[Angband 3.0.9b Character Dump] Name kulfon Self RB CB EB Best Sex Male Age 69 STR! 18/100 -1 -1 +4 18/120 Race Gnome Height 36 INT! 18/100 +2 -3 +7 18/160 Class Priest Weight 84 WIS! 18/100 +0 +3 +12 18/250 Title Patriarch Status 24 DEX! 18/100 +2 -1 +2 18/130 HP 795/795 Maximize Y CON! 18/100 +1 +0 +8 18/190 SP 362/362 CHR! 18/100 -2 +2 +4 18/140 Level 48 Armor [35,+102] Saving Throw Legendary Cur Exp 5726367 Fight (+27,+21) Stealth Superb Max Exp 5726367 Melee (+35,+31) Fighting Superb Adv Exp 5800000 Shoot (+43,+14) Shooting Superb MaxDepth Lev 80 Blows 4/turn Disarming Superb Turns 14596666 Shots 1/turn Magic Device Heroic Gold 1192712 Infra 40 ft Perception Good Burden 208.0 lbs Speed 15 Searching Good You are one of several children of a Gnome Braggart. You are a credit to the family. You have dark brown eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:..+......+... Elec:........+.... Confu:......+..+... Fire:....+...+.... Sound:............. Cold:..*.....+.+.. Shard:............. Pois:....+.+...... Nexus:...........+. Fear:....+........ Nethr:............. Lite:.....+....... Chaos:............. Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+.........+.. Stea.:.......+..... Feath:..+........+. Sear.:.........+... PLite:............. Infra:............. Regen:..+.......... Tunn.:............. Telep:+.+.......... Speed:..+++........ Invis:..+..+...+... Blows:............. FrAct:..+.........+ Shots:............. HLife:..+..+....... Might:............. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Accuracy (x4) (+16,+14) c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Fluorite Ring of Speed (+12) {!*!*!*} It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {!*!*!*} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+9] (+3 to stealth) It increases your stealth by 3. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@p1!d!k!v} b) 4 Holy Books of Prayers [Words of Wisdom] {@p2!d!k!v} c) 4 Holy Books of Prayers [Chants and Blessings] {@p3!d!k!v} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@p5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@p6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@p7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@p8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@p9!d!k!v} It cannot be harmed by the elements. j) 12 Gold Potions of Healing k) 2 Metallic Blue Potions of *Healing* l) 3 Light Green Potions of Life m) 13 Coagulated Crimson Potions of Restore Mana n) a Molybdenum Rod of Healing It cannot be harmed by electricity. o) 2 Zinc-Plated Rods of Drain Life p) a Chromium Wand of Annihilation (3 charges) It cannot be harmed by the elements. q) 3 Pewter Wands of Dragon's Breath (7 charges) It cannot be harmed by the elements. r) 3 Hickory Staffs of Speed (18 charges) s) 27 Seeker Bolts (4d5) (+8,+5) t) 14 Seeker Bolts (4d5) (+7,+3) [Home Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@p1!d!k!v} b) 11 Holy Books of Prayers [Words of Wisdom] {@p2!d!k!v} c) 12 Holy Books of Prayers [Chants and Blessings] {@p3!d!k!v} d) 8 Holy Books of Prayers [Exorcism and Dispelling] {@p4!d!k!v} e) a Grey Mushroom of Restoring f) a Yellow Potion of Self Knowledge g) 3 Scrolls titled "ve adicas mus" of Teleport Level h) 20 Scrolls titled "am chrus oco" of Recharging i) The Ring of Barahir (+1) {!*!*!*} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. j) a Golden Amulet of Wisdom (+6) {*!*!*} It increases your wisdom by 6. It sustains your wisdom. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) a Robe of Permanence [2,+18] It provides resistance to acid, lightning, fire, cold, disenchantment, and life draining. It sustains all your stats. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) {!*!*!*} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. u) a Pike (Holy Avenger) (2d5) (+10,+7) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It usually provides light of radius 4. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)