[Angband 3.1.1 dev Character Dump] Name Dron Self RB CB EB Best Sex Male Age 40 STR: 18/50 +2 -1 +8 18/140 Race Dwarf Height 45 INT: 18/30 -3 -3 +0 15 Class Priest Weight 137 WIS: 18/40 +2 +3 +2 18/110 Title Prophet Social Role model DEX: 13 -2 -1 +10 18/20 HP -402/589 Maximize Y CON: 18/80 +2 +0 +4 18/140 SP 178/178 CHR: 18 -3 +2 +2 18/10 Level 41 Armor [40,+116] Saving Throw 98% Cur Exp 2070682 Fight (+27,+15) Stealth Excellent Max Exp 2070682 Melee (+31,+20) Fighting Superb Adv Exp 2100000 Shoot (+37,+10) Shooting Superb MaxDepth 3400' (L68) Blows 4/turn Disarming 56% Turns 953678 Shots 3/turn Magic Device Superb Gold 70873 Infra 50 ft Perception 1 in 32 Burden 199.0 lbs Speed 6 Searching 23% You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:...+..+...... Confu:......+...... Elec:......+...+.. Sound:......+...... Fire:....+.+...... Shard:............. Cold:......+...... Nexus:......+...... Pois:....+........ Nethr:........+.... Fear:....+........ Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:............+ Feath:............. PLite:..........+.. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:.........+.+. Tunn.:............. HLife:........+.... Speed:+...+........ ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Last Messages] > You were wearing The Hard Leather Cap of Thranduil [2,+10] (+2) (l). > You are wearing an Iron Crown of Might [0,+8] (+3) (j). > You were holding The Short Bow of Amras (x2) (+12,+15) (+1 speed) (q). > You are shooting with a Sling of Buckland (x2) (+10,+10) (+2) (b). > Target Aborted. > The Mithril Shot of Frost (2d4) (+11,+15) freezes the Jabberwock. > The Jabberwock grunts with pain. > You have 10 Mithril Shots of Frost (2d4) (+11,+15) (w). > The Mithril Shot of Frost breaks. > You have 9 Mithril Shots of Frost (2d4) (+11,+15) (w). > The Jabberwock breathes chaos. > You feel drugged! > The Jabberwock breathes chaos. > You feel more drugged! > You die. Killed by a Jabberwock. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+4,+5) (+5) +5 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 84 vs. creatures not resistant to acid, and 41.6 vs. others. b) a Sling of Buckland (x2) (+10,+10) (+2) +2 dexterity, shooting speed, shooting power. Cannot be harmed by acid, fire. c) a Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Acid [+14] Branded with acid. Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. Takes 81 to 160 turns to recharge at your current speed. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. Takes 320 turns to recharge at your current speed. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 17 to 32 turns to recharge at your current speed. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Stealth [6,+12] (+5 stealth) +5 stealth. i) a Wicker Shield of Preservation [2,+16] Provides resistance to nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. j) an Iron Crown of Might [0,+8] (+3) +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. Takes 11 to 19 turns to recharge at your current speed. Radius 1 light. l) a Pair of Iron Shod Boots of Free Action [3,+10] Prevents paralysis. [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2} b) 7 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3} c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4} d) 7 Holy Books of Prayers [Ethereal Openings] {@G5 @b5 @p5} Cannot be harmed by acid, electricity, fire, cold. e) 4 Holy Books of Prayers [Godly Insights] {@G6 @b6 @p6} Cannot be harmed by acid, electricity, fire, cold. f) a Potion of *Healing* {!*} It can be thrown at creatures with damaging effect. g) a Potion of Life {!*} It can be thrown at creatures with damaging effect. h) 4 Potions of Restore Mana i) 8 Potions of Speed j) 4 Scrolls of *Destruction* {!*} k) 2 Staves of Speed (3 charges) l) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. m) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. n) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. Takes 12 to 22 turns to recharge at your current speed. o) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 2 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 62.8 vs. evil creatures, 76 vs. demons, 76 vs. trolls, 76 vs. creatures not resistant to acid, 102.5 vs. dragons, and 49.5 vs. others. p) The Trident of Ulmo (4d8) (+15,+19) (+4) {!!} +4 dexterity. Slays animals, dragons. Provides immunity to acid. Provides resistance to acid, nether. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants the ability to see invisible things. When activated, it teleports a target monster away. Takes 80 turns to recharge at your current speed. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 76.5 vs. animals, 96 vs. dragons, 96 vs. creatures not resistant to acid, and 57.1 vs. others. q) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. s) 28 Arrows of Slay Undead (1d4) (+6,+8) Slays undead. t) 11 Rounded Pebbles of Lightning (1d2) (+10,+10) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 140 feet away. Average damage/round: 268.3 vs. creatures not resistant to electricity, and 89.4 vs. others. 25% chance of breaking upon contact. u) 19 Rounded Pebbles of Slay Demon (1d2) (+10,+13) Slays demons. Combat info: Hits targets up to 140 feet away. Average damage/round: 305.7 vs. demons, and 101.9 vs. others. 25% chance of breaking upon contact. v) 10 Iron Shots of Slay Dragon (1d4) (+8,+10) Slays dragons. Combat info: Hits targets up to 140 feet away. Average damage/round: 280.8 vs. dragons, and 93.6 vs. others. 25% chance of breaking upon contact. w) 9 Mithril Shots of Frost (2d4) (+11,+15) Branded with frost. Cannot be harmed by acid, cold. Combat info: Hits targets up to 140 feet away. Average damage/round: 374.4 vs. creatures not resistant to cold, and 124.8 vs. others. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)