The Angband Ladder: Pickle, Hobbit Rogue by GCD
[Angband 3.0.9b Character Dump] Name Pickle Self RB CB EB Best Sex Male Age 33 STR! 18/100 -2 +2 +5 18/150 Race Hobbit Height 32 INT: 18/99 +2 +1 +0 18/129 Class Rogue Weight 60 WIS: 18/99 +1 -2 +13 18/219 Title Thief Status 61 DEX! 18/100 +3 +3 +2 18/180 HP 834/834 Maximize Y CON! 18/100 +2 +1 +6 18/190 SP 182/182 CHR! 18/100 +1 -1 +0 18/100 Level 44 Armor [36,+97] Saving Throw Legendary Cur Exp 3118807 Fight (+29,+22) Stealth Legendary Max Exp 3118807 Melee (+46,+37) Fighting Legendary Adv Exp 3240000 Shoot (+38,+8) Shooting Legendary MaxDepth Lev 80 Blows 5/turn Disarming Legendary Turns 1767532 Shots 1/turn Magic Device Heroic Gold 843861 Infra 60 ft Perception Very Good Burden 177.8 lbs Speed 16 Searching Excellent You are the only child of a Hobbit Archer. You are a credit to the family. You have hazel eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+...+.... Blind:.........+... Elec:.+......+.... Confu:............. Fire:........+.... Sound:............. Cold:....+...++... Shard:............. Pois:........+.... Nexus:.+..+......+. Fear:+............ Nethr:.+........... Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:...+...++.... Feath:...........+. Sear.:............. PLite:............. Infra:......+...... Regen:............. Tunn.:............. Telep:.+.......+... Speed:.+.++.....+.. Invis:+..+......... Blows:............. FrAct:......+...+.. Shots:............. HLife:....+.....+.+ Might:............. [Character Equipment] a) a Flail (Holy Avenger) (2d6) (+17,+15) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. b) The Short Bow 'Ohtaron' (x2) (+9,+8) (+4) {@w0!s!k!d!n} It increases your speed by 4. It provides resistance to lightning, nexus, and nether. It grants you the power of telepathy. It cannot be harmed by the elements. c) a Carnelian Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. d) The Ring 'Alaciri' (+5) It increases your stealth and speed by 5. It slows your metabolism. It grants you the ability to see invisible things. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Amulet of Disir (+4) It increases your wisdom by 4. It increases your speed by 4. It provides resistance to acid, cold, nexus, and life draining. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Phial 'Uingriond' It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Bar Chain Mail (Dwarven) (-2) [18,+14] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) The Cloak of Final [1,+21] (+2) It increases your stealth by 2. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+17] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) The Iron Helm 'Nenenwe' [5,+9] (+2) It increases your wisdom and dexterity by 2. It provides resistance to cold and blindness. It sustains your dexterity. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti 'Narenwe' (+8,+11) [5,+12] (+3) It increases your strength and wisdom by 3. It increases your speed by 3. It provides resistance to life draining. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+7] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6} It cannot be harmed by the elements. g) 5 Green Speckled Potions of Speed h) 25 Violet Potions of Cure Critical Wounds i) a Chartreuse Potion of Healing j) 3 Smoky Potions of Enlightenment k) 23 Scrolls titled "fulumbo putum" of Phase Door l) 2 Scrolls titled "luva fauto" of Teleportation m) a Brass Rod of Teleport Other {!s!k!d!n} n) 3 Nickel Wands of Teleport Other (22 charges) {!s!k!d!n} o) a Locust Staff of Teleportation (8 charges) p) a Sling of Buckland (x2) (+10,+19) (+2) {@w0!s!k!d!n} It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. q) 87 Iron Shots of Frost (1d4) (+0,+5) {@f1=g} It is branded with frost. It cannot be harmed by cold. r) 6 Mithril Shots of Venom (2d4) (+10,+12) {@f2=g} It is branded with poison. It cannot be harmed by acid. s) 9 Mithril Shots of Venom (2d4) (+13,+9) {@f3=g} It is branded with poison. It cannot be harmed by acid. [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. b) a Book of Magic Spells [Tenser's Transformations] {@m7@b7@G7} It cannot be harmed by the elements. c) a Furry Mushroom of Restoring d) 4 Crimson Potions of *Healing* e) 3 Pungent Potions of Life f) 7 Blue Potions of Restore Mana g) 2 Scrolls titled "fectus quus" of *Destruction* h) a Scroll titled "rathir eitus" of Banishment i) a Scroll titled "giliens" of Mass Banishment j) a Hawthorn Staff of Healing (3 charges) k) a Willow Staff of *Destruction* (4 charges) l) a Moonstone Ring of Speed (+10) (squelch) It increases your speed by 10. m) The Ring 'Thlostir' It provides resistance to poison. It sustains your dexterity. It grants you the ability to see invisible things. It cannot be harmed by the elements. n) The Jewel of Imlossael (+4) It increases your dexterity and charisma by 4. It provides resistance to blindness. It sustains your dexterity. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. o) an Azure Amulet of Devotion (+4) It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. p) Green Dragon Scale Mail (-2) [30,+18] It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements. q) Bronze Dragon Scale Mail (-2) [30,+17] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. r) The Rusty Chain Mail of Ninya (-5) [14,+37] (+2) It increases your dexterity and constitution by 2. It provides immunity to cold. It provides resistance to acid, lightning, fire, dark, confusion, shards, nexus, and life draining. It sustains your dexterity and constitution. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Rusty Chain Mail of Eanteleg (-5) [14,+6] (+2) It increases your intelligence and wisdom by 2. It provides resistance to acid, fire, light, and sound. It sustains your intelligence and wisdom. It cannot be harmed by the elements. t) The Robe of Estangor [2,+12] It provides resistance to fire, cold, and chaos. It cannot be harmed by the elements. u) The Iron Helm 'Aranas' [5,+11] It provides resistance to blindness. It sustains your wisdom, dexterity, and constitution. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. v) The Steel Helm 'Ivris' [6,+17] (+2) It increases your charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. w) The Rapier of Vorth (1d6) (+7,+5) [+3] (+2) It increases your constitution by 2. It slays orcs, trolls, and giants. It is branded with acid. It provides resistance to acid, lightning, blindness, and sound. It sustains your constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) 24 Iron Shots of Slay Dragon (1d4) (+5,+8) It slays dragons. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 24.7.2008 03:44
7360. on the Ladder (of 19090)
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