The Angband Ladder: Thal Ironhammer, Dwarf Priest by <alexwall@berkeley.edu>

  [Angband 3.0.6 Character Dump]

 Name   Thal Ironhammer                          Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  -1  +7 18/180
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    163   WIS! 18/100  +2  +3  +9 18/240
 Title  Patriarch         Status     80   DEX! 18/100  -2  -1  +6 18/130
 HP     -74/781           Maximize    Y   CON! 18/100  +2  +0  +5 18/170
 SP     197/385           Preserve    Y   CHR! 18/100  -3  +2  +1 18/100

 Level           48       Armor     [29,+92]     Saving Throw  Legendary
 Cur Exp    5051303       Fight    (+28,+20)     Stealth            Fair
 Max Exp    5051303       Melee    (+37,+30)     Fighting      Legendary
 Adv Exp    5600000       Shoot    (+48,+22)     Shooting      Legendary
 MaxDepth    Lev 61       Blows       6/turn     Disarming        Superb
 Gold       1798488       Shots       2/turn     Magic Device     Heroic
 Burden   167.0 lbs                              Perception         Fair
 Speed           +8       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+..+
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.......+.....
 Pois:..+.......... Nexus:...........+.
 Fear:+.....+...... Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:..+.....+.... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.++..........
Feath:...........+. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++.+.........
Invis:+............ Blows:+............
FrAct:+.........+.. Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> Uriel, Angel of Fire hits you.
> You are enveloped in flames!
> One of your Seeker Arrows (4d4) (+6,+2) {=g} (r) was destroyed!
> Uriel, Angel of Fire hits you.
> You are enveloped in flames!
> One of your Holy Books of Prayers [Chants and Blessings] {10% off} (c) was
destroyed!
> Uriel, Angel of Fire hits you.
> Uriel, Angel of Fire misses you.
> Dwar, Dog Lord of Waw is destroyed.
> The Killer slicer beetle squeals in pain.
> Uriel, Angel of Fire shrugs off the attack.
> Uriel, Angel of Fire breathes fire.
> The Light Crossbow burns up!
> The Hard Leather Armour burns up!
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Onyx Ring of Speed (+5)
   It increases your speed by 5.  
e) a Sea Shell Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stability [2,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings] {10% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
j) 4 Gold Potions of Speed
k) a Smoky Potion of Healing
l) 2 Yellow Potions of Restore Mana
m) a Scroll titled "el stasa" of *Identify*
n) a Blade of Chaos (6d5) (+9,+6)
   It provides resistance to chaos.  
o) a Scythe (Defender) (5d3) (+11,+13) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) a Sling of Power (x2) (+14,+25)
q) a Heavy Crossbow of Accuracy (x4) (+14,+10)
r) 10 Seeker Arrows (4d4) (+6,+2) {=g}


  [Home Inventory]

a) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
b) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
c) a Bone Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Cloak of the Magi [1,+7] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
k) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
n) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
o) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
q) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
s) The Bastard Sword 'Calris' (5d4) (-12,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) a Light Crossbow of the Haradrim (x3) (+11,+9) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.5.2006 02:51

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6265. on the Ladder (of 19090)
2673. on the Angband Ladder (of 6561)

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On 29.5.2006 02:51 alexwall@berkeley.edu wrote:
I got Dwar down to one star and then he summoned Uriel. I was greedy and decided to try to kill Dwar before teleporting away (I couldn't teleport Uriel away without also hitting Dwar). Two turns later, I find out just how much damage Uriel breathes for.

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