The Angband Ladder: Randolph Carter, Hobbit Demonologist by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Randolph Carter        Age                 33       STR!     40       
 Sex   : Male                   Height              36       INT!     30       
 Race  : Vampire Hobbit         Weight              60       WIS!     28       
 Class : Demonologist           Social Class        84       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     36       
                                                                               
 + To Melee Hit         140 Level             50    Hit Points     2240/  3900 
 + To Melee Damage       91 Experience  31309430    Spell Points    138/   165 
 + To Ranged Hit         79 Max Exp     31309430    Sanity          437/   505 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                67728 
   AC                67+155 Gold        10717170    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  55d6+1001 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Mage.  You are           
          a well-liked child.  You have blue eyes, wavy black hair,            
          and a dark complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 22340 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 34th Coire of the 2890th year of the third age.
 Your adventure lasted 174 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can drain life from a foe.
You can switch locations with another being.
You can create food.
You can destroy walls.
You can cast magic missiles.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Str   : ...34...........            
        Add Wis   : ....4...........            
        Add Dex   : ........4.4.....            
        Add Con   : *..3............            
        Add Chr   : *..34....5......            
        Add Stea. : .......9........            
        Add Sear. : ...3...9........            
        Add Tun.. : ..............7.            
        Add Speed : .**.43.....*....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Sharpness : +............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.......+.......            
        Sust Int  : +...............            
        Sust Wis  : +.....+.........            
        Sust Dex  : +.......+......+            
        Sust Con  : +.......+.......            
        Sust Chr  : +...............            
        Invisible : .......++...+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.....+.+.+.....            
        Hold Life : .++..+..+......+            
        Imm Acid  : ......*...+.....            
        Res Elec  : ......+.........            
        Imm Fire  : ++.*+.+.........            
        Imm Cold  : *.....+........+            
        Res Pois  : ....+.+........+            
        Res Fear  : ....+.+........+            
        Res Light : .....++.........            
        Res Dark  : +....++........+            
        Res Blind : ................            
        Res Conf  : .....++........+            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Imm Neth  : ..*...+........+            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ....+.+.........            
        Aura Fire : ........+.......            
        Auto Curse: ........++......            
        AntiMagic : +...............            
        WraithForm: ..+.............            
        Levitate  : ........+.......            
        Lite      : +..............+            
        See Invis : +.++.+...++.....            
        Digestion : +........+......            
        Regen     : +.+......+......            
        Activate  : ++.++++...+.....            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.....++......            
        Precogn.  : +...............            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        TLord.ESP : ...+............            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 47)
 - Combat                                        18.033 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          - Archery                              04.000 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    08.600 [1.800]
          . Stealth                              06.900 [0.500]
          . Disarming                            03.500 [1.800]
 - Magic                                         11.177 [0.700]
          . Magic-Device                         20.050 [1.150]
          . Demonology                           39.000 [1.000]
 - Spirituality                                  21.570 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  06.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Spotted mushroom patch on level 1.
You may meet an Aimless-looking merchant on level 1.
You are fated to find a Scroll of Aggravate Monster on level 1.
You may meet a Mangy-looking leper on level 1.
You may meet a Spotted mushroom patch on level 1.
You may find a Staff of Sense Monsters on level 3.
You may find a Potion of Cure Light Insanity on level 1.
You may find an Essence of Acid on level 1.


  [Character Equipment]

a) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) {!*}
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 67 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 69 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
n) The Power Dragon Scale Mail called 'GFA 8000' (-3 to accuracy) [40,+11]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your wisdom.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold, poison, 
    light, dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of Invisibility [4,+22] (+9) {Princess Mdr41}
    It increases your stealth, searching and luck by 9.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+14] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 16 of A lost temple.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed, @m2}
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 36 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+10) {!*}
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
z) a Greater demonic quylthulg (1572 hp)
    
