[Theme 1.2.0 Character Sheet] Name : Evangeline Age 191 STR! 18/160 Sex : Female Height 311 INT! 18/150 Race : Green Dragon Weight 76 WIS! 18/*** Class : Monk Social Class 33 DEX: 18/151 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/90 + To Melee Hit 39 Level 41 Hit Points -170/ 1286 + To Melee Damage 34 Experience 4040251 Spell Points 251/ 279 + To Ranged Hit 39 Max Exp 4040251 Sanity 763/ 763 + To Ranged Damage 0 Exp to Adv. 4350000 Piety 20913 AC 4+118 Gold 1046174 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Bad Blows/Round: 7 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 252-1918 Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet Tactic: confident Explor: running (Character Background) You were born in Angband, awakened by an evil Sorcerer. Since then you have destroyed uncounted multitudes of enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 65 (3250') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') a Lost Temple: Level 11 (550') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 6932 enemies. You saved Bree from a dreadful Nazgul. You saved 28 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by an Ancient multi-hued dragon on level 50 of Moria. You can emit bright light. You can throw poisoned darts. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of demons. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. efghijkmnosxz{@ Add Str : ........2...... Add Int : .......3..2.... Add Wis : .......32.2...+ Add Dex : ......7........ Add Con : ........2.....+ Add Chr : .......3....... Mul Mana : ..............+ Add Sear. : ..4............ Add Infra : ..4............ Add Speed : .....77........ Sust Str : ..+.....+...... Sust Int : ............... Sust Wis : ........+...... Sust Dex : ............... Sust Con : ........+.....+ Sust Chr : ..+............ Invisible : +......+....... Mul life : ........+...... Sens Fire : ............... Reflect : ............... Free Act : ..+...........+ Hold Life : ..+............ Res Acid : ............... Res Elec : ............... Res Fire : ...+....+...... Res Cold : ........+...... Res Pois : ......+.+.....+ Res Fear : ..+...+........ Res Light : .++............ Res Dark : .+............. Res Blind : .......+..+.... Res Conf : ...+........... Res Sound : ........+...... Res Shard : ....+.......... Res Neth : ..+............ Res Nexus : ..+.......+.... Res Chaos : ...+........... Res Disen : ............... Activate : ......+........ Fly : ..............+ Orc.ESP : ..........+.... Troll.ESP : ..........+.... Demon.ESP : ...+........... Evil.ESP : ..........+.... Skills (points left: 19) - Combat 24.300 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 49.100 [1.300] . Boulder-throwing 01.000 [0.300] - Sneakiness 07.030 [0.900] . Stealth -09.000 [0.900] . Disarming 02.000 [0.900] . Dodging 46.900 [0.700] - Magic 11.628 [0.600] . Magic-Device 18.500 [1.000] . Air 34.000 [0.600] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Nature 01.300 [0.400] - Spirituality 09.510 [0.900] . Prayer 14.500 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Character Equipment] e) a Ring of Invisibility {invis} f) a Magical Ring of Light and Darkness Resistance [Sense Monsters] g) The Ring called 'Weierstrass' (+4 to searching) It increases your searching and infravision by 4. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) a Demonic Ring of Chaos Resistance It provides resistance to fire, confusion and chaos. It allows you to sense the presence of demons. You bought it from the Black Market. i) a Radiant Ring of Shard Resistance j) a Dazzling Ring of Speed (+7) k) a Rohirric Amulet of the Serpents [+3] (+7 to speed) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and speed by 7. It makes you completely fearless. It provides resistance to poison. You found it in the remains of a Bronze drake on level 29 of Mirkwood. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 47 of Barad-Dur. o) (nothing) s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Barad-Dur. x) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof Tome of Knowledge {!k!d!v} It cannot be harmed by fire. b) a Fireproof Holy Tome of Eru Iluvatar {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 27 of The Withered Heath. c) The Tome of Evangeline {!k!d!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Mirror of Alternate Dimensions {A@6 satisfy/100} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dreadlord on level 56 of Barad-Dur. e) The Fire of Orthanc {geno/500} It can be activated for genocide every 500 turns. You found it in the remains of a Silver naga on level 47 of Barad-Dur. f) Radagast's Compendium of Strange Behaviour {teleport/100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 27 of The Withered Heath. g) a Potion of Speed h) 8 Potions of Healing {!*} i) a Moonstone Rod of Illumination (75/75) {@z4} j) a Silver Rod of Recall (100/100) {!*} k) a Mithril Rod of Disarming (160/160) l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Barad-Dur. m) a Dwarven Double Ring Mail (-2) [15,+9] (+1) n) a Venomous Broad Sword (2d5) (+10,+10) o) a Shocking Long Sword of Slay Demon (2d5) (+4,+7) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Curing c) a Ring of Slow Digestion It slows your metabolism. You bought it from the Magic shop. d) 2 Rings of Protection [+9] You bought it from the Magic shop. e) a Ring of Flames [+10] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. You bought it from the Black Market. f) a Ring of Slaying (+10,+9) You bought it from the Black Market. g) a Ring of Lightning [+15] h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. i) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) a Robe of Permanence [2,+6] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) a Tome of the Blowing Wind It cannot be harmed by electricity. b) a Tome of the Tree c) The Deck of Wild Magic {telelevel/50} It can be activated for teleport level every 50 turns. You found it in the remains of a Grave wight on level 57 of Barad-Dur. d) Curunir's Alteration Manual {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 31 of Mirkwood. e) a Sprig of Athelas f) 2 Potions of *Healing* {!*} g) 12 Scrolls of *Identify* h) a Golden Rod of Nothing (125/125) i) The Wand of Digging of Thrain (16 charges) j) a Ring of Flames [+17] k) a Blessed Ring of Ice [+19] (+1) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your wisdom by 1. It provides resistance to life draining and cold. It allows you to see invisible monsters. It has been blessed by the gods. You bought it from the Black Market. l) a Dazzling Ring of Strength (+4) m) a Draconic Ring of Intelligence (+4,+3) [+6] (+2) It increases your intelligence by 2. It sustains your intelligence. It allows you to sense the presence of dragons. You bought it from the Black Market. n) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. You bought it from the Black Market. o) a Ring of Speed (+6) p) a Radiant Ring of Nexus Resistance q) a Ring of Sound Resistance r) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 33 of Thorin's trail. s) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 33 of Thorin's trail. t) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. v) an Elven Hard Studded Leather of the Maiar (-1 to accuracy) [7,+24] (+1 to stea It grants you the power of berserk if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Barad-Dur. w) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Key of Thorin [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your dexterity, stealth and searching by 4. It makes you invisible. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [The Museum Inventory - Caras Galadhon ] a) The Hatchet of Vardain (1d5) (-7,-4) {cursed} It can be wielded two-handed. It does extra damage from fire. It poisons your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. b) Azog, King of the Uruk-Hai's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) Maedhros the Tall's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 41 of Barad-Dur. d) Muzgash, the Snaga's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Muzgash, the Snaga on level 50 of Barad-Dur.