The Angband Ladder: Viisas, Dwarf Priest by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Viisas                                   Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR! 18/100  +2  -1  +2 18/130
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    163   WIS! 18/100  +2  +3  +6 18/210
 Title  Prophet           Status      1   DEX! 18/100  -2  -1  +3 18/100
 HP     -2/558            Maximize    Y   CON! 18/100  +2  +0  +0 18/120
 SP     296/337           Preserve    Y   CHR! 18/100  -3  +2  +0  18/90

 Level           42       Armor     [26,+99]     Saving Throw  Legendary
 Cur Exp    2354347       Fight    (+21,+15)     Stealth       Excellent
 Max Exp    2553650       Melee    (+32,+26)     Fighting      Legendary
 Adv Exp    2520000       Shoot    (+38,+18)     Shooting      Legendary
 MaxDepth    Lev 51       Blows       4/turn     Disarming        Superb
 Gold       2340208       Shots       1/turn     Magic Device     Heroic
 Burden   152.1 lbs                              Perception         Fair
 Speed          +12       Infra        90 ft     Searching          Good

 You are one of two children of a Dwarven Prison Guard.  You are the
 black sheep of the family.  You have dark brown eyes, straight black
 hair, a two foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+..+
 Elec:........+.... Confu:.........+...
 Fire:........+.... Sound:.............
 Cold:+.......+.... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:....+........ Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:........+.... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.........+...
PLite:+............ Infra:+............
Regen:+............ Tunn.:.............
Telep:.......+..... Speed:..+...+......
Invis:.........+... Blows:.............
FrAct:....+........ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Dracolich bites you.
> You feel your life draining away!
> You hit the Dracolich. <3x>
> You miss the Dracolich.
> The Dracolich misses you.
> The Dracolich claws you.
> The Dracolich bites you.
> You feel your life draining away!
> You hit the Dracolich.
> It was a great hit!
> You hit the Dracolich. <2x>
> You miss the Dracolich.
> The Dracolich breathes frost.
> The Carrion crawler dies.
> You die.


  [Character Equipment]

a) The Lucerne Hammer 'Turmil' (2d5) (+11,+11) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+17,+18) (+1)
   It increases your shooting power by 1.  
c) an Azurite Ring of Speed (+9)
   It increases your speed by 9.  
d) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
e) a Mother-of-Pearl Amulet of Weaponmastery (+3,+2) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+11] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+5,+4) [2,+9] (+1)
   It increases your strength by 1.  
l) a Pair of Hard Leather Boots of Stealth [3,+10] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
j) 4 Violet Speckled Potions of Speed
k) 12 Crimson Potions of Berserk Strength
l) 2 Oak Staffs of Speed (4 charges)
m) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
n) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
o) 18 Arrows of Acid (1d4) (+7,+13)
   It is branded with acid.  It cannot be harmed by acid.  
p) 8 Arrows of Venom (1d4) (+8,+13)
   It is branded with poison.  
q) 21 Arrows of Acid (1d4) (+7,+10)
   It is branded with acid.  It cannot be harmed by acid.  
r) 17 Mithril Arrows (3d4) (+8,+6)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 40 Blue Speckled Potions of Healing
b) a Gold Speckled Potion of Life
c) 19 Dark Blue Potions of Restore Mana
d) 11 Scrolls titled "pogre temrea" of *Identify*
e) a Mahogany Staff of Power (2 charges)
f) an Ashen Staff of Holiness (4 charges)
g) a Runed Staff of *Destruction* (3 charges)
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
k) a Large Leather Shield of Elvenkind [4,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
n) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
o) a Set of Cesti of Agility [5,+12] (+2)
   It increases your dexterity by 2.  
p) The Broken Sword 'Narsil' (3d2) (+9,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for frost ball (48) every 5+d5 turns.  It cannot be harmed by
   the elements.  
r) a Small Sword (Blessed) (1d6) (+4,+3) (+3)
   It increases your wisdom by 3.  It is blessed by the gods and makes you
   fall like a feather.  
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Long Sword 'Elvagil' (2d5) (+3,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.1.2006 20:11
Last updated on 27.1.2006 15:42

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7845. on the Ladder (of 19090)
3397. on the Angband Ladder (of 6561)
16. for this player (

Comments

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On 21.1.2006 20:11 paffa_89@hotmail.com wrote:
Things looking good to begin statgain.

On 25.1.2006 20:53 paffa_89@hotmail.com wrote:
Made some kit changes

On 26.1.2006 11:55 donalde@pp.inet.fi wrote:
You have too low CON. So consider wearing Theoden. You should have 0% fail rate on heal with Theoden. And when you have more hp, you can stay meleeing longer. But you can do more damage with OoD or bow, so use them instead of melee. One stack of arrows (1d4)(+9,+9) should do the trick. (you have enchant weapon prayer, use it with macro to enchant ammo)

On 27.1.2006 15:42 paffa_89@hotmail.com wrote:
Didn't remember Dracolisks breathe so hard..

On 27.1.2006 16:31 donalde@pp.inet.fi wrote:
If you had had worn Theoden, you'd still live.. :)

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