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount
    Doom.
|) a Magical Orcish Pick of Digging (+7) {@w7 !k!v!d!s}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+11,+11) (-20) {@m1}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 28 of Mirkwood.
b) 3 Fireproof Forest Tomes of Yavanna {!k!v!d!s @m0}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
c) The Tome of Randolph Carter {@m7}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Gem of Venom (charging) {Mass geno !d}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) a Parchment titled ''Immortality For Dummies'' {!d heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 51 of Mordor.
f) Agannazar's Altruistic Assassin {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire lord on level 44 of Paths of the
    Dead.
g) 38 Potions of Cure Insanity {!*}
    
h) 42 Potions of Healing {!*}
    
i) 15 Potions of *Healing* {!*}
    
j) 60 Scrolls of *Identify* {!*}
    
k) 5 Scrolls of *Remove Curse* {!*}
    
l) a Scroll of Mass Genocide {!*}
m) an Iron Rod of the Istari of Recall (100/100) {@z0 !*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Spirit naga on level 28 of Mirkwood.
n) a Silver Rod of the Istari of Acid Balls (200/200) {!*}
o) a Golden Rod of the Istari of Disarming (250/250) {@z5 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 98 of Angband.
p) a Mithril Rod of the Istari of Restoration (320/320) {@z9 !*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 98 of Angband.
q) an Adamantite Rod of the Istari of Healing (350/400) {@z7 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
r) The Ring of Gildo (+8) {!*}
    It increases your dexterity, stealth and speed by 8.  It provides
    resistance to electricity, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
s) The Ring of Anaellu (+9) {attacks}
    It increases your wisdom, infravision, speed and attack speed by 9.  
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion, shards, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
t) The Anchor of Space-Time {!*^<^>}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 8 Potions of Self Knowledge {!*}
c) an Iron Rod of the Istari of Nothing (100/100) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
d) a Silver Rod of the Istari of Disarming (200/200) {@z5 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
e) a Rod Tip of Recall (80 Mana to cast)
f) 2 Rod Tips of Restoration (140 Mana to cast) {!*}
g) 3 Rod Tips of Disarming (50 Mana to cast) {100% off}
    
h) a Ring of Speed (+16) {!*}
    It increases your speed by 16.  
    You stole it from the Speed Ring Market.
i) The Ring of Echele (+4) {!*}
    It increases your wisdom, dexterity, infravision and speed by 4.  It
    makes you invisible.  It sustains your strength, wisdom and dexterity.
    It provides immunity to paralysis.  It provides resistance to fire, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
j) The Ring of Harand (+7) {!*}
    It increases your speed by 7.  It sustains your wisdom.  It provides
    resistance to electricity, fire, cold, light and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Olluval (+7) {!*}
    It increases your wisdom, dexterity and speed by 7.  It sustains your 
    wisdom, constitution and charisma.  It provides resistance to light, 
    nether and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Ribbed Plate Armour 'Luvin' (-3 to accuracy) [28,+14]
    It provides immunity to fire and cold.  It provides resistance to life
    draining and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
q) a Rapier of Westernesse (1d6) (+9,+8) (+1) {!*}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
r) a Broad Sword of Westernesse (2d5) (+12,+6) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) 3 Climbing Sets {@w7 !*}
    It allows you to climb mountains.  


  [Home Inventory - Gondolin ]

a) a Potion of Invulnerability {!*}
    
b) 5 Rod Tips of Acid Balls (60 Mana to cast) {!*}
c) 7 Rod Tips of Fire Balls (60 Mana to cast) {!*}
d) The Ring of Athoroth [+16] {100% off}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to acid, cold, light, 
    confusion and chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
h) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+16]
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
j) The Splint Mail 'Marog' (-2 to accuracy) [19,+11]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to cold, poison, dark, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
m) The Thunderlord Coat of Baraulu [9,+10]
    It sustains your strength.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to fire and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
o) an Elven Cloak of Electricity [4,+15] (+4 to stealth) {!*}
    It increases your stealth, searching and luck by 4.  It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) an Elven Cloak of Electricity [4,+17] (+3 to stealth)
q) an Elven Cloak [4,+10] (+3 to stealth) {!*}
r) The Metal Cap of Thengel [3,+12] (+3) {luck}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice mindcrafter on level 17 of The Old
    Forest.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Bottomless Bottle {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 69 of Paths of the Dead.
b) 23 Potions of Speed {!*}
    
