The Angband Ladder: Hampton, Dwarf Priest by Hampton
[Angband 3.0.6 Character Dump] Name Hampton Self RB CB EB Best Sex Male Age 38 STR! 18/100 +2 -1 +14 18/250 Race Dwarf Height 47 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 148 WIS! 18/100 +2 +3 +6 18/210 Title ***WINNER*** Status 85 DEX! 18/100 -2 -1 +10 18/170 HP 979/979 Maximize Y CON! 18/100 +2 +0 +10 18/220 SP 389/389 Preserve N CHR! 18/100 -3 +2 +7 18/160 Level 50 Armor [50,+130] Saving Throw Legendary Cur Exp 25144401 Fight (+58,+44) Stealth Good Max Exp 25144401 Melee (+80,+69) Fighting Legendary Adv Exp ******** Shoot (+68,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 13326405 Shots 1/turn Magic Device Heroic Burden 341.6 lbs Perception Good Speed +32 Infra 80 ft Searching Very Good You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:...+.....+..+ Elec:......++..... Confu:.........+... Fire:.+*...++.+... Sound:........++... Cold:+..*..++.+... Shard:............. Pois:....+..+..... Nexus:....+........ Fear:+.+.....+.... Nethr:..+.......... Lite:+....+...+... Chaos:........++... Dark:.....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:....+........ Feath:...+......... Sear.:....+........ PLite:+........+... Infra:....+........ Regen:+.++.....+... Tunn.:............. Telep:...+......... Speed:+++++....+.+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:...+.+....... Might:............. [Last Messages] > You see a Heavy Crossbow (x4). > On the ground: a Heavy Crossbow (x4) (+7,+6). > You see 18 Mithril Shots (2d4). > You see a Wand of Haste Monster. <2x> > You see 2 Staffs of Speed (0 charges). > You see a Staff of the Magi (0 charges). <2x> > You have a Staff of the Magi (0 charges) (s). > You see 2 Staffs of Speed (0 charges). > You have 2 Staffs of Speed (0 charges) (t). > Inscribing 10 Potions of Cure Critical Wounds {88, 10% off}. > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (v). > You have 12 Scrolls of *Identify* (q). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (w). > You have 11 Scrolls of *Identify* (q). > Character dump successful. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {L50 3650' GWyrmThun} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L50 3200' Acq Scroll!} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {L50 3850' White Dragon Pit} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {L50 4100' Osyluth} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {L50 3500' Dracolich} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {L50 3500'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] {L50 3300' Saruman} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {L49 2950' Some demon} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {L46 2800' Adunaphel} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {L50 3800' Nightwalker} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+9) {L50 4100' Maeglin} It increases your speed by 9. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {!d!v@p1@b1@G1} b) 4 Holy Books of Prayers [Words of Wisdom] {!d!v@p2@b2@G2, 40% off} c) 4 Holy Books of Prayers [Chants and Blessings] {!d!v@p3@b3@G3} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {!d!v@p4@b4} e) a Holy Book of Prayers [Ethereal Openings] {!d!v@p5@b5@G5 L34 1850' Lesser } It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!v@p6@b6@G6 L38 1900' Orc} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d!v@p7@b7@G7 L42 2550'} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!v@p8@b8@G8 L50 3300' Floor} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!d!v@p9@b9@G9 L49 2950' LBalrog} It cannot be harmed by the elements. j) 24 Potions of Speed k) 10 Potions of Cure Critical Wounds {90, 10% off} l) 30 Potions of Healing {!*} m) 4 Potions of *Healing* {!*} n) 4 Potions of Life {!*} o) 14 Potions of Restore Mana p) 10 Scrolls of Teleportation {!*} q) 11 Scrolls of *Identify* r) 11 Scrolls of *Destruction* {!*} s) a Staff of the Magi (0 charges) t) 2 Staffs of Speed (0 charges) u) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) a Ring of Speed (+13) It increases your speed by 13. b) The Ring of Barahir (+1) {L49 2950' Some demon} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) an Amulet of ESP (+5) It increases your searching by 5. It grants you the power of telepathy. It cannot be harmed by the elements. g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {L50 3050' ?} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) an Amulet of Weaponmastery (+3,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) The Palantir of Westernesse (+2) {L50 4650' ?} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {L30 1550' Lugdus} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) {L42 2550' LVault} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Cloak 'Holcolleth' [1,+10] (+2) {L27 950'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] {L50 4200' Floor} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. s) The Iron Helm of Dor-Lomin [5,+20] (+4) {L50 4100' Ancient Bronze Dragon} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. t) a Pair of Hard Leather Boots of Stability [3,+10] It provides resistance to nexus. It makes you fall like a feather. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {L50 3300' Saruman} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {L50 3300' GVault} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Trident of Ulmo (4d8) (+15,+19) (+4) {L33 1700' Ice Troll} It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.11.2008 22:24
1295. on the Ladder (of 19090)
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