[Angband 3.1.0 beta Character Dump] Sex Male Age 26 STR: 18/25 +4 +5 +3 18/145 Race Half-Troll Height 105 INT: 10 -4 -2 +2 6 Class Warrior Weight 267 WIS: 10 -2 -2 +1 7 Title Commando Social Unknown DEX: 16 -4 +2 +3 17 HP 612/612 Maximize Y CON: 18/63 +3 +2 +3 18/143 SP 0/0 CHR: 15 -6 -1 +0 8 Level 32 Armor [24,+82] Saving Throw 42% Cur Exp 183476 Fight (+11,+21) Stealth Fair Max Exp 183476 Melee (+14,+30) Fighting Legendary Adv Exp 240000 Shoot (+21,+19) Shooting Heroic MaxDepth 2150' (L43) Blows 2/turn Disarming 49% Turns 336006 Shots 1/turn Magic Device Good Gold 81865 Infra 30 ft Perception 1 in 43 Burden 158.4 lbs Speed 3 Searching 13% Your mother was a Cave-Troll Warrior. You have blue-bloodshot eyes, oily sea-weed green hair, and green scabby skin. Acid:......+.++... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+++.. Nexus:.........+... Pois:............. Nethr:............. Fear:............+ Chaos:............. Lite:......+.+.... Disen:............. Dark:........++... S.Dig:..........+.. Blind:............. Feath:...........+. PLite:............. Aggrv:.........+... Regen:............+ Stea.:......++..... Telep:+............ Sear.:............. Invis:............. Infra:............+ FrAct:.......+..... Tunn.:............. HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Battle Axe of *Slay Evil* (2d8) (+3,+9) (+1) {@w0} +1 wisdom. Blessed by the gods. Grants telepathy. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 48 against evil creatures, and 39 against normal creatures. b) a Light Crossbow of Extra Might (x3) (+10,+19) (+1) +1 shooting power. c) a Tortoise Shell Ring of Damage (+0,+11) d) a Granite Ring of Speed (+3) +3 speed. e) (nothing) f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Soft Leather Armour of Elvenkind [4,+13] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+8] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. k) The Set of Gauntlets 'Paurnimmen' [3,+14] {!!} Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) a Pair of Steel Shod Boots of Slow Descent [6,+6] Feather Falling. [Character Inventory] a) 4 Rations of Food b) 11 Green Potions of Cure Critical Wounds c) 2 Blue Potions of Restore Life Levels d) 14 Scrolls titled "stum redo co" of Phase Door e) 21 Scrolls titled "prasma dis" of Identify f) 5 Scrolls titled "divitto" of Word of Recall g) 3 Scrolls titled "sualibeo" of Recharging h) a Scroll titled "gresens" of *Destruction* i) 3 Tin Rods of Treasure Location j) a Lead Rod of Door/Stair Location {!!} k) a Gold Rod of Trap Location l) a Tungsten Rod of Fire Bolts m) 2 Tin Wands of Acid Bolts n) 2 Tungsten Wands of Teleport Other (17 charges) o) 2 Rosewood Staffs of Teleportation (13 charges) p) an Adamantite Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. q) a Metal Cap of Seeing [3,-1] (+4 searching) +4 searching. Provides resistance to blindness. Grants the ability to see invisible things. r) The Dagger 'Narthanc' (2d4) (+7,+8) {@w0} Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44 against fire-vulnerable creatures, and 34 against normal creatures. s) a Battle Axe of Acid (2d8) (+14,+3) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 51 against acid-vulnerable creatures, and 33 against normal creatures. t) 79 Bolts (1d5) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 88 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 2 Coagulated Crimson Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Grey Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Tiger Eye Ring of Acid [+6] {uncursed} Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. d) an Elven Cloak of Stealth [6,+5] (+4 stealth) +4 stealth. e) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) +3 intelligence. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 51 against animals, 56 against fire-vulnerable creatures, and 46 against normal creatures. f) 16 Arrows of Slay Evil (1d4) (+7,+8) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)