[Angband 3.0.9b Character Dump] Name Patience Self RB CB EB Best Sex Male Age 51 STR! 18/100 +1 -1 +10 18/200 Race Dunadan Height 82 Int! 18/100 +2 -3 +8 18/170 18/85 Class Priest Weight 215 WIS! 18/100 +2 +3 +10 18/250 Title ***WINNER*** Status 1 Dex! 18/100 +2 -1 +8 18/190 18/100 HP 962/962 Maximize Y CON! 18/100 +3 +0 +8 18/210 SP 393/393 CHR! 18/100 +2 +2 +6 18/200 Level 50 Armor [55,+131] Saving Throw Legendary Cur Exp 13986433 Fight (+63,+39) Stealth Excellent Max Exp 14995090 Melee (+77,+52) Fighting Superb Adv Exp ******** Shoot (+73,+15) Shooting Superb MaxDepth Lev 100 Blows 4/turn Disarming Superb Turns 10416282 Shots 1/turn Magic Device Heroic Gold 3762952 Infra 20 ft Perception Excellent Burden 400.7 lbs Speed 26 Searching Excellent You are one of several children of a Serf. You are the black sheep of the family. You have blue-gray eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.....++..+... Elec:......+...... Confu:......+...... Fire:.+*.+.+...... Sound:......+.++... Cold:......+..+... Shard:......+..+... Pois:....+.+...... Nexus:......+...... Fear:+.+.+...+..+. Nethr:..+...+...... Lite:......+..+... Chaos:.....++.+.... Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:..+.......... Tunn.:............. Telep:.....+....... Speed:.++++..+.+.+. Invis:+.+..+...+... Blows:............. FrAct:..+.....+++.. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Two-Handed Sword (Holy Avenger) (4d6) (+14,+13) [+2] (+3) {@w0@w1} It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. b) The Light Crossbow 'Cubragol' (x3) (+10,+15) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Bronze Ring of Speed (+13) {Floor L91} It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Lesser Titan L64} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] {!! !* !* Floor L15} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Anc Gold Dragon L49} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {@p2@b2!k!v!d} b) a Holy Book of Prayers [Chants and Blessings] {@p3@b3!k!v!d} c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4!k!v!d} d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5!k!v!d} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6@b6!k!v!d} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {@p7@b7!k!v!d} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@p8@b8!k!v!d} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@p9@b9!k!v!d Floor L27} It cannot be harmed by the elements. i) 57 Gold Speckled Potions of Speed j) 68 Gloopy Green Potions of Healing k) 16 Viscous Pink Potions of *Healing* l) 12 Green Potions of Life m) 67 Dark Red Potions of Restore Mana n) 8 Scrolls titled "prae abdo sa" of Banishment o) 2 Scrolls titled "beo teaserva" of Mass Banishment p) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. q) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ActBanishment} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. s) The Cloak 'Colluin' [1,+15] {ActResistance} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 4 Aspen Staffs of Speed (0 charges) b) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) a Robe of Permanence [2,+31] It provides resistance to acid, lightning, fire, cold, nether, and life draining. It sustains all your stats. It cannot be harmed by the elements. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Black Wraith L39} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) The Large Leather Shield of the Haradrim [4,+15] (+2) {White Wraith L39} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {SmVault L61} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Glaive of Pain (9d6) (+10,+30) It provides resistance to fear. It cannot be harmed by the elements. t) The Lucerne Hammer 'Turmil' (2d5) (+10,+10) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. u) The Morning Star 'Bloodspike' (2d6) (+10,+22) (+4) {Glaurung L74} It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Flail 'Totila' (3d6) (+12,+12) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. w) The Two-Handed Flail 'Thunderfist' (4d6) (+11,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. x) The Dwarven Pick of Erebor (3d4) (+10,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)