The Angband Ladder: Siama, Dunadan Priest by <siama_inform@tut.by>
[Angband 3.0.6 Character Dump] Name Siama Self RB CB EB Best Sex Male Age 55 STR! 18/100 +1 -1 +9 18/190 Race Dunadan Height 84 INT: 18/21 +2 -3 +5 18/61 Class Priest Weight 213 WIS! 18/100 +2 +3 +7 18/220 Title ***WINNER*** Status 84 DEX! 18/100 +2 -1 +7 18/180 HP 725/725 Maximize Y CON! 18/100 +3 +0 +3 18/160 SP 383/383 Preserve Y CHR! 18/100 +2 +2 +9 18/230 Level 50 Armor [54,+145] Saving Throw Legendary Cur Exp 10068873 Fight (+51,+42) Stealth Excellent Max Exp 10068873 Melee (+72,+66) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 1181041 Shots 1/turn Magic Device Heroic Burden 127.5 lbs Perception Good Speed +52 Infra 0 ft Searching Fair You are one of several children of a Titled Noble. You are a credit to the family. You have brown eyes, straight red hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.........+... Elec:...*..+.+.... Confu:.........+... Fire:.+..+.+.+.... Sound:............. Cold:+.....+.+.... Shard:............. Pois:...++........ Nexus:...........+. Fear:+...+........ Nethr:............. Lite:+....+....... Chaos:............. Dark:.....++...... Disen:...+..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:.......+..... Feath:...+......... Sear.:.........+... PLite:+............ Infra:............. Regen:+..+......... Tunn.:............. Telep:............. Speed:+++++......+. Invis:+..+.+...+... Blows:............. FrAct:+..+......+.. Shots:............. HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Marble Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+27] (+2 to stealth) It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Exorcism and Dispelling] d) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) 3 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) 3 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. i) 2 Yellow Speckled Potions of Boldness [Home Inventory] a) a Brown Speckled Potion of Infravision b) 2 Purple Speckled Potions of Restore Mana c) a Green Potion of Restore Wisdom d) a Blue Potion of Restore Dexterity e) a Scroll titled "iptri beksta" of *Identify* f) 2 Scrolls titled "ip ganapp" of *Remove Curse* g) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It cannot be harmed by the elements. It might have hidden powers. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.11.2009 03:30
4003. on the Ladder (of 19090)
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