The Angband Ladder: kulfon, Gnome Priest by raq1975

  [Angband 3.0.9b Character Dump]

 Name   kulfon                                   Self  RB  CB  EB   Best
 Sex    Male              Age        69   STR! 18/100  -1  -1  +4 18/120
 Race   Gnome             Height     36   INT! 18/100  +2  -3  +7 18/160
 Class  Priest            Weight     84   WIS! 18/100  +0  +3 +12 18/250
 Title  Patriarch         Status     24   DEX! 18/100  +2  -1  +2 18/130
 HP     795/795           Maximize    Y   CON! 18/100  +1  +0  +8 18/190
 SP     362/362                           CHR! 18/100  -2  +2  +4 18/140

 Level           48       Armor   [35,+102]     Saving Throw   Legendary
 Cur Exp    5726367       Fight   (+27,+21)     Stealth           Superb
 Max Exp    5726367       Melee   (+35,+31)     Fighting          Superb
 Adv Exp    5800000       Shoot   (+43,+14)     Shooting          Superb
 MaxDepth    Lev 80       Blows      4/turn     Disarming         Superb
 Turns     14596666       Shots      1/turn     Magic Device      Heroic
 Gold       1192712       Infra       40 ft     Perception          Good
 Burden   208.0 lbs       Speed          15     Searching           Good

 You are one of several children of a Gnome Braggart.  You are a credit
 to the family.  You have dark brown eyes, straight black hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:..+......+...
 Elec:........+.... Confu:......+..+...
 Fire:....+...+.... Sound:.............
 Cold:..*.....+.+.. Shard:.............
 Pois:....+.+...... Nexus:...........+.
 Fear:....+........ Nethr:.............
 Lite:.....+....... Chaos:.............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.........+.. Stea.:.......+.....
Feath:..+........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:+.+.......... Speed:..+++........
Invis:..+..+...+... Blows:.............
FrAct:..+.........+ Shots:.............
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow of Accuracy (x4) (+16,+14)
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Fluorite Ring of Speed (+12) {!*!*!*}
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {!*!*!*}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of Stealth [1,+9] (+3 to stealth)
   It increases your stealth by 3.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@p1!d!k!v}
b) 4 Holy Books of Prayers [Words of Wisdom] {@p2!d!k!v}
c) 4 Holy Books of Prayers [Chants and Blessings] {@p3!d!k!v}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@p5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@p6!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@p7!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@p8!d!k!v}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@p9!d!k!v}
   It cannot be harmed by the elements.  
j) 12 Gold Potions of Healing
k) 2 Metallic Blue Potions of *Healing*
l) 3 Light Green Potions of Life
m) 13 Coagulated Crimson Potions of Restore Mana
n) a Molybdenum Rod of Healing
   It cannot be harmed by electricity.  
o) 2 Zinc-Plated Rods of Drain Life
p) a Chromium Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
q) 3 Pewter Wands of Dragon's Breath (7 charges)
   It cannot be harmed by the elements.  
r) 3 Hickory Staffs of Speed (18 charges)
s) 27 Seeker Bolts (4d5) (+8,+5)
t) 14 Seeker Bolts (4d5) (+7,+3)


  [Home Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@p1!d!k!v}
b) 11 Holy Books of Prayers [Words of Wisdom] {@p2!d!k!v}
c) 12 Holy Books of Prayers [Chants and Blessings] {@p3!d!k!v}
d) 8 Holy Books of Prayers [Exorcism and Dispelling] {@p4!d!k!v}
e) a Grey Mushroom of Restoring
f) a Yellow Potion of Self Knowledge
g) 3 Scrolls titled "ve adicas mus" of Teleport Level
h) 20 Scrolls titled "am chrus oco" of Recharging
i) The Ring of Barahir (+1) {!*!*!*}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
j) a Golden Amulet of Wisdom (+6) {*!*!*}
   It increases your wisdom by 6.  It sustains your wisdom.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
n) a Robe of Permanence [2,+18]
   It provides resistance to acid, lightning, fire, cold, 
   disenchantment, and life draining.  It sustains all your stats.  It
   cannot be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
q) The Metal Cap of Thengel [3,+12] (+3) {!*!*!*}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
r) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire 
   and chaos.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It cannot be harmed by the elements.  
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It cannot be harmed by the elements.  It might have hidden powers.
u) a Pike (Holy Avenger) (2d5) (+10,+7) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   wisdom.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It usually provides
   light of radius 4.  It grants you the ability to see invisible things.
   It activates for identify every 10 turns.  It cannot be harmed by
   the elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.6.2008 15:44
Last updated on 13.7.2008 23:27

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6196. on the Ladder (of 19090)
2616. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 1.6.2008 15:44 raq1975 wrote:
My first priest. Fingers crossed.

On 1.6.2008 15:51 raq1975 wrote:
In fact I have dove down to dl34. Nice stat potions there! Yet I decided to go back to town and use the stairs to descend slowly and sweep a few missed uniques.
Meanwhile hounds are giving me a hard time since I lack a couple resistances. Lots of healing necessary.

On 14.6.2008 21:22 PowerDiver wrote:
I would use Caspanion. Disenchantment is annoying, but confusion gets you killed. It also frees slots. You can leave =rPoison at home, and swap either weapon or amulet. Why use a sling when you have a better longbow?


On 15.6.2008 17:56 raq1975 wrote:
I hate Ar-Pharazon... Prepared a nice path pf glyphs to buffer him from me, and... he teleports me away... I'll get him some other time. BTW, telepathy helps a lot.

On 6.7.2008 16:38 raq1975 wrote:
I probably should re-order my stuff somehow to be able to dive deeper/longer, but I play cowardly anyway so I am not fighting the fat fish uniques yet.

On 13.7.2008 20:59 raq1975 wrote:
Nenya on the floor. Nice!
I know, I need some re-arrangements of my equipment to patch up my vulnerabilities. (Any hints?) I will hang around dlvl80 for some time. My goal is to kill all U's and find as many artifacts as I can. Already have 14M turns. :)

On 13.7.2008 21:05 raq1975 wrote:
Just a second...
"Preserve artifacts when leaving level : no"...
Have I been playing without preserving artifacts? Does it mean that if I don't get it once, it is lost forever?!...
Am I a dumbass?

On 13.7.2008 21:17 PowerDiver wrote:
Have you had any "special" level feelings? If so, preserve is off and you will want to change that right away so you don't forget next game.

However, the flag is "no_preserve" and set negative, so I think you are OK. I think the flag changed and they forgot to change the description.


On 13.7.2008 23:27 raq1975 wrote:
Update: found Elessar and a few artifacts :)

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