The Angband Ladder: Baal, Hobbit Demonologist by <amaurea>

  [ToME 2.2.7 Character Dump]

 Name  : Baal                   Age                 31       STR!     40       
 Sex   : Neuter                 Height              24       INT!     28       
 Race  : Hobbit                 Weight              54       WIS!     31       
 Class : Demonologist           Social Class         6       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     27       
                                                                               
 + To Melee Hit         101 Level             50    Max Hit Points      1304   
 + To Melee Damage       69 Experience  18087403    Cur Hit Points      1304   
 + To Ranged Hit         46 Max Exp     18087403    Max SP (Mana)        229   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        229   
   AC                35+121 Gold         1951976    Piety             152232   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  98d6+966  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of three children of a Hobbit farmer. As a chil          
          d you strayed too far into the old forest, and were mortall          
          y wounded. A pact with a nearby imp saved your lifte, thoug          
          h, at the cost of your soul.                                         


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16455 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : D...4...........            
        Add Wis   : ....4...........            
        Add Dex   : .4....3.4.......            
        Add Con   : D.........4.....            
        Add Chr   : ....4....5......            
        Add Stea. : .......1........            
        Add Tun.. : ..............7.            
        Add Speed : D49.433....8....            
        Add Blows : ...3............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+......+            
        Sust Con  : ........+.+.....            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : .....+..+.......            
        Res Acid  : .+....+.........            
        Res Elec  : .+..............            
        Imm Fire  : .+..+...*.......            
        Imm Cold  : .+......*.+.....            
        Res Pois  : ....+...........            
        Res Fear  : ....+..........+            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : .......+........            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Levitate  : ........+.......            
        Lite      : +...............            
        See Invis : .....+...+......            
        Digestion : .........+......            
        Regen     : .........++.....            
        Activate  : ....++....+.....            
        Cursed    : .+++............            
        Hvy Curse : +.......++......            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        22.527 [0.750]
          - Weaponmastery                        42.992 [0.750]
                   . Sword-mastery               50.000 [0.600]
          - Archery                              02.000 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    03.440 [1.800]
          . Disarming                            16.400 [1.800]
 - Magic                                         22.874 [0.700]
          . Magic-Device                         11.350 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  23.350 [0.700]
          . Prayer                               32.000 [0.500]
          . Mindcraft                            05.200 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant white ant on level 8.
You are fated to find something special on level 9.
You are fated to find a Potion of Lose Memories on level 1.
You may find a Ring of Searching on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 70 of Dol Guldur.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+9) {cursed}
    It increases your speed by 9.  It is
    cursed.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed
     by 3.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 67 of
    Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
o) a Feathers Cloak of Aman [1,+21] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+12] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Mirkwood.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cthugha, the Living Flame on level 58 of
    Dol Guldur.
u) The Set of Gauntlets 'Paurnimmen' [Stone Prison] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+8) {100% off}
    It increases 
    your speed by 8.  
    You stole it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+9,+8) (+7)
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Baal {!s!v!d}
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) Kelek's Practical Joke {!* geno}
    It can be activated for genocide every 500 turns.  
    
    You found it in the remains of a Hezrou on level 40 of Moria.
c) The Jester's Cap of Insanity {!* statlife}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hezrou on level 43 of Moria.
d) a Parchment titled ''Famous Last Words'' {!k!s!v!d heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 63 of Dol Guldur.
e) Jor's Book of Impossible Occurences (charging) {!k!d!s!v@A1 hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) 17 Potions of Cure Critical Wounds
g) 34 Potions of Healing {!*}
h) 9 Potions of *Healing* {!*}
i) 32 Potions of Resistance
j) 4 Potions of Curing
k) 21 Scrolls of Teleportation
l) 2 Scrolls of *Remove Curse*
m) a Silver Rod of Capacity of Recall (200/200) {!k!s!v!d@z2}
    It can hold more mana.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Wand of Digging of Thrain (31 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Broad Sword 'Aranruth' (3d5) (+11,+10) (+4) {@w1}
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) 5 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Feith [2,+15]
    It provides light (radius 2) forever.  It sustains 
    your strength and wisdom.  It provides resistance to acid, fire, cold, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Forbidden Library.
b) 6 Sprigs of Athelas
c) 64 Potions of Death {!q!q!q!q}
d) a Potion of Life
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 66 of Erebor.
f) a Silver Rod of Perception (100/100) {!k!s!v!d@z3}
g) a Ring of Speed (+4) {100% off}
    
