The Angband Ladder: Metatron, RohanKnight Sorceror by <metatron@liquidchile.net>

  [Theme 1.2.0 Character Sheet]

 Name  : Metatron               Age                 22       STR!     40       
 Sex   : Male                   Height              60       INT!     40       
 Race  : Vampire RohanKnight    Weight              83       WIS!     40       
 Class : Sorceror               Social Class        46       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           4 Level             50    Hit Points     1135/  1289 
 + To Melee Damage      -20 Experience  50937288    Spell Points   4391/  4827 
 + To Ranged Hit         31 Max Exp     50937288    Sanity          283/   930 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety                48708 
   AC                 26+86 Gold        12211657    Speed           Fast (+67) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4-80    
 Stealth     : Good         Magic Device: Legendary[27]Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have blue-gray eyes, straight black hair,           
          and a dark complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 27 (1350')
        Forodwaith: Level 76 (3800')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 80 (4000')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 110 (5500')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 14585 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can teleport at will.
You can drain life from a foe.
You can restore lost life forces.
You can use rohir powers.
The Blood of Life flows through your veins.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    abdefkmnopqsuvxz{|@         
        Add Str   : ...2.......*..3....         
        Add Int   : *..2....2..*.3.....         
        Add Wis   : *..2....2..*......+         
        Add Dex   : ...2.......*.......         
        Add Con   : ...2.......*4.3....         
        Add Chr   : *..2....2..*.....4.         
        Mul Mana  : +++..........+....+         
        Mul SPower: ++.................         
        Add Stea. : ...2....2..........         
        Add Sear. : ......4............         
        Add Infra : *..........*.......         
        Add Speed : ...2*...2.....3...+         
        Sust Str  : .....+.............         
        Sust Int  : ...+...............         
        Sust Wis  : ...+...............         
        Sust Dex  : .....+.............         
        Sust Con  : .....+......+......         
        Sust Chr  : ...+...............         
        Invisible : ........+......+...         
        Mul life  : .+...+............+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ...+.+.......+...+.         
        Hold Life : ...+++............+         
        Res Acid  : +.......+..+.......         
        Res Elec  : +..........+.+.....         
        Imm Fire  : *......++..+.......         
        Imm Cold  : +..*...++..++.....+         
        Res Pois  : ...........+.+....+         
        Res Fear  : ..............+....         
        Res Light : ...........+.......         
        Res Dark  : ...........+.+....+         
        Res Blind : ...+...............         
        Res Conf  : ........+..+....++.         
        Res Sound : ...................         
        Res Shard : ...................         
        Imm Neth  : ....*+.....+..+...+         
        Res Nexus : ...........+.......         
        Res Chaos : ................+..         
        Res Disen : ...................         
        WraithForm: ....+..............         
        Levitate  : .............+.....         
        Lite      : .....+.....+......+         
        See Invis : +..++......+.......         
        Digestion : .....+.............         
        Regen     : ....++......+......         
        Xtra Shots: ..+................         
        Activate  : +..+..+.+...++...+.         
        Drain Exp : ....+..............         
        Blessed   : ................++.         
        Cursed    : ....+..+...+.......         
        Hvy Curse : ....+......+.......         
        Prm Curse : ...........+.......         
        No blows  : +..................         
        Precogn.  : +..................         
        Climb     : ..............+....         
        Demon.ESP : +..................         
        Evil.ESP  : +..................         
        Full ESP  : ...+.......+.......         

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -07.600 [0.500]
          . Disarming                            09.000 [1.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          04.500 [0.900]
 - Spirituality                                  12.850 [0.550]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  04.650 [0.500]
          . Symbiosis                            45.000 [0.500]
          . Mimicry                              36.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Padded Armour on level 1.
You may find a Ring of Weakness on level 1.
You may find a Pinch of Longbottom Leaf on level 1.
You are fated to find a Sling on level 12.
You are fated to meet a Moth on level 1.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) (charging)
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Mage Staff of Sorcery (1d4) (-56,-2)(80%)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of an Archlich on level 65 of Barad-Dur.
d) a Magical Light Crossbow of Extra Shots (x3) (+8,+10)(80%)
    It increases your mana capacity by 80%.  It fires missiles excessively
    fast.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 94 of
    Angband.
f) The Ring 'Fuin' (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold, lightning
or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 25 of
    Mirkwood.
n) The Blasted Great Eagle Down Coat of Nurth [9,-4] {cursed}
    It provides resistance to fire and cold.  It is cursed.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
o) The Shadow Cloak of Luthien [6,+18] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
q) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Utumno.
u) The Set of Gauntlets of Nargothrond [2,+10] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos in the town of
    Gondolin .
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+16] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 85 of Angband.
z) a Master quylthulg (3000 hp)
{) 23 Arrows of the Teleri (1d4) (+10,+12)
    It is very sharp and can make your foes bleed.  It provides resistance 
    to chaos.  It has been blessed by the gods.  
    You found it in the remains of a Great Storm Worm on level 78 of Angband.
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Barad-Dur.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Barad-Dur.
b) a Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Tome of Translocation
g) a Fireproof Tome of the Tree
h) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
i) a Tome of the Time
j) a Fireproof Tome of Meta Spells
k) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
l) a Book of Teleportation
m) The Tome of Metatron
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Parchment titled ``On Beren and Luthien''
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 28 of The Withered Heath.
o) The Wand of Digging of Thrain (214 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 683 of Nether Realm.
r) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Emyn
    Luin.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+27]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 131 of
    The Void.
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 65 of Barad-Dur.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Know the Music
    
