The Angband Ladder: Celebris, High-Elf Ranger by Xiphos

  [Angband 3.0.9b Character Dump]

 Name   Celebris                                 Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  +2  +4 18/170
 Race   High-Elf          Height     82   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    237   WIS! 18/100  -1  +0  +2 18/110
 Title  Ranger Lord       Status    100   DEX! 18/100  +3  +1 +12 18/260
 HP     757/757           Maximize    Y   CON! 18/100  +1  +1  +3 18/150
 SP     381/381                           CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor   [38,+122]     Saving Throw      Heroic
 Cur Exp   10899687       Fight   (+44,+30)     Stealth           Superb
 Max Exp   10899687       Melee   (+56,+39)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+56,+15)     Shooting       Legendary
 MaxDepth    Lev 80       Blows      5/turn     Disarming         Superb
 Turns      5790351       Shots      3/turn     Magic Device   Legendary
 Gold       3255731       Infra       40 ft     Perception     Excellent
 Burden   189.6 lbs       Speed          22     Searching      Excellent

 You are one of several children of a Noldorin King.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++++.. Blind:.............
 Elec:.+....+.+.... Confu:......+....+.
 Fire:.+..+.+.++... Sound:......+......
 Cold:.+....+.+.... Shard:.........+...
 Pois:....+........ Nexus:......+......
 Fear:....+..+..... Nethr:........+..+.
 Lite:.....+......+ Chaos:...........+.
 Dark:+....+....... Disen:.........+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.........+...
PLite:+............ Infra:.............
Regen:.+........... Tunn.:.............
Telep:+............ Speed:..+++........
Invis:+....+.+....+ Blows:.............
FrAct:+......+..++. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) a Lead-Filled Mace of Gondolin (3d4) (+12,+9) {@w1}
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Quartz Ring of Speed (+10)
   It increases your speed by 10.  
d) a Quartz Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) a Small Leather Shield of Elvenkind [2,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 24 Metallic Red Potions of Speed
j) 13 Cyan Potions of Cure Critical Wounds
k) an Indigo Potion of Healing
l) 17 Light Blue Potions of Restore Mana
m) 7 Scrolls titled "ae quo co nigo" of Teleportation
n) 9 Titanium Rods of Teleport Other {@z1}
o) The Main Gauche of Azaghal (2d5) (+12,+14) {@w1}
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  
p) 10 Arrows of Flame (1d4) (+9,+9) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  
q) 40 Arrows of Frost (1d4) (+9,+9) {@f2}
   It is branded with frost.  It cannot be harmed by cold.  
r) 99 Arrows of Frost (1d4) (+9,+9) {@f2}
   It is branded with frost.  It cannot be harmed by cold.  
s) 4 Mithril Arrows of Slay Undead (3d4) (+14,+17) {@f3}
   It slays undead.  It cannot be harmed by acid or fire.  
t) 14 Mithril Arrows of Frost (3d4) (+9,+9) {@f4}
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  


  [Home Inventory]

a) 6 Purple Potions of *Healing*
b) 4 Gold Potions of Life
c) 6 Scrolls titled "ho que ma" of *Identify*
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) an Ivory Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
i) a Bronze Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
j) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
k) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
l) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
v) 31 Arrows of Slay Evil (1d4) (+10,+16) {Special Delivery for Morgoth}
   It slays all evil creatures.  
w) 21 Arrows of Slay Evil (1d4) (+12,+12) {Pointy End Towards Morgoth}
   It slays all evil creatures.  
x) 23 Seeker Arrows of Slay Evil (4d4) (+6,+7) {Apply liberally to Morgoth}
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.11.2008 09:13
Last updated on 13.12.2008 03:15

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3751. on the Ladder (of 19092)
1091. on the Angband Ladder (of 6562)
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On 6.11.2008 09:13 Xiphos wrote:
Playing cautiously, doing stat gain. Recently found mace of Gondolin for ESP to replace Thranduil, plus got rConf from Thengel. Still looking for rPois equipment....

On 13.11.2008 09:26 Xiphos wrote:
Still lacking rPois, avoiding drolems and other heavy poison breathers. Handy swap weapon that provides immFire. Finding ESP very handy, so if I find a better weapon, is it worth swapping helmets to keep ESP at the cost of rConf?

On 13.12.2008 03:15 Xiphos wrote:
First character at cLev50! Now to scrounge up some more healing pots...

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