferrat wrote:
You could drop Paurnimmen and pray for gloves of FA. :P
Do you need four stacks of ammunition?

On 27.5.2009 17:13 PowerDiver wrote:
Ego ammo is the most powerful offense in the game. It's not necessary, but I'd hate to throw it away.

On 28.5.2009 23:57 PowerDiver wrote:
ID-by-use is working nicely. The only current item I id'ed is the buckland sling for the attack plusses, since have been unable to find sling ammo and I wandered by a ?id on the ground.

The question now is whether to toss anything to pick up either boots of free action or a HA mace {wis+3}, and the answer is probably not.


On 28.5.2009 23:59 PowerDiver wrote:
Oops - just noticed the '?'s on the resistance screen for the accuracy ring. Still a few more details to work out.


On 30.5.2009 03:25 PowerDiver wrote:
I would need FA from my weapon, but the WIS bonus on the HA raises my save to 100%. It's time to face a "Reward is Worth It" vault.

On 31.5.2009 01:26 PowerDiver wrote:
Things are proceeding nicely. I collected ?*RCURSE for Calris, from the vault, only 2 dLevels later from a vampire lord at 2850', and it even worked. I've got Bard so I can wield the mace without needing aggravating combat gloves to avoid slow(-1) due to weight penalties. 23 artifacts so far, 43 dead uniques.


On 1.6.2009 07:14 PowerDiver wrote:
Moved when I should have kept shooting to avoid being double-moved. Not sure what I was thinking. I guess I was sloppy about getting it from a room to a corridor.


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