The Angband Ladder: Angrach, Dunadan Priest by <wacko_chipmunk@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Angrach                                  Self  RB  CB  EB   Best
 Sex    Male              Age        63   STR! 18/100  +1  -1 +14 18/240
 Race   Dunadan           Height     78   INT! 18/100  +2  -3  +8 18/170
 Class  Priest            Weight    196   WIS! 18/100  +2  +3 +12 18/270
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  -1  +8 18/190
 HP     932/932           Maximize    Y   CON! 18/100  +3  +0  +7 18/200
 SP     375/375           Preserve    N   CHR! 18/100  +2  +2 +15 18/290

 Level           50       Armor    [61,+129]     Saving Throw  Legendary
 Cur Exp   26255608       Fight    (+51,+46)     Stealth            Good
 Max Exp   26255608       Melee    (+66,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth   5050 ft       Blows       6/turn     Disarming        Superb
 Gold       4489901       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   342.2 lbs       Infra         0 ft     Searching          Good

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have blue-gray eyes, wavy brown hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...*..+.+.... Blind:...+.....+...
 Elec:...*....+.... Confu:......+......
 Fire:.+.*......... Sound:.........+...
 Cold:...*..+..+... Shard:.......+.+...
 Pois:...+......... Nexus:......+......
 Fear:+..+..+...... Nethr:...+..+......
 Lite:.....+...+... Chaos:......+......
 Dark:.....++.++... Disen:...+....+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:........++... Infra:.............
Regen:...+......... Tunn.:.............
Telep:...+......... Speed:.++++....+.+.
Invis:...+.+...+... Blows:+............
FrAct:.........+... Shots:.............
HLife:.....++...... Might:.............


  [Character Equipment]

a) a Two-Handed Flail of Fury (3d6) (+15,+22) (+2) {demon pit 5000!*!*@w0}
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {floor 3050ft !*!*!*}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Engagement Ring of Speed (+14) {Bile Wyrm 4950!*!*!*}
   It increases your speed by 14.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {vault 4950!*!*!*, cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!*}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
f) The Arkenstone of Thrain {!*}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {vault 5000!*!*!*}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+29] {Ice Wyrm 5000!*!*!*}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {vault 4950!*!*!*}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!*}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+4,+4) [2,+9] (+5) {!*}
   It increases your strength by 5.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+9) {1050ft !*!*!*}
   It increases your speed by 9.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {25% off}
b) 2 Holy Books of Prayers [Words of Wisdom] {10% off}
c) 2 Holy Books of Prayers [Chants and Blessings] {25% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {10% off}
e) 2 Holy Books of Prayers [Ethereal Openings] {!d!v!k!s}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights] {!d!v!k!s}
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing] {!d!v!k!s}
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions] {!d!v!k!s}
   It cannot be harmed by the elements.  
i) 2 Holy Books of Prayers [Wrath of God] {!d!v!k!s}
   It cannot be harmed by the elements.  
j) 15 Hazy Potions of Speed {!*}
k) 8 Copper Speckled Potions of Healing {!*}
l) 2 White Potions of Restore Mana
m) 10 Scrolls titled "manmung ursee" of Teleportation
n) 13 Scrolls titled "sne monsun" of *Destruction* {!*, 10% off}
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {!*!*!*, cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {morgoth!*!*!*}
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {!*!*!*}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {!d!v!s@w0}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) 9 Blue Potions of *Healing*
b) 9 Dark Green Potions of Life
c) 19 White Potions of Restore Mana {!*}
d) 13 Scrolls titled "sne monsun" of *Destruction*
e) 12 Scrolls titled "umdoe wun" of Banishment
f) 4 Scrolls titled "botit rog" of Mass Banishment
g) 3 Elm Staffs of the Magi (3 charges)
h) 2 Spruce Staffs of Banishment (6 charges)
i) an Adamant Amulet of the Magi [+7] (+4) {!*}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
j) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) Balance Dragon Scale Mail (-2) [30,+10] {vault 3100 !*!*!*}
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colannon' [1,+15] (+3) {!*}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Cloak 'Colluin' [1,+14] {!*}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
p) a Cloak of Aman [1,+13] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to sound.  It
   cannot be harmed by the elements.  
q) The Small Metal Shield of Thorin [3,+25] (+4) {ice wyrm 5000!*!*!*}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
r) The Large Leather Shield of Celegorm [4,+19] {!*}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
s) an Iron Crown of Might [0,+17] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Hard Leather Cap of Thranduil [2,+10] (+2) {2950ft floor !*!*!*}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1950 floor!*!*!*@w0}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {floor 5000!*!*!*}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.6.2004 00:40
Last updated on 5.5.2005 04:45

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Comments

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On 29.6.2004 00:40 wacko_chipmunk@hotmail.com wrote:
After some variants, I am trying good ole Vanilla again. This character looks pretty promising so far, especially with those speed boots I found. I have a decent number of resists right now, but I am hanging around 1000 ft to get a lvl or two and hopefully get some better equipment.

