The Angband Ladder: Krull, Dunadan Priest by <krull1000@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Krull                                    Self  RB  CB  EB   Best
 Sex    Male              Age        69   STR! 18/100  +1  -1  +7 18/170
 Race   Dunadan           Height     81   INT! 18/100  +2  -3  +2 18/110
 Class  Priest            Weight    192   WIS! 18/100  +2  +3  +4 18/190
 Title  ***WINNER***      Status     31   DEX! 18/100  +2  -1  +4 18/150
 HP     849/849           Maximize    Y   CON! 18/100  +3  +0  +6 18/190
 SP     366/366           Preserve    Y   CHR! 18/100  +2  +2  +2 18/160

 Level           48       Armor    [49,+136]     Saving Throw  Legendary
 Cur Exp    7495772       Fight    (+39,+30)     Stealth            Good
 Max Exp    7495772       Melee    (+61,+55)     Fighting      Legendary
 Adv Exp    8000000       Shoot    (+51,+15)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       3905981       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   323.5 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue-gray eyes, straight black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..+.. Blind:.........+...
 Elec:.+....++..... Confu:......+......
 Fire:.+....++..... Sound:......+......
 Cold:++....++..... Shard:.............
 Pois:.......+..... Nexus:......+......
 Fear:+..........+. Nethr:........+....
 Lite:+....+....... Chaos:.............
 Dark:.....+....... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:++........... Tunn.:.............
Telep:.........+... Speed:+.+++......+.
Invis:+....+....... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:.....+..+.... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@0,!k,!v}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Turquoise Ring of Speed (+7)
   It increases your speed by 7.  
d) a Turquoise Ring of Speed (+7)
   It increases your speed by 7.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Shield of Deflection of Preservation [10,+26] {nether}
   It provides resistance to nether, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 23 Orange Potions of Speed
k) 31 Misty Potions of Healing
l) 3 Copper Speckled Potions of *Healing*
m) a Chartreuse Potion of Life
n) 15 Viscous Pink Potions of Restore Mana
o) a Turquoise Ring of Speed (+11)
   It increases your speed by 11.  
p) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
q) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
r) a Coral Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
s) a Robe of Permanence [2,+35]
   It provides resistance to acid, lightning, fire, cold, and life draining.
   It sustains all your stats.  It cannot be harmed by the elements.  It
   might have hidden powers.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
u) The Set of Gauntlets 'Paurhach' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.


  [Home Inventory]

a) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
b) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
c) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
d) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
e) 26 Scrolls titled "viv fari iwah" of *Identify*
f) 15 Redwood Staffs of Speed (77 charges)
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
h) a Tortoise Shell Amulet of ESP (+1)
   It increases your searching by 1.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
i) an Obsidian Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Hard Leather Armour of Himring [6,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Large Leather Shield of the Haradrim [4,+15] (+2) {@3}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3) {@2}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) a Pair of Metal Shod Boots of Speed [6,+11] (+8)
   It increases your speed by 8.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.10.2005 17:20

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6118. on the Ladder (of 19090)
2577. on the Angband Ladder (of 6561)

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