[Theme 1.2.0 Character Sheet] Name : Metatron Age 22 STR! 40 Sex : Male Height 60 INT! 40 Race : Vampire RohanKnight Weight 83 WIS! 40 Class : Sorceror Social Class 46 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 4 Level 50 Hit Points 1135/ 1289 + To Melee Damage -20 Experience 50937288 Spell Points 4391/ 4827 + To Ranged Hit 31 Max Exp 50937288 Sanity 283/ 930 + To Ranged Damage 10 Exp to Adv. ***** Piety 48708 AC 26+86 Gold 12211657 Speed Fast (+67) (Miscellaneous Abilities) Fighting : Bad Perception : Fair Blows/Round: 4 Bows/Throw : Excellent Searching : Fair Shots/Round: 2 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4-80 Stealth : Good Magic Device: Legendary[27]Infra-Vision: 1370 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Marshal of the Riddermark. You have blue-gray eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') a Lost Temple: Level 27 (1350') Forodwaith: Level 76 (3800') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 80 (4000') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Utumno: Level 110 (5500') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 14585 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. You can teleport at will. You can drain life from a foe. You can restore lost life forces. You can use rohir powers. The Blood of Life flows through your veins. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You are incorporeal. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. abdefkmnopqsuvxz{|@ Add Str : ...2.......*..3.... Add Int : *..2....2..*.3..... Add Wis : *..2....2..*......+ Add Dex : ...2.......*....... Add Con : ...2.......*4.3.... Add Chr : *..2....2..*.....4. Mul Mana : +++..........+....+ Mul SPower: ++................. Add Stea. : ...2....2.......... Add Sear. : ......4............ Add Infra : *..........*....... Add Speed : ...2*...2.....3...+ Sust Str : .....+............. Sust Int : ...+............... Sust Wis : ...+............... Sust Dex : .....+............. Sust Con : .....+......+...... Sust Chr : ...+............... Invisible : ........+......+... Mul life : .+...+............+ Sens Fire : ................... Reflect : ................... Free Act : ...+.+.......+...+. Hold Life : ...+++............+ Res Acid : +.......+..+....... Res Elec : +..........+.+..... Imm Fire : *......++..+....... Imm Cold : +..*...++..++.....+ Res Pois : ...........+.+....+ Res Fear : ..............+.... Res Light : ...........+....... Res Dark : ...........+.+....+ Res Blind : ...+............... Res Conf : ........+..+....++. Res Sound : ................... Res Shard : ................... Imm Neth : ....*+.....+..+...+ Res Nexus : ...........+....... Res Chaos : ................+.. Res Disen : ................... WraithForm: ....+.............. Levitate : .............+..... Lite : .....+.....+......+ See Invis : +..++......+....... Digestion : .....+............. Regen : ....++......+...... Xtra Shots: ..+................ Activate : +..+..+.+...++...+. Drain Exp : ....+.............. Blessed : ................++. Cursed : ....+..+...+....... Hvy Curse : ....+......+....... Prm Curse : ...........+....... No blows : +.................. Precogn. : +.................. Climb : ..............+.... Demon.ESP : +.................. Evil.ESP : +.................. Full ESP : ...+.......+....... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -07.600 [0.500] . Disarming 09.000 [1.000] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 03.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 04.500 [0.900] - Spirituality 12.850 [0.550] . Prayer 25.000 [0.500] - Monster-lore 04.650 [0.500] . Symbiosis 45.000 [0.500] . Mimicry 36.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Padded Armour on level 1. You may find a Ring of Weakness on level 1. You may find a Pinch of Longbottom Leaf on level 1. You are fated to find a Sling on level 12. You are fated to meet a Moth on level 1. You are fated to meet a Mean-looking mercenary on level 1. [Character Equipment] a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) (charging) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Mage Staff of Sorcery (1d4) (-56,-2)(80%)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity and hit points by 80%. You found it in the remains of an Archlich on level 65 of Barad-Dur. d) a Magical Light Crossbow of Extra Shots (x3) (+8,+10)(80%) It increases your mana capacity by 80%. It fires missiles excessively fast. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 94 of Angband. f) The Ring 'Fuin' (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 25 of Mirkwood. n) The Blasted Great Eagle Down Coat of Nurth [9,-4] {cursed} It provides resistance to fire and cold. It is cursed. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. o) The Shadow Cloak of Luthien [6,+18] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) q) (nothing) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Utumno. u) The Set of Gauntlets of Nargothrond [2,+10] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos in the town of Gondolin . v) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+16] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 85 of Angband. z) a Master quylthulg (3000 hp) {) 23 Arrows of the Teleri (1d4) (+10,+12) It is very sharp and can make your foes bleed. It provides resistance to chaos. It has been blessed by the gods. You found it in the remains of a Great Storm Worm on level 78 of Angband. |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 59 of Barad-Dur. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 47 of Barad-Dur. b) a Tome of the Eternal Flame c) a Tome of the Blowing Wind d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Tome of Translocation g) a Fireproof Tome of the Tree h) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 26 of The Withered Heath. i) a Tome of the Time j) a Fireproof Tome of Meta Spells k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) a Book of Teleportation m) The Tome of Metatron It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Parchment titled ``On Beren and Luthien'' It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 28 of The Withered Heath. o) The Wand of Digging of Thrain (214 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 683 of Nether Realm. r) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 70 of Emyn Luin. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+27] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 131 of The Void. u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Barad-Dur. