The Angband Ladder: Chas, British Naturalist by buzzkill

  [Steamband 0.4.1 Character Dump]

 Name   Chas                                     Self  abcdefghijkl@   Best
 Sex    Male           Age            16  Mus:    140  .............   150
 Race   British        Height         71  AGI:    184  ....1........   194
 Class  Naturalist     Weight        159  Vig:    229  .............   237
 Title  Naturalist     Status         28  SCH:    242  .............   242
 WP     -2/21          MaxDepth  Lev  35  EGO:    313  .............   313
 SP     73/85          Preserve        Y  CHR:    207  .............   207

 Level           18       Armor     [14,+55]     Saving Throw           Poor
 Cur Exp       7278       Blows       1/turn     Stealth          First-rate
 Max Exp       7278       Shots       5/turn     Fighting               Poor
 Adv Exp       7800       Infra         0 ft     Shooting               Fair
                                                 Disarming              Poor
          Stat     Skill     Equip.    Total     Magic Device      Tolerable
 Melee   (-1,+0)   (+0,+0)   (-1,+0)   (-2,+0)   Perception       First-rate
 Shoot   (-1,+0)   (+0,+0)   (+2,+5)   (+1,+5)   Searching      Legendary[1]

     You are the first child of a Laborer. You are a credit to
     the family. You have blue eyes, wavy brown hair, and an
     average complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.............    No Magic:.............
     Vorpal:.............    Free Act:..........+..   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:............+   Aggravate:.............
  Resistances:
  Fire :47% ............+.  Acid :1%  ............+.
  Erth :44% ......+.....+.  Poisn:1%  ............+.
  Air  :2%  ............+.
  Water:2%  ............+.
  Elec :1%  ............+.
  Ice  :1%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[ [ ]]              |}=="~[ [ ]]              |}=="~[ [ ]]

  [Last Messages]

> You have 11 Whizzing Aethercid Mechanisms of Phase Door {90% off} (g).
> It makes a high pitched shriek.
> You feel a sudden stirring nearby!
> The Nine of Spades bashes you!
> Low hitpoint warning!
> The Nine of Spades is suddenly very hot!
> The Nine of Spades misses you.
> The Nine of Spades bashes you!
> * low hitpoint warning! 15/176 *
> *** LOW WOUNDPOINT WARNING! 5/21 ***
> The Nine of Spades is suddenly very hot!
> You failed to use the tool properly.
> The Nine of Spades misses you.
> The Nine of Spades bashes you!
> You die.


  [Skills]

   Disarming Traps  5
           Stealth 11
         Searching  4
              Luck  4
   Neophyte Combat  5
   Standard Combat  2
      Martial Arts  1
 Neophyte Firearms 10
        Swift Shot  1
          Throwing 15
  Advance Throwing  6
    Hafted Weapons  1
     Blunt Weapons  1
             Flora  1
             Fauna  1
         Elemental 15
    Earth's Hearth 18
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices 12
        Earth Lore 20
     Earth Mastery  3
 Elemental Defense  1


  [Steamware & Mutations]

 You can fling a bolt of earth. 
 Your body is enveloped in flames.


  [Character Equipment]

a) a Dirk (1d7|2) (+0,+0)
b) a .32 Revolver (x2) (+3,+5)
c) a Rhodonite Ring of Perception <+6>
d) a Copper Ring of Resist Bewilderment
e) an Ivory Amulet of Agility <+1>
f) a Wooden Torch [2] <Fuel: 6671> {75% off}
g) an All Wool Spring Overcoat of Inviolability to Earth (-1) [5,+8]
i) a Set of Petticoats [5,+12]
k) a Set of Leather Gloves of Free Action [2,+7]
l) a Pair of Ankle Boots [2,+4]
n) a Hollow-point pistol bullet (4d11|0) (+0,+0) (+58/290) {40% off}


  [Character Inventory]

a) a "Addington's Phos Ferrone Iron" Tonic of Detect Invisible
b) a "Psychine" Tonic of Neutralize Poison
c) 6 "Ferro China Milano" Tonics of Cure Serious Wounds {90% off}
d) a "Primley's Iron & Wahoo" Tonic of Cure Critical Wounds {10% off}
e) 2 "Highland's Bitters and Scotch" Tonics of Light Refresh Spirit
f) The Book [The Woman in White]
g) 11 Whizzing Aethercid Mechanisms of Phase Door {90% off}
h) 12 Cast Iron Photopan Mechanisms of Object Analysis {25% off}
i) a Mithril-Plated Anemograph Mechanism of Remove Curse {75% off}
j) a Rusty Ray Gun of Earth (12 charges)
k) a Nickel Ray Gun of Soporific Ray (29 charges)
l) a Balanced Tool of Photon Generation (0 charges)
m) a Thick Tool of Etheric Travel (7 charges)
n) a Pair of Hose [1,+4]
o) a Throwing Knife (1d3|0) (+3,+3) {@v2}
p) 4 Throwing Knives (1d3|0) (+0,+0) {@v1}
q) a Dagger (1d4|0) (+4,+2)
r) a Hammer (2d3|1) (+11,+5)
s) 32 Hollow-point pistol bullets (4d11|0) (+0,+0) (+58/290) {40% off}