    It increases your speed by 4.  
    You stole it from the Rare Jewelry Shop.
h) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
i) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 44 of Moria.
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 47 of Moria.
k) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Steel Helm of Kellion [6,+9]
    It provides light (radius 3) forever.  
    It sustains your strength and intelligence.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 66 of Dol Guldur.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+5,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
o) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed) {@w1}
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Long Bow 'Mantarien' (x6) (+13,+12) (+3 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, constitution, charisma
     and speed by 3.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of Dol
    Guldur.


  [Home Inventory - Gondolin ]

a) a Demonblade (4d6) (+8,+9)
b) The Bottomless Bottle {!* geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
c) a Ring of Speed (+9) {100% off}
    
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
d) an Amulet of Doom [+5] (+7) {!w}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Erebor.
e) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Ring Mail of Anwenas (-65,-62) [12,+11](20%)
    It increases your hit points by 20%.  
    It sustains your strength and dexterity.  It provides resistance to 
    light, dark, confusion, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
g) a Filthy Rag [1] {terrible}
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 
    5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, confusion and nexus.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Long Bow 'Moros' (x5) (+16,+13) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution, charisma and speed by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Sharp Demonblade of Impatience (4d6) (+13,+11) {@w1}
    It is very sharp and can cut your foes.  It strikes
    at demons with holy wrath.  
    You bought it from the Forbidden Library.
b) 9 Potions of Enlightenment
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) The Ring 'Siangon' [+11] (+4 to speed)
    It increases your strength, 
    intelligence and speed by 4.  It sustains your strength.  It provides
    resistance to acid, poison and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
e) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Paths of the Dead.
f) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 48 of Paths of
    the Dead.
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100)
    every 250 turns if it is being worn. It increases your dexterity and 
    stealth by 4.  It drains life from your foes.  It is a great bane of
    undead.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cyberdemon on level 70 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Stone Prison
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Deck of Wild Magic (charging) {sanity}
    It can be activated for cure insanity
    .  
    You found it in the remains of a Hezrou on level 40 of Moria.
c) 33 Potions of Speed
d) 20 Potions of Healing {!*}
e) 30 Potions of *Healing* {!*}
f) 4 Potions of Life
g) 19 Potions of Enlightenment
h) 15 Potions of Curing
i) 8 Scrolls of Reset Recall
j) 3 Scrolls of *Destruction*
k) a Scroll of Mass Genocide
l) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of It on level 62 of Erebor.
m) a Mithril Rod of Nothing (160/160)
n) 2 Rod Tips of Enlightenment (40 Mana to cast)
o) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
p) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 70 of Dol Guldur.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
v) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Main Gauche 'Menelion' (1d5) (+11,+15) (+3 attacks) {@w1}
    It increases your dexterity, charisma and 
    attack speed by 3.  It does extra damage from frost.  It poisons your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 50 of Moria.
c) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution
     and attack speed by 2.  It produces chaotic effects.  It drains life
    from your foes.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion, nether, nexus and chaos.  It
    prevents teleportation.  It drains experience.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of Moria.
g) The Dark Sword 'Caras' (3d7) (+11,+15)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It does extra damage from acid and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Dol Guldur.
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 66 of Erebor.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 40 of
    Mordor.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Byakhee on level 66 of Dol Guldur.



