The Angband Ladder: Morgaine II, Dunadan Priest by <hilkereiter@web.de>

  [Angband 3.0.5 Character Dump]

 Name   Morgaine II                              Self  RB  CB  EB   Best
 Sex    Female            Age        62   STR! 18/100  +1  -1  +7 18/170
 Race   Dunadan           Height     90   INT! 18/100  +2  -3  +1 18/100
 Class  Priest            Weight    160   WIS! 18/100  +2  +3  +7 18/220
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  -1  +9 18/200
 HP     906/906           Maximize    Y   CON! 18/100  +3  +0  +6 18/190
 SP     208/385           Preserve    Y   CHR! 18/100  +2  +2  +3 18/170

 Level           50       Armor    [41,+153]     Saving Throw  Legendary
 Cur Exp   14160819       Fight    (+60,+36)     Stealth       Excellent
 Max Exp   14160819       Melee    (+79,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       3276745       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   366.4 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have dark brown eyes, wavy black hair, and a very
 fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+..++.. Blind:.............
 Elec:+.....+..+... Confu:......+.+....
 Fire:++*.+.+..+... Sound:......+......
 Cold:+.....+..+... Shard:.............
 Pois:....+........ Nexus:+.....++.....
 Fear:+.+.+....+... Nethr:..+..........
 Lite:.....+....... Chaos:.............
 Dark:.....+....... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:+............
Telep:.........+... Speed:.++++..+...+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.......+.. Shots:.............
HLife:.....+..+.... Might:.............


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Jade Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Str,Wis+2,speed+,poison,damage+7}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {speed, Rnexus, teleport}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Preservation [3,+29]
   It provides resistance to confusion, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 7 Holy Books of Prayers [Words of Wisdom] {@p2}
b) 7 Holy Books of Prayers [Chants and Blessings] {@p3}
c) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4}
d) 2 Holy Books of Prayers [Ethereal Openings] {@p5}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@p6}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Purifications and Healing] {@p7}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p9}
   It cannot be harmed by the elements.  
i) 9 Indigo Potions of Speed
j) 9 Dark Green Potions of Healing
k) 13 Dark Red Potions of *Healing*
l) 6 Shimmering Potions of Life
m) 18 Coagulated Crimson Potions of Restore Mana
n) 15 Scrolls titled "fabat bieag" of Banishment
o) a Scroll titled "ivsta evsish" of Mass Banishment
p) The Golden Crown of Gondor [0,+15] (+3) {Rfire,Rcold,Rlite,Rblind,Rconf,Rso}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) 2 Bolts of Acid (1d5) (+9,+11) {@f1=g}
   It is branded with acid.  It cannot be harmed by acid.  
u) 24 Seeker Bolts of Acid (4d5) (+8,+10)
   It is branded with acid.  It cannot be harmed by acid.  
v) 19 Mithril Bolts of Flame (3d5) (+15,+15) {@f1=g}
   It is branded with fire.  It cannot be harmed by acid or fire.  
w) 13 Arrows of Slay Demon (1d4) (+12,+13)
   It slays demons.  


  [Home Inventory]

a) 13 Scrolls titled "bluood conur" of *Identify*
b) a Gold Rod of Acid Balls
c) a Pine Staff of Speed (7 charges)
d) a Platinum Ring of Damage (+15)
e) a Jade Ring of Speed (+11)
   It increases your speed by 11.  
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
h) The Amulet of Carlammas (+2) {CON+2, Rfire}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
i) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
j) an Obsidian Amulet of Trickery (+3) {Rpoison,Rnexus,speed+}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Rconf,Rsound}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {speed, Rshards, DE}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Cloak of Thingol [1,+18] (+3) {freeAction, Rbase}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
s) The Two-Handed Flail 'Thunderfist' (4d6) (+7,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.5.2006 18:38

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2887. on the Ladder (of 19090)
688. on the Angband Ladder (of 6561)
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Comments

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On 26.5.2006 18:38 hilkereiter@web.de wrote:
My first winner

On 27.5.2006 00:37 mat wrote:
And a nice one :) Winning the first time is something special, only happens once ...
Congratulations, and may many many follow Morgaine II.

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