The Angband Ladder: Siama, Dunadan Priest by <siama_inform@tut.by>

  [Angband 3.0.6 Character Dump]

 Name   Siama                                    Self  RB  CB  EB   Best
 Sex    Male              Age        55   STR! 18/100  +1  -1  +9 18/190
 Race   Dunadan           Height     84   INT:  18/21  +2  -3  +5  18/61
 Class  Priest            Weight    213   WIS! 18/100  +2  +3  +7 18/220
 Title  ***WINNER***      Status     84   DEX! 18/100  +2  -1  +7 18/180
 HP     725/725           Maximize    Y   CON! 18/100  +3  +0  +3 18/160
 SP     383/383           Preserve    Y   CHR! 18/100  +2  +2  +9 18/230

 Level           50       Armor    [54,+145]     Saving Throw  Legendary
 Cur Exp   10068873       Fight    (+51,+42)     Stealth       Excellent
 Max Exp   10068873       Melee    (+72,+66)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       1181041       Shots       1/turn     Magic Device     Heroic
 Burden   127.5 lbs                              Perception         Good
 Speed          +52       Infra         0 ft     Searching          Fair

 You are one of several children of a Titled Noble.  You are a credit
 to the family.  You have brown eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.........+...
 Elec:...*..+.+.... Confu:.........+...
 Fire:.+..+.+.+.... Sound:.............
 Cold:+.....+.+.... Shard:.............
 Pois:...++........ Nexus:...........+.
 Fear:+...+........ Nethr:.............
 Lite:+....+....... Chaos:.............
 Dark:.....++...... Disen:...+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:...+......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:+..+......... Tunn.:.............
Telep:............. Speed:+++++......+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Marble Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+27] (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) 3 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 2 Yellow Speckled Potions of Boldness


  [Home Inventory]

a) a Brown Speckled Potion of Infravision
b) 2 Purple Speckled Potions of Restore Mana
c) a Green Potion of Restore Wisdom
d) a Blue Potion of Restore Dexterity
e) a Scroll titled "iptri beksta" of *Identify*
f) 2 Scrolls titled "ip ganapp" of *Remove Curse*
g) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.11.2009 03:30

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4003. on the Ladder (of 19090)
1238. on the Angband Ladder (of 6561)

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