The Angband Ladder: Unelias, Dwarf Priest by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Unelias                                  Self  RB  CB  EB   Best
 Sex    Male              Age        40   STR! 18/100  +2  -1 +13 18/240
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +2  18/60
 Class  Priest            Weight    151   WIS! 18/100  +2  +3  +8 18/230
 Title  Patriarch         Status     29   DEX! 18/100  -2  -1  +8 18/150
 HP     -4/980            Maximize    Y   CON! 18/100  +2  +0 +11 18/230
 SP     232/383           Preserve    Y   CHR! 18/100  -3  +2  +1 18/100

 Level           48       Armor    [31,+118]     Saving Throw  Legendary
 Cur Exp    5050163       Fight    (+30,+16)     Stealth       Very Good
 Max Exp    5080644       Melee    (+41,+29)     Fighting      Legendary
 Adv Exp    5600000       Shoot    (+42,+15)     Shooting      Legendary
 MaxDepth    Lev 50       Blows       4/turn     Disarming        Superb
 Gold       2848872       Shots       2/turn     Magic Device     Heroic
 Burden   227.2 lbs                              Perception         Fair
 Speed           +8       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:............+
 Elec:.+....+..+... Confu:......+......
 Fire:.+....+..+... Sound:......+.+....
 Cold:++....+..+... Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:......+.++... Nethr:.............
 Lite:.....+....... Chaos:........+....
 Dark:...+.+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:+..+.........
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++.........+.
Invis:+....+...+... Blows:.............
FrAct:........+.+.. Shots:.+...........
HLife:.....+....... Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> You have been knocked out.
> The Ethereal hound misses you.
> The Ethereal hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Ethereal hound misses you.
> The Ethereal hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Ethereal hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Ethereal hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Ethereal hound bites you.
> You die.


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Opal Ring of Slaying (+7,+8)
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) a Sea Shell Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+11] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) 6 Holy Books of Prayers [Chants and Blessings]
d) 6 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 23 Green Potions of Speed
i) 5 Purple Potions of Berserk Strength
j) 2 Grey Potions of *Healing*
k) 2 Pungent Potions of Restore Mana
l) 8 Scrolls titled "oodood ashtrol" of Recharging
m) a Copper-Plated Wand of Annihilation (2 charges)
   It cannot be harmed by the elements.  
n) 3 Hickory Staffs of Speed (15 charges)
o) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
p) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
s) 11 Arrows of Venom (1d4) (+13,+8)
   It is branded with poison.  
t) 11 Arrows of Acid (1d4) (+8,+9)
   It is branded with acid.  It cannot be harmed by acid.  
u) 12 Seeker Arrows of Lightning (4d4) (+10,+13)
   It is branded with electricity.  It cannot be harmed by electricity.  
v) 25 Mithril Arrows of Slay Animal (3d4) (+7,+12)
   It slays animals.  It cannot be harmed by acid or fire.  
w) 27 Mithril Arrows (3d4) (+7,+6)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 37 Bubbling Potions of Healing
b) 2 Grey Potions of *Healing*
c) 34 Pungent Potions of Restore Mana
d) 28 Scrolls titled "ionarg der mik" of *Identify*
e) 2 Scrolls titled "podok sun nih" of Banishment
f) 4 Scrolls titled "sef viv danyp" of Mass Banishment
g) 19 Hickory Staffs of Speed (108 charges)
h) a Birch Staff of Banishment (3 charges)
i) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
j) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) a Large Metal Shield of Preservation [5,+15]
   It provides resistance to light, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
u) 25 Bolts of Frost (1d5) (+10,+11)
   It is branded with frost.  It cannot be harmed by cold.  
v) 13 Arrows of Slay Undead (1d4) (+9,+14)
   It slays undead.  
w) 28 Arrows of Slay Undead (1d4) (+9,+10)
   It slays undead.  
x) 31 Mithril Arrows of Lightning (3d4) (+11,+5)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.4.2006 14:02
Last updated on 10.4.2006 19:32

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6260. on the Ladder (of 19090)
2668. on the Angband Ladder (of 6561)
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Comments

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On 5.4.2006 14:02 paffa_89@hotmail.com wrote:
Continueing dwarf priests. Doing fine, searching for poison resistance. Thinking wheter WIS amulet would be better than this, I'd have 295 mp then.

On 8.4.2006 11:30 paffa_89@hotmail.com wrote:
Diving to level 50.

Need more speed and maybe a better weapon.

On 10.4.2006 08:01 donalde@pp.inet.fi wrote:
why not thunderfist? you lose some speed, but gain quite amount of damage from weapon which is so heavy that critical hits will happen quite often. And then you can go with =oDamage of =oSlaying instead =oCON.

On 10.4.2006 19:32 paffa_89@hotmail.com wrote:
These F***ing Grand master mystics are annoying.. :D

On 11.4.2006 06:09 donalde@pp.inet.fi wrote:
Don't fight any mystics. And when stunned, heal yourself. Another dwarf priest bites the dust.

On 11.4.2006 12:23 paffa_89@hotmail.com wrote:
Yea Mystics get to same class as Dracolichs & -lisks (Teleport away). I tried healing once but Now I now I'll use potions, not the spell since failure rates go high when stunned. didn't remember that, had to pay.

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