The Angband Ladder: Tharlyci, Dwarf Priest by zaimoni

  [Angband 3.0.9 Character Dump]

 Name   Tharlyci                                 Self  RB  CB  EB   Best
 Sex    Female            Age        36   STR! 18/100  +2  -1  +2 18/130
 Race   Dwarf             Height     49   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    113   WIS! 18/100  +2  +3  +6 18/210
 Title  Bishop            Status    100   DEX! 18/100  -2  -1  +5 18/120
 HP     -29/671           Maximize    Y   CON:  18/99  +2  +0  +6 18/179
 SP     284/315                           CHR! 18/100  -3  +2  +5 18/140

 Level           40       Armor    [27,+69]     Saving Throw      Heroic
 Cur Exp    1415701       Fight   (+12,+18)     Stealth             Fair
 Max Exp    1415701       Melee   (+20,+28)     Fighting          Superb
 Adv Exp    1750000       Shoot   (+29,+10)     Shooting          Superb
 MaxDepth    Lev 45       Blows      4/turn     Disarming      Excellent
 Turns      3596191       Shots      2/turn     Magic Device      Heroic
 Gold        404203       Infra       50 ft     Perception          Good
 Burden   244.9 lbs       Speed           4     Searching      Very Good

 You are the only child of a Dwarven King.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:............+
 Elec:......+.+.... Confu:....+....+...
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:......+......
 Pois:............. Nexus:......+......
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:+......+..... Speed:...........+.
Invis:....+........ Blows:.............
FrAct:....+........ Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Uruk shudders.
> The Uruk flees in terror!
> You have 10 charges remaining.
> The Uruk turns to fight!
> The Uruk dissolves! <7x>
> You have 9 charges remaining.
> The Uruk fires an arrow!
> The Uruk dies.
> The Uruk is hit hard.
> The Uruk flees in terror!
> The Uruk dies. <2x>
> You are no longer full.
> You have no room for a Potion of Enlightenment.
> The Ancient multi-hued dragon breathes gas.
> You die.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Light Crossbow of Extra Shots (x3) (+17,+10) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Ring of Damage (+11)
e) an Amulet of the Magi [+2] (+3)
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {?Acquirement, DL25}
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+10] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
i) a Large Leather Shield of Resistance [4,+10]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+10] (+3) {Ghoul, DL27}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+8] (+5)
   It increases your dexterity by 5.  
l) a Pair of Hard Leather Boots of Speed [3,+8] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@p2}
b) 2 Holy Books of Prayers [Chants and Blessings] {@p3}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4}
d) a Holy Book of Prayers [Ethereal Openings] {@p6}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p5}
   It cannot be harmed by the elements.  
f) 9 Potions of Speed
g) 16 Potions of Healing
h) 2 Potions of *Healing*
i) 7 Potions of Restore Mana
j) 12 Scrolls of Dispel Undead
k) a Rod of Teleport Other
l) 13 Rods of Fire Bolts {@z1}
m) 15 Rods of Frost Bolts {@z2}
n) 9 Wands of Stone to Mud (96 charges)
o) 2 Wands of Drain Life (15 charges)
p) 2 Staffs of Speed (15 charges)
q) a Staff of Dispel Evil (9 charges)
r) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
s) a Battle Axe of Slay Giant (2d8) (+9,+7)
   It slays giants.  
t) 99 Bolts (1d5) (+9,+9) {@f9}
u) 18 Bolts of Frost (1d5) (+5,+4)
   It is branded with frost.  It cannot be harmed by cold.  
v) 17 Seeker Bolts (4d5) (+9,+9)
w) 6 Mithril Bolts (3d5) (+9,+9)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 97 Holy Books of Prayers [Beginners Handbook] {@p1}
b) 47 Holy Books of Prayers [Words of Wisdom] {@p2}
c) 96 Holy Books of Prayers [Chants and Blessings] {@p3}
d) 11 Holy Books of Prayers [Exorcism and Dispelling] {@p4}
e) 13 Potions of Restore Life Levels
f) 9 Scrolls of *Identify*
g) 95 Scrolls of Enchant Armor
h) 15 Scrolls of Enchant Weapon To-Hit
i) 99 Scrolls of Enchant Weapon To-Dam
j) 99 Scrolls of Recharging
k) 13 Wands of Teleport Other (110 charges)
l) a Ring of Free Action {BM, 4th Trip}
   It grants you immunity to paralysis.  
m) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
n) an Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
o) Chain Mail (Dwarven) (-2) [14,+16] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
q) a Golden Crown of the Magi [0,+4] (+3)
   It increases your intelligence by 3.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather.  It cannot be harmed by the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) a Steel Helm of Seeing [6,+8] (+1 to searching)
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
u) a Pair of Hard Leather Boots of Stability [3,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
w) The Bastard Sword 'Calris' (5d4) (+2,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) 86 Bolts (1d5) (+9,+9) {@f9}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.10.2007 06:18
Last updated on 11.1.2008 23:57

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8440. on the Ladder (of 19090)
3619. on the Angband Ladder (of 6561)

Comments

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On 26.10.2007 06:18 zaimoni wrote:
Intentionally changing style, so new character. Snapshot is right before second trip.

Autorolled: 18 STR, 18/40 WIS, 16 CHA. Social status gave ~530 starting gold, so I did not need to liquidate the !Healing for money.

Unfortunately, she used up some arrows in the town before the first trip. 74 arrows at the end of clearing DL 1 was not enough to consider the bounce to DL3.



On 26.10.2007 11:13 zaimoni wrote:
In DL3/DL4 oscillation now.

On 28.10.2007 00:12 zaimoni wrote:
Slow descent with inadequate long bow started on trip 4.

On 28.10.2007 05:35 zaimoni wrote:
5th trip checklist wasn't run properly, causing a nearly fatal omission: no ?Phase Door. Brodda the Easterling should have killed her on DL9, and would have if Portal contrafactually had fizzled at the last possible moment (39 hp).

On 31.10.2007 09:52 zaimoni wrote:
[CL26/DL22] See orcs...step into room for an Orb of Draining-fest. It's Bolg son of Azog. With a Ranger as a non-orc escort.

Ranger summons Air Hounds. 18 of them. Not a good day; fortunately, we don't have monster mana in V. (That would have been instadeath from at least 18 Air Hound breaths; she's ambling at -4 speed from loot) Use the lone ?Teleport from the prior level's floor, return with a better tactical position.

On 9.11.2007 07:10 zaimoni wrote:
DL32/CL32: Finally, a Rod of Detection.

On 11.1.2008 23:57 zaimoni wrote:
Rested in the wrong spot.

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