The Angband Ladder: Sangreal, Half-Elf Sorceror by <polymorph8@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Sangreal               Age                 28       STR!     28       
 Sex   : Male                   Height              75       INT!     40       
 Race  : Half-Elf LostSoul      Weight             162       WIS!     31       
 Class : Sorceror               Social Class        68       DEX!     35       
 Body  : Player                                              CON!     36       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          -5 Level             50    Hit Points     1828/  1828 
 + To Melee Damage      -12 Experience  11753115    Spell Points   3427/  3427 
 + To Ranged Hit         15 Max Exp     11753115    Sanity          580/   580 
 + To Ranged Damage      20 Exp to Adv.    *****                               
   AC                21+141 Gold        10697332    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-48    
 Stealth     : Legendary[20]Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Yo uother was of the Nandor.  You are one of several               
          children of a Guildsman.  You are a credit to the family.            
          You have blue eyes, straight brown hair, and an average              
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Halls of Waiting: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 13 (650')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 60 (3000')
        Near Harad: Level 25 (1250')
        Utumno: Level 127 (6350')

 Your body was a Player.
 You have defeated 2987 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed five princess quests.
 You have completed five lost sword quests.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can run for your life after hitting something.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..2.....3.......            
        Add Int   : ..2.......33....            
        Add Wis   : ..2.............            
        Add Dex   : ..2........3....            
        Add Con   : ..29............            
        Add Chr   : ..2....53..3..4.            
        Mul Mana  : ++..+.....+.....            
        Mul SPower: +...+...........            
        Add Stea. : ..29.......3....            
        Add Sear. : .....4.5...3....            
        Add Infra : .......5........            
        Add Speed : ..29.......3....            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+......+......            
        Sust Dex  : ........++......            
        Sust Con  : .........+......            
        Sust Chr  : ..++..++.+......            
        Invisible : ................            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++....++++..+.            
        Hold Life : ..+.............            
        Imm Acid  : ......*.........            
        Imm Elec  : ......+*.++.....            
        Imm Fire  : ......*..+......            
        Imm Cold  : ..*+...+........            
        Res Pois  : ...+......+.....            
        Res Fear  : .........+......            
        Res Light : ......++.+.+....            
        Res Dark  : .......+.+++....            
        Res Blind : ..+.............            
        Res Conf  : .........+....+.            
        Res Sound : ................            
        Res Shard : ...+..+.........            
        Res Neth  : ...+.....+......            
        Res Nexus : .........+......            
        Res Chaos : .........+......            
        Res Disen : .+.......+......            
        Levitate  : ..........++....            
        Lite      : .......+........            
        See Invis : ..+....+.+.....+            
        Regen     : ...+....+.......            
        Xtra Might: .+..............            
        Activate  : ..+..+.+..+...+.            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Blessed   : ..............+.            
        Cursed    : .+..............            
        Fly       : .......+........            
        Orc.ESP   : ........+.......            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    09.295 [0.900]
          . Stealth                              15.800 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         23.300 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  42.650 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Summon Monsters on level 1.


  [Character Equipment]

a) a Mage Staff of Sorcery [Thunderstorm] (1d4) (+1,+9)(100%)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it lying in a vault on level 97 of Halls of Waiting.
d) a Magical Long Bow of Extra Might (x7) (+21,+20)(80%) {cursed}
    It increases your mana capacity by 80%.  It provides resistance to 
    disenchantment.  It fires missiles with extra might.  It is cursed.  
    You found it lying in a vault on level 98 of Halls of Waiting.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
f) The Ring of Dollori (+9)
    It increases your constitution, stealth and speed by 9.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to cold, poison, shards and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
k) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 98 of Halls
    of Waiting.
n) The Double Ring Mail of Nathar (-2 to accuracy) [15,+15]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to electricity, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
o) The Cloak 'Menelcol' [1,+25] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
s) The Golden Crown of Uinael [0,+19]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, fire, light, dark, nether, nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 126 of Utumno.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.


  [Character Inventory]

a) 4 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
b) a Tome of the Impenetrable Earth
c) 5 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 95 of Halls of Waiting.
d) 3 Fireproof Tomes of Knowledge
e) 6 Fireproof Tomes of the Time
f) 4 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) a Spellbook of Recharge
h) The Pendulum of Immortality
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 694 of Nether Realm.
i) The Medallion of Good Will
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 695 of Nether Realm.
j) 7 Potions of Cure Critical Insanity
k) 14 Potions of Healing
    
l) 20 Potions of *Healing*
m) 21 Potions of Life
    
n) 22 Potions of Restore Mana
    
o) a Potion of Restore Strength
p) 2 Scrolls of Genocide
q) a Scroll of Mass Genocide
r) a Golden Rod of Home Summoning (125/125)
s) a Staff of Genocide[1|13] (0 charges)
t) a Staff of Genocide[1|12] (3 charges)
u) The Ring 'Fuin' (+15 to speed) {cursed}
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
v) The Long Sword of Tulkas (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Wizardry(40%) (+2)
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  
    You found it lying in a vault on level 98 of Halls of Waiting.
b) The Ring called 'ShNxChaos' (+13)
    It increases your speed by 13.  It makes you completely fearless.  It
    provides resistance to shards, nexus and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
c) The Ring of Faldolle (+10)
    It increases your charisma and speed by 10.  It provides resistance to 
    fire, poison, nexus and chaos.  It allows you to fly.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
e) a Lucky Amulet of Reflection (+5)
    It increases your luck by 5.  It reflects bolts and arrows.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
f) The Amulet of Ingwe (+3)
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Waiting.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
i) The Anchor of Space-Time
j) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 97 of Halls
    of Waiting.
k) The Balance Dragon Scale Mail 'Loknare' (-8 to accuracy) [50,+35]
    It can be activated for breathe elements (300), berserk rage, bless,
    and resistance every 400 turns if it is being worn. It provides
    resistance to confusion, sound, shards, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
m) The Mithril Plate Mail of Lachaleb (-3 to accuracy) [35,+11]
    It provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 97 of Halls of Waiting.
n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
o) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
q) The Spider Web 'Ilweth' [1,+16]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to confusion, nether and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
r) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Draugrog on level 97 of Halls of Waiting.
s) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Waiting.
x) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.


  [Home Inventory - Gondolin ]

a) 31 Potions of Cure Insanity
    
b) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest Shaman on level 98 of
    Halls of Waiting.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Precognition
b) The Cloak of Valinor [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
c) a Small Mithril Shield of Reflection [5,+27]
d) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
e) The Pair of Metal Shod Boots 'Queth' [6,+27]
    It sustains your wisdom, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, light, shards and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
h) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 98 of Halls of Waiting.



Posted on 24.3.2009 00:00

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On 24.3.2009 00:00 polymorph8@gmail.com wrote:
Tiki & Melkor TOAST (first time). Time to bury this game and put it to bed (I think... ;) LostSoul Sorcerer grinds out the Halls of Mandos munckined way out. Then I entered the Void and forgot insanity cure and a mage staff. Ugh. Scummed a while and then said F it. Wasn't even scratched. Veni Vidi Vici.

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