b) a Spellbook of Remove Curses
    
c) a Spellbook of See the Music
    
d) 6 Sprigs of Athelas
e) a Wooden Rod of Nothing (10/10)
f) a Rod Tip of Healing (120 Mana to cast)
g) a Rod Tip of Frost Bolts (35 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
i) a Wand of Manathrust[1|15] (0 charges)
    
j) a Well-hidden Magic Trap Set for Dragons [+10] (+15)
    It is well-hidden. It can only be set off by dragons.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Ring of Power of Uvatha the Horseman (+4)
    It provides light (radius 3) forever.  It increases your dexterity by 
    4.  It makes you invisible.  It sustains your intelligence and wisdom.
    It provides resistance to light, shards and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) a Ring of Flames [+15] {100% off}
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  
    You stole it from the Rare Jewelry Shop.
m) a Ring of Speed (+10)
n) a Ring of Blindness Resistance {100% off}
    It provides resistance to blindness.  
    You stole it from the Rare Jewelry Shop.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Key of Orthanc
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
s) a Magical Set of Leather Gloves [1,+10]
    It can be used to store a spell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Parchment - Adventurer's Guide to Middle-earth
    
u) a Mage Staff of the Sindar (1d4) (+9,+8)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
v) a Mage Staff of Wizardry (1d4) (-34,+0)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 33 of
    Thorin's trail.


  [Home Inventory - Gondolin ]

a) The Golden Horn of the Thunderlords (9 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your infravision and speed by 4.  It makes you invisible.
    It sustains your dexterity.  It provides resistance to fire, light, 
    sound and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of Erebor.
c) a Cursed Ring of Wizardry(40%) (+2) {100% off}
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It can re-curse itself.  
    You stole it from the Jewelry Shop.
d) a Ring of Constitution (+4)
e) a Blessed Ring of Speed [+5] (+9)
    It increases your wisdom and speed by 9.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  
    It was given to you as a reward.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) a Lucky Amulet of the Magi (-4,-4) (+8 to searching)
    It can be used to store a spell.  It increases your intelligence, 
    searching and luck by 8.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) a Dwarven Lantern of the Magi (+2)
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
l) The Cloak of Thingol [1,+17] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 71 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 95 of
    Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets of Lorien [2,+15] (+4)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    dexterity by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 85 of Angband.
    
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Pair of Metal Shod Boots of Levitation [6,+4]
w) The Bolt of Emengis (1d5) (+13,+19) (+3 to speed)
    It increases your charisma and speed by 3.  It produces chaotic
    effects.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Noxious Cloud
    
b) a Golden Rod of Nothing (125/125)
c) a Mithril Rod of Nothing (160/160)
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Barad-Dur.
e) The Amulet 'Galion' (+1)
    It increases your constitution, searching and infravision by 1.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and shards.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 78 of
    Angband.
g) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
h) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
j) The Filthy Rag of the Wight [1,+4](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Cloak of Eriador [1,+1] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
m) The Large Leather Shield of Rothad [4,+0]
    It can be used to store a spell.  It provides resistance to cold.  It
    prevents teleportation.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 78 of Angband.
o) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 59 of
    Barad-Dur.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
q) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 66 of Barad-Dur.
r) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
s) a Magical Heavy Crossbow of Power (x4) (+13,+24)(20%)
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Barad-Dur.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Mage Staff of Elith (1d4) (-5,-1) [+5](100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 5.  It increases your mana capacity by 
    100%.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a Spellbook of Spellbinder
    
c) a Golden Rod of Recall (125/125)
    
d) The Ring of Telith (+4) {cursed}
    It increases your strength, intelligence and searching by 4.  It
    provides resistance to nexus.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
e) a Ring of Constitution (+2)
f) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Speed Ring Market.
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Ring of Cutur (+5)
    It can be used to store a spell.  It increases your dexterity and 
    charisma by 5.  It sustains your intelligence and wisdom.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
i) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lurtz, Uruk Captain of the White Hand on
    level 29 of Mirkwood.
j) The Amulet of Uminarame (+1)
    It increases your strength, wisdom, stealth and searching by 1.  It
    sustains your charisma.  It provides resistance to light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 56 of The
    Sacred Land Of Mountains.
l) a Blazing Amulet of Telepathy
    It provides light (radius 1) forever.  It provides resistance to fire.
    It gives telepathic powers.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
n) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 67
    of The Sacred Land Of Mountains.
o) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest Shaman on level 33 of
    Thorin's trail.
p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
r) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
s) a Radiant Golden Crown of the Magi [0,+5] (+2)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It can be used to store a spell.  
    It increases your intelligence by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, light, blindness and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
u) a Mage Staff of Power (1d4) (-24,-20) (+7)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  
    It was given to you as a reward.
v) a Mage Staff of Wizardry [Manathrust] (1d4) (-8,+2)(20%) (+1)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 1.  It increases your mana capacity by 
    20%.  
    It was given to you as a reward.
w) a Mage Staff of Spell (1d4) (+8,+8)
    It can be wielded two-handed.  It can be activated for 
    runespell(Protection, Sphere, 18) every 90 turns and 
    runespell(Holding, Ray, 41) every 205 turns if it is being worn. It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for stat loss.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) a Morning Star of the Glamhoth (2d6) (-5,+0) (-2) {cursed}
    It decreases your luck by 2.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ogrillon on level 35 of Moria.



Posted on 1.5.2008 18:19

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385. on the Ladder (of 19090)
11. on the Theme Ladder (of 186)

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