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Amulet called 'UnDoom' [+8] (+9) {!* chest mirk 31}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It provides immunity to paralysis.  
    It provides resistance to cold, confusion, nether, nexus and 
    disenchantment.  It cannot be dropped while cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Phial of Galadriel (+4) {@A7}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 55 of
    Mordor.
g) The Hard Leather Armour of Galan (-1 to accuracy) [6,+7]
    It sustains your strength and wisdom.  It provides immunity to acid
     and fire.  It makes you completely fearless.  It provides resistance 
    to cold, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death quasit on level 51 of Mordor.
m) The Set of Cesti of Lostind (+9 to damage) [5,+9]
    It sustains your intelligence.  It provides resistance to acid, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord in a forest.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
q) The Long Bow of Bard (x5) (+17,+19) (+2)
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
t) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 69 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Demonhorn of Seeing [2,+11] (+2 to searching) {@m2 !k!v!d!s}
    It provides light (radius 2) forever.  It increases your searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  
    You stole it from the Library.
b) The Grail of Kenault {@A2 summon monster}
    It can be activated for summon monster.  
    You found it lying on the ground on level 18 of The Old Forest.
c) The Skull of Vecna {pet @A1}
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) 99 Potions of Water Curing {quest}
e) a Rod Tip of Disarming (50 Mana to cast)
f) The Ring of Helen (+3 attacks)
    It increases your dexterity, searching and attack speed by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 36 of Maze.
g) The Ring of Gistir [+15] (+5 to searching)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and searching by 
    5.  It sustains your wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, light and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) a Ring of Flying {!*}
    It allows you to fly.  
    You found it lying on the ground on level 20 of Mirkwood.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Bronze Dragon Scale Mail 'Athim' (-2 to accuracy) [30,+22]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    fire.  It provides resistance to light, confusion, shards, nether and 
    chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
l) The Power Dragon Scale Mail called 'GFA 9000' (-3 to accuracy) [40,+21]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your constitution.  It provides
    immunity to acid, fire and cold.  It provides resistance to 
    electricity, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
n) The Small Metal Shield of Andilin [3,+6]
    It sustains your strength and wisdom.  It provides immunity to acid.  
    It provides resistance to life draining, poison, light and nether.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a forest.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Small Sword of Dildir (1d6) (+3,+19) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, charisma and speed by 4.  It does extra damage from 
    acid and fire.  It poisons your foes.  It produces chaotic effects.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 27 of Maze.
q) The Ball-and-Chain of Estelinar (2d4) (+17,+1) (+2 attacks)
    It can be wielded two-handed.  It increases your ability to tunnel and 
    attack speed by 2.  It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Climbing Set {@w7 !*}
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) The Everburning Torch of Orimoros
    It provides light (radius 1) forever.  It provides resistance to dark.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) an Elven Cloak of the Magi (-2,-2) [4,+19] (+5) {!*}
    It increases your intelligence, stealth, searching, speed and luck by 
    5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
d) a Pair of Soft Leather Boots of Speed [2,+10] (+8) {!* BDw8 Princess}
    It increases your speed by 8.  
    It was given to you as a reward.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 63 of Erebor.
    
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed, !*}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 57 of Dol Guldur.
g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 2.7.2008 09:11
Last updated on 11.7.2008 10:56

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886. on the Ladder (of 19090)
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On 2.7.2008 09:11 veryfoobar-tome@yahoo.com wrote:
Insane hobbit Yavanna-worshiping demonologist.

On 4.7.2008 08:49 veryfoobar-tome@yahoo.com wrote:
Got the Gothmog set now (CL35), but waiting for more luck items (Fingolfin?) to see if I can have positive luck while wielding the set.

On 8.7.2008 02:15 veryfoobar-tome@yahoo.com wrote:
Luck is now neutral with Galadriel, thanks to the princess and the nice Elven Cloak +9 she gave me, but I need Fingolfin if I want to switch to the Arkenstone.

On 9.7.2008 06:47 veryfoobar-tome@yahoo.com wrote:
Yay ... Ancalagon was in the crypt and dropped Fingolfin.

On 11.7.2008 07:56 veryfoobar-tome@yahoo.com wrote:
Dive, dive, dive!

Would have been nice to find a scribe, but there was none in the land. I thought I might be able to eternally scum one for craftsmanship scrolls and make my Gothmog sword lucky.

On 11.7.2008 10:56 veryfoobar-tome@yahoo.com wrote:
Hail to the king! Melkor is dead.

I wanted to kill him using Gothmog, but just couldn't pass up on the Eternity HP. Unfortunately I didn't have the firepower to go toe-to-toe either, so I ended up summoning a few demons and used them to wear Melkor down, swapping in using Flare at the end for the final blows.

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