Posted on 19.5.2004 17:25
Last updated on 11.6.2004 20:29

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2136. on the Ladder (of 19090)
738. on the ToME Ladder (of 3155)
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On 19.5.2004 17:25 amaurea wrote:
This is the father of Ohm and her sisters. Looking pretty good so far.

On 19.5.2004 19:05 amaurea wrote:
Looking good so far. Looking for gothmog's set in the sand worm lair now, but first I'm off to the second god quest.

On 19.5.2004 20:03 amaurea wrote:
That god quest was terrible. Lvl 40 monsters everywhere, doing lots of damage. I don't think I would have made it without my demon summoning.

On 20.5.2004 13:40 amaurea wrote:
Finally a piece of Gothmog's equipment! Now I'm off to the third god quest, which I fear may be very difficult.

On 20.5.2004 13:54 amaurea wrote:
Exchaning 30 sp for +3 attacks seems like a good deal to me :)

On 20.5.2004 16:30 amaurea wrote:
Divine aim + demon blade makes me quite deadly, if I am to say so myself. I am looking forward to getting radius 1 to my demon blade, which should help me deal better with crowds, not that they are much of a problem yet. With 12 hits it should deal about 450 hellfire damage to the target and a bit less to each nearby square.

On 20.5.2004 21:31 amaurea wrote:
There, finally radius 1 demon blade. It is quite a bit better, but damage is noticeably reduced in the surrounding squares. I have found a few interesint weapons, and the +3 attacks one will be my new spare weapon, but my primary one will still be a demonblade, ofcourse. I am a demonologist, after all.

On 21.5.2004 17:49 amaurea wrote:
The god quests are finished. Exploring mordor now. I was summoned to gondolin, but I will wait a bit with that quest. I am not very confident that I would survive it without some way of breaking line of sight, so I will get stone prison before I try.

On 22.5.2004 19:49 amaurea wrote:
Lvl 50, but I have some equipment problems. I would like to wear trone's coat, but that robs me of sound and shard resistance, which I don't think is acceptable. I have brought prayer high enough to be able to cast stone prison, which I think will be important at times. Still no demonblade or horn of gothmog.

On 23.5.2004 22:32 amaurea wrote:
As with Ohm con is turning out to be a major equipment restriction for Baal. I can gain quite a lot to-damage by using my new set of cesti of fingolfin, but that will reduce max hp by 200, which is not very good. I am not wearing flare for various speed reasons, and not trone because of resists. I need to sit down and find a better combination than the one I have now.

On 25.5.2004 18:47 amaurea wrote:
Completed the maeglin quest.

On 10.6.2004 00:23 amaurea wrote:
Finally, the demonhorn of gothmog! It is not very good, I need it for the demon set. Now I only lack the demonblade, which admittedly is the most important part of the set. It will increase my damage by quite a bit.

On 11.6.2004 12:34 amaurea wrote:
Yes! Finally the demonblade of gothmog! That sure took some fime to find. It is heavily cursed and recurses, so I will need to carry scrolls of *remove curse* to be able to deal with nazguls. The life draining might make doom shield useable, but I am not sure. Some experiments are in order. I hope to be able to juggle around the rest of my equipment, so that I'll be able to wear a better suit of armor, for example, since speed and con no longer is a problem, but I have not found anything useful yet. Sound resistance seems to be the problem.

On 11.6.2004 16:58 Elliott946@aol.com wrote:
How did you get your hands on 64 potions of death?

On 11.6.2004 20:29 amaurea wrote:
Crypt cleared, but due to lack of nether resistance I can't wear the shadow cloak of luthien. Irritating. The crypt was much easier now than with Ohm. I think the life draining made a big difference. The chaotic effects are very irritating, though. The monsters keep teleporting around. I may have to make a habit of carrying the anchor of space-time around.

On 11.6.2004 20:35 amaurea wrote:
I got the potions of death from a quadruple fountain of death in erebor. Thank Tulkas I didn't drink directly, or I would have died 64 times :P

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