On 29.6.2004 00:43 wacko_chipmunk@hotmail.com wrote:
Oh yeah, I am playing with preserve off because I think that is the way the game is suppose to be played. Anyhow so far I have found the Phial, found and sold Dethanc, and lost the Beaked Axe of Hurin(not _that_ big of a deal because it has drain mana and it isn't blessed).

On 29.6.2004 04:31 wacko_chipmunk@hotmail.com wrote:
I was on a level with a special feeling looking around when I encountered breeeding fireflies. Due to their blinding attack I had to leave the level because I couldnt deal with them. Upon leaving I saw that I had lost Holcolleth....could have been a nice cloak ohwell. However on a later trip to the dungeon I found Holhenneth. This baby should be pretty useful until I find Thranduil (if I dont lose it). With +2 wis, res blind and res conf , Holhenneth really helps me out.

On 1.7.2004 00:06 wacko_chipmunk@hotmail.com wrote:
I have been looking for Thranduil on 1000ft, but I think I have spent enought time there. I will go down to 1500ft or 2000ft in hopes of finding it, and better arts, there. Found a few more arts. Haven't lost anymore arts yet either.

On 1.7.2004 01:12 wacko_chipmunk@hotmail.com wrote:
Hehe I just found it funny that at clvl 31 I have more SP than HP -- 249 SP and 228 HP. Its strange having more SP than HP in Vanilla.

On 1.7.2004 17:17 wacko_chipmunk@hotmail.com wrote:
Still going strong. Have yet to find Thranduil, but so far hounds have not been too much problem. I also wish I could find a Godly Insights, as I have found 2 or 3 Mordenkainens' (which is the mage book of about equivalent rarity). I did find Bard though, which allowed me to swap up my rings. Also, after finding some WIS pots I now can get 0% fail on some prayers, including dispel evil! w00t!

On 2.7.2004 02:39 wacko_chipmunk@hotmail.com wrote:
Um...wow....yeah... clvl 36, 1950ft and I just pick up Ringil off the floor. Kinda a crazy lucky find I guess. With this priest I have been using prayers mostly, but I think its worth it to lose my 0% fail for now and wielding Ringil instead of Turmil ^_^

On 2.7.2004 03:40 wacko_chipmunk@hotmail.com wrote:
Just found a ring of speed +8 in a lesser vault putting me at permanent +33 speed. Not too bad for never having gone below 2000ft....of course it is kinda getting pathetic, I am already lvl 37, and a dunadan at that ( I would prolly be lvl 40s if I wasn't a dundadan). It is about time for me to go under 2000ft =), however I am looking for more resistances first so the RNG doesnt use my corpse mop the dungeon floor. I think ill go under 2k once I get res sound. I could really use the shield of Thorin right now.

On 4.7.2004 04:58 wacko_chipmunk@hotmail.com wrote:
Well, FINALLY got thranduil..only a little later than I hoped, 2950ft (so maybe a lot later than I had hoped). I decided it was better for finding loot if I just dive instead of scummed shallower depths. I think I finally have to stop diving now until I get all or some of res chaos/nether/ disenchant. I have had troubles with my eq getting disechanted, but luckily Ringil has been resisting it. It is always those stupid deathmolds that I do not notice ^_^

On 8.7.2004 17:12 wacko_chipmunk@hotmail.com wrote:
Gameplay has been slowing down a bit, but my character hasnt (found Cubragol!). Been hanging around 3000ft looking for sources of nether,chaos, and disenchantment resistances. I am almost considering just going deeper without em... I can tport monsters away, but I still dont know if it is a good idea.

On 23.4.2005 23:01 wacko_chipmunk@hotmail.com wrote:
This guy was lying around on my computer. I though I would start playing him again.

On 23.4.2005 23:04 wacko_chipmunk@hotmail.com wrote:
Covering res chaos, disenchantment, and nether with a balance dsm and Narya. Only res I lack right now is nexus.

On 24.4.2005 06:02 wacko_chipmunk@hotmail.com wrote:
Made it to clvl 50

On 30.4.2005 02:59 wacko_chipmunk@hotmail.com wrote:
I found the One Ring.

On 5.5.2005 04:45 wacko_chipmunk@hotmail.com wrote:
Finally killed Morgoth. The fight wasn't too hard. I had more supplies in my house, but I found Morgoth in a nice place and just decided to take him. It only took 3 restore mana potions. I used a two handed flail of fury +2 in the final battle because I think it did more damage than ringil, since the +10 speed off ringil wasn't too important for me anymore.

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