The Angband Ladder: Patience, Dunadan Priest by <dan@angband.ladder>

  [Angband 3.0.9b Character Dump]

 Name   Patience                                 Self  RB  CB  EB   Best
 Sex    Male              Age        51   STR! 18/100  +1  -1 +10 18/200
 Race   Dunadan           Height     82   Int! 18/100  +2  -3  +8 18/170  18/85
 Class  Priest            Weight    215   WIS! 18/100  +2  +3 +10 18/250
 Title  ***WINNER***      Status      1   Dex! 18/100  +2  -1  +8 18/190 18/100
 HP     962/962           Maximize    Y   CON! 18/100  +3  +0  +8 18/210
 SP     393/393                           CHR! 18/100  +2  +2  +6 18/200

 Level           50       Armor   [55,+131]     Saving Throw   Legendary
 Cur Exp   13986433       Fight   (+63,+39)     Stealth        Excellent
 Max Exp   14995090       Melee   (+77,+52)     Fighting          Superb
 Adv Exp   ********       Shoot   (+73,+15)     Shooting          Superb
 MaxDepth   Lev 100       Blows      4/turn     Disarming         Superb
 Turns     10416282       Shots      1/turn     Magic Device      Heroic
 Gold       3762952       Infra       20 ft     Perception     Excellent
 Burden   400.7 lbs       Speed          26     Searching      Excellent

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have blue-gray eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.....++..+...
 Elec:......+...... Confu:......+......
 Fire:.+*.+.+...... Sound:......+.++...
 Cold:......+..+... Shard:......+..+...
 Pois:....+.+...... Nexus:......+......
 Fear:+.+.+...+..+. Nethr:..+...+......
 Lite:......+..+... Chaos:.....++.+....
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:+.+..+...+... Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Two-Handed Sword (Holy Avenger) (4d6) (+14,+13) [+2] (+3) {@w0@w1}
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+15) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) a Bronze Ring of Speed (+13) {Floor L91}
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Lesser Titan L64}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15] {!! !* !* Floor L15}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Anc Gold Dragon L49}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@p2@b2!k!v!d}
b) a Holy Book of Prayers [Chants and Blessings] {@p3@b3!k!v!d}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4!k!v!d}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5!k!v!d}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6@b6!k!v!d}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@p7@b7!k!v!d}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8@b8!k!v!d}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p9@b9!k!v!d Floor L27}
   It cannot be harmed by the elements.  
i) 57 Gold Speckled Potions of Speed
j) 68 Gloopy Green Potions of Healing
k) 16 Viscous Pink Potions of *Healing*
l) 12 Green Potions of Life
m) 67 Dark Red Potions of Restore Mana
n) 8 Scrolls titled "prae abdo sa" of Banishment
o) 2 Scrolls titled "beo teaserva" of Mass Banishment
p) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
q) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ActBanishment}
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
s) The Cloak 'Colluin' [1,+15] {ActResistance}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
v) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 4 Aspen Staffs of Speed (0 charges)
b) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) a Robe of Permanence [2,+31]
   It provides resistance to acid, lightning, fire, cold, nether, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Black Wraith L39}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2) {White Wraith L39}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
n) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {SmVault L61}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Glaive of Pain (9d6) (+10,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+10) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
u) The Morning Star 'Bloodspike' (2d6) (+10,+22) (+4) {Glaurung L74}
   It increases your strength by 4.  It slays animals, orcs, and trolls.
   It is branded with poison.  It provides resistance to nexus.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Flail 'Totila' (3d6) (+12,+12) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  
w) The Two-Handed Flail 'Thunderfist' (4d6) (+11,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot
   be harmed by the elements.  
x) The Dwarven Pick of Erebor (3d4) (+10,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded
   with acid.  It provides resistance to light, dark, and chaos.  It
   sustains your strength.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.7.2008 06:24

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2689. on the Ladder (of 18973)
611. on the Angband Ladder (of 6502)
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On 23.7.2008 06:24 dan@angband.ladder wrote:
My first winner and first priest beyond CLvl 38.... obviously I had some nice breaks with the early finds of PDSM and Wrath of God.

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