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Know the Music b) a Spellbook of Remove Curses c) a Spellbook of See the Music d) 6 Sprigs of Athelas e) a Wooden Rod of Nothing (10/10) f) a Rod Tip of Healing (120 Mana to cast) g) a Rod Tip of Frost Bolts (35 Mana to cast) h) a Rod Tip of Trap Location (8 Mana to cast) i) a Wand of Manathrust[1|15] (0 charges) j) a Well-hidden Magic Trap Set for Dragons [+10] (+15) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Ring of Power of Uvatha the Horseman (+4) It provides light (radius 3) forever. It increases your dexterity by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light, shards and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) a Ring of Flames [+15] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. You stole it from the Rare Jewelry Shop. m) a Ring of Speed (+10) n) a Ring of Blindness Resistance {100% off} It provides resistance to blindness. You stole it from the Rare Jewelry Shop. o) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) s) a Magical Set of Leather Gloves [1,+10] It can be used to store a spell. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Parchment - Adventurer's Guide to Middle-earth u) a Mage Staff of the Sindar (1d4) (+9,+8)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. v) a Mage Staff of Wizardry (1d4) (-34,+0)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Dark dwarven warrior Rogue on level 33 of Thorin's trail. [Home Inventory - Gondolin ] a) The Golden Horn of the Thunderlords (9 charges) {100% off} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your infravision and speed by 4. It makes you invisible. It sustains your dexterity. It provides resistance to fire, light, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Erebor. c) a Cursed Ring of Wizardry(40%) (+2) {100% off} It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It can re-curse itself. You stole it from the Jewelry Shop. d) a Ring of Constitution (+4) e) a Blessed Ring of Speed [+5] (+9) It increases your wisdom and speed by 9. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It was given to you as a reward. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) a Lucky Amulet of the Magi (-4,-4) (+8 to searching) It can be used to store a spell. It increases your intelligence, searching and luck by 8. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) a Dwarven Lantern of the Magi (+2) i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. l) The Cloak of Thingol [1,+17] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 71 of Angband. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 95 of Angband. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets of Lorien [2,+15] (+4) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 85 of Angband. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 95 of Angband. t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Pair of Metal Shod Boots of Levitation [6,+4] w) The Bolt of Emengis (1d5) (+13,+19) (+3 to speed) It increases your charisma and speed by 3. It produces chaotic effects. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Spellbook of Noxious Cloud b) a Golden Rod of Nothing (125/125) c) a Mithril Rod of Nothing (160/160) d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Barad-Dur. e) The Amulet 'Galion' (+1) It increases your constitution, searching and infravision by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, light and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 78 of Angband. g) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 78 of Angband. h) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. j) The Filthy Rag of the Wight [1,+4](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Cloak of Eriador [1,+1] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. m) The Large Leather Shield of Rothad [4,+0] It can be used to store a spell. It provides resistance to cold. It prevents teleportation. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 78 of Angband. o) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 59 of Barad-Dur. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 78 of Angband. q) The Set of Gauntlets of Eregion [2,+15] (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 66 of Barad-Dur. r) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. s) a Magical Heavy Crossbow of Power (x4) (+13,+24)(20%) t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Barad-Dur. v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Mage Staff of Elith (1d4) (-5,-1) [+5](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Caras Galadhon ] a) a Fireproof Holy Tome of Eru Iluvatar b) a Spellbook of Spellbinder c) a Golden Rod of Recall (125/125) d) The Ring of Telith (+4) {cursed} It increases your strength, intelligence and searching by 4. It provides resistance to nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. e) a Ring of Constitution (+2) f) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Speed Ring Market. g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Ring of Cutur (+5) It can be used to store a spell. It increases your dexterity and charisma by 5. It sustains your intelligence and wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. i) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lurtz, Uruk Captain of the White Hand on level 29 of Mirkwood. j) The Amulet of Uminarame (+1) It increases your strength, wisdom, stealth and searching by 1. It sustains your charisma. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 56 of The Sacred Land Of Mountains. l) a Blazing Amulet of Telepathy It provides light (radius 1) forever. It provides resistance to fire. It gives telepathic powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Withered Heath. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. n) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 67 of The Sacred Land Of Mountains. o) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest Shaman on level 33 of Thorin's trail. p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. r) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. s) a Radiant Golden Crown of the Magi [0,+5] (+2) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, light, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. u) a Mage Staff of Power (1d4) (-24,-20) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. It was given to you as a reward. v) a Mage Staff of Wizardry [Manathrust] (1d4) (-8,+2)(20%) (+1) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 1. It increases your mana capacity by 20%. It was given to you as a reward. w) a Mage Staff of Spell (1d4) (+8,+8) It can be wielded two-handed. It can be activated for runespell(Protection, Sphere, 18) every 90 turns and runespell(Holding, Ray, 41) every 205 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Bree ] a) The Deck of Wild Magic It can be activated for stat loss. You found it in the remains of an Emperor wight in the town of Bree . b) a Morning Star of the Glamhoth (2d6) (-5,+0) (-2) {cursed} It decreases your luck by 2. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. You found it in the remains of an Ogrillon on level 35 of Moria.