The Angband Ladder: Tirchil, Hobbit Rogue by <ks@addertec.com>

  [Angband 3.0.9b Character Dump]

 Name   Tirchil                                  Self  RB  CB  EB   Best
 Sex    Male              Age        26   Str! 18/100  -2  +2  +0 18/100  18/95
 Race   Hobbit            Height     36   INT! 18/100  +2  +1  +3 18/160
 Class  Rogue             Weight     64   WIS! 18/100  +1  -2  +7 18/160
 Title  Thief             Status     61   DEX! 18/100  +3  +3 +10 18/260
 HP     511/511           Maximize    Y   Con! 18/100  +2  +1  +3 18/160  18/91
 SP     279/279                           CHR! 18/100  +1  -1  +0 18/100

 Level           44       Armor    [30,+92]     Saving Throw      Heroic
 Cur Exp    2900767       Fight    (+18,+5)     Stealth           Superb
 Max Exp    2900767       Melee   (+33,+30)     Fighting       Legendary
 Adv Exp    3240000       Shoot   (+30,+15)     Shooting       Legendary
 MaxDepth    Lev 40       Blows      5/turn     Disarming      Legendary
 Turns      8670762       Shots      2/turn     Magic Device   Legendary
 Gold       3098602       Infra       40 ft     Perception     Excellent
 Burden   192.6 lbs       Speed           3     Searching         Superb

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.+......+.... Confu:........++...
 Fire:.+......+.... Sound:.............
 Cold:++......+.... Shard:......++.....
 Pois:...+......... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:........+....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.+....+......
Invis:.....+...+... Blows:.............
FrAct:+..........+. Shots:.+...........
HLife:............+ Might:.+...........


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Quartz Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Jade Ring of Resist Poison
   It provides resistance to poison.  
e) a Golden Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+9]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Large Metal Shield of Elvenkind [5,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) a Set of Gauntlets of Agility [2,+8] (+2)
   It increases your dexterity by 2.  
l) a Pair of Metal Shod Boots of Free Action [6,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 8 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) 5 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 5 Grey Speckled Potions of Cure Critical Wounds
h) 2 Gold Potions of Restore Life Levels
i) 5 Gold Rods of Recall
   It cannot be harmed by electricity.  
j) 3 Gold-Plated Rods of Detection
   It cannot be harmed by electricity.  
k) a Steel-Plated Rod of Speed
   It cannot be harmed by electricity.  
l) a Silver Rod of Drain Life
m) a Cast Iron Rod of Fire Balls
n) a Copper-Plated Rod of Cold Balls
o) 5 Redwood Staffs of Teleportation (30 charges)
p) 8 Seeker Arrows (4d4) (+4,+9)


  [Home Inventory]

a) 2 Tangerine Potions of *Healing*
b) 7 Green Potions of Restore Mana
c) 7 Scrolls titled "lius excito" of *Identify*
d) a Scroll titled "seromus amo" of *Destruction*
e) a Sycamore Staff of the Magi (4 charges)
f) a Golden Staff of Earthquakes (5 charges)
g) a Diamond Ring of Damage (+13)
h) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) Red Dragon Scale Mail (-2) [30,+3]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
j) Pseudo-Dragon Scale Mail (-2) [30,+10]
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by
   the elements.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
m) a Shadow Cloak [6,+4]
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
p) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  
q) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance
   to cold and light.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
u) a Scimitar (Defender) (2d5) (+9,+10) [+1] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It might have hidden powers.
v) an Awl-Pike of Gondolin (1d8) (+13,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
w) a Gnomish Shovel of Earthquakes (1d2) (+15,+18) (+7)
   It increases your strength by 7.  It increases your tunneling by 7.  
   It is branded with acid.  It creates earthquakes on impact.  
x) 19 Arrows of Slay Dragon (1d4) (+6,+5)
   It slays dragons.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.7.2008 19:17
Last updated on 5.8.2008 01:12

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On 5.8.2008 01:12 ks@addertec.com wrote:
Lesser Balrogs taught me to pay attention in future

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