  [Home Inventory]

4 "Psychine" Tonics of Neutralize Poison
8 "Bitter Apple" Tonics of Cure Light Wounds
35 Whizzing Aethercid Mechanisms of Phase Door {40% off}
3 Ringing Heliometer Mechanisms of Etheric Travel
a Silver Quadraphone Mechanism of Returning {40% off}
a Slim Tool of Structural Analysis (13 charges) {40% off}
a Large Tool of Egress Detection (10 charges)
a Set of Leather Gloves of Slaying (+7,+4) [2,+6]
9 Throwing Knives (1d3|0) (+0,+0) {@v1}
53 Rifle bullets of Hurt Undead (4d11|0) (+4,+1)
12 Pistol bullets (2d11|0) (+6,+5) (+44/220)
26 Pistol bullets (2d11|0) (+3,+3) (+40/200)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.5.2009 20:15
Last updated on 14.5.2009 03:14

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7. on the Competition No.68 Ladder (of 14)

Comments

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On 9.5.2009 20:31 buzzkill wrote:
Another attempt. I found some Throwing Knives, and although thier range is limited, they seem to be as effective as bullets (every hit is 'superb'), and very durable.

On 9.5.2009 22:30 buzzkill wrote:
The Throwing Knives are even better than I first thought. They appear to be indestructible and though only a 1d3 weapon they are still accurate and effective up here at DL46. My firearm is currently the backup to my knives. Plus, I really like the image of Chas sneaking around whipping daggers at things.

On 10.5.2009 01:45 valis@oook.cz wrote:
throwing knives and ray guns are some of the most powerful objects in the game.

On 10.5.2009 06:05 buzzkill wrote:
I've got LUCK! (I read the help. I still don't know if it's woth it, but I'm going to invest in it anyhow). I just finished walking back to the town from DL45. Never again will I use my only recall to leave town, hoping to find another in the dungeon. The knives are still kicking butt. Picked up the semi-useful (melee isn't my thing) whip from PT Barnum. I didn't want to fight him, but he insisted. Got my mutation by standing next to a terminal for a few turns. Is the mutation fairly common or something rare that happened? I've had characters mutate before, but only temporarily. This mutation seems to be sticking. Lightening Bolt is still the bread-and-butter spell, but blizzard is cool too. If only it didn't cost so much.

On 10.5.2009 17:41 buzzkill wrote:
I bought that Officer's Uniform at the clothing store for about 700 GP just before leaving town. Not only because it looks cool, but also for the AC boost. The first thing I find upon recall is a Traveling Bag with a Wool Overcoat [5,+8] of shard resistance (and two pairs of gloves of free action and a pair of gloves of slaying). Up to this point armour has been nearly impossible to find. Doh.

On 12.5.2009 16:53 buzzkill wrote:
DL 42. Challenging at times. Wearing my fancy new petticoat. No resist blindness is becoming a real problem, especially given that it was the cause of most of my previous characters deaths.

On 12.5.2009 23:20 buzzkill wrote:
DL38. The Throwing Knives are still doing most of the work, but the risk of losing them is grows greater with more powerful enemies becoming more abundant. I must carefully choose my fights and hope to find some better equipment. Just put some cash into Alpha Eyes research, I hope that's something useful.

On 14.5.2009 03:25 buzzkill wrote:
DEAD. Killed by a misguided attack, an unfortunate phase and a failed teleport. All while simply wandering about waiting for recall to kick in. My staff of Light had gone dim, so I was heading to the surface to fetch another. I should have just stayed put, but I had good stealth, and there the was a Howler Monkey nearby, and I was sure I could kill him in a single blow. I almost did. He survived and howled, and although I was only 40' feet from the stairs, the Nine's of Spades beat me to them at the last instant (I was so close). There were a lot of them. Fighting would be futile. I knew the teleport was iffy, so I phased first hoping to buy a turn or two. No such luck. I landed adjacent to three Nines who nearly killed me immediately. The rest is history.

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