The Angband Ladder: Allaiil, High-Elf Ranger by new.ideas

  [Angband 3.0.9 Character Dump]

 Name   Allaiil                                  Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR! 18/100  +1  +2 +14 18/270
 Race   High-Elf          Height     70   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    201   WIS! 18/100  -1  +0 +11 18/200
 Title  Ranger            Status     33   DEX! 18/100  +3  +1 +12 18/260
 HP     877/877           Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     329/329                           CHR! 18/100  +5  +1  +5 18/210

 Level           43       Armor   [36,+106]     Saving Throw   Legendary
 Cur Exp    4668787       Fight   (+38,+28)     Stealth           Superb
 Max Exp    4668787       Melee   (+48,+43)     Fighting          Heroic
 Adv Exp    4830000       Shoot   (+49,+14)     Shooting       Legendary
 MaxDepth   4550 ft       Blows      5/turn     Disarming         Superb
 Turns      3206101       Shots      3/turn     Magic Device   Legendary
 Gold        720355       Infra       80 ft     Perception     Excellent
 Burden   221.6 lbs       Speed          16     Searching      Excellent

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.....+...+...
 Elec:.+....+.+.... Confu:......+......
 Fire:++....+...... Sound:......+......
 Cold:.+....+...... Shard:.............
 Pois:....+........ Nexus:....+........
 Fear:+.+...+...... Nethr:.............
 Lite:............+ Chaos:.....+.......
 Dark:........+.... Disen:+.......+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+.....
Feath:............. Sear.:....++.......
PLite:........+.... Infra:....++.......
Regen:.+........... Tunn.:.............
Telep:.....+...+... Speed:...++..+...+.
Invis:+....+......+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+11,+14) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) a Tortoise Shell Ring of Speed (+8)
   It increases your speed by 8.  
e) a Pewter Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+12] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) 8 Books of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v}
   It cannot be harmed by the elements.  
f) 11 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Tenser's Transformations] {@m8!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 7 Wrinkled Mushrooms of Restoring
k) 3 Viscous Pink Potions of Healing
l) 5 Scrolls titled "bartis pratus" of Teleport Level
m) 5 Silver-Plated Rods of Detection {@z0}
   It cannot be harmed by electricity.  
n) a Dogwood Staff of Banishment (3 charges)
o) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
p) The Star of Elendil {@A0!t!d!k!v}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
r) 4 Arrows of Venom (1d4) (+10,+10)
   It is branded with poison.  
s) 17 Arrows of Flame (1d4) (+11,+10) {@f0=g}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 14 Wrinkled Mushrooms of Restoring
b) 38 Metallic Red Potions of Speed
c) 7 Viscous Pink Potions of Healing
d) 7 Grey Potions of *Healing*
e) 3 Light Green Potions of Life
f) 27 Pink Speckled Potions of Restore Mana
g) 35 Scrolls titled "que sa vicene" of Teleportation
h) 39 Scrolls titled "bartis pratus" of Teleport Level
i) 37 Scrolls titled "cons edax at" of Protection from Evil
j) 6 Scrolls titled "ca equado cus" of *Destruction*
k) 2 Scrolls titled "vendus dens" of Banishment
l) a Topaz Ring of Damage (+13)
m) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
o) The Chain Mail of Arvedui (-2) [14,+13] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
p) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
t) an Iron Crown of Might [0,+12] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
u) a Jewel Encrusted Crown of the Magi [0,+10] (+2)
   It increases your intelligence by 2.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   cannot be harmed by the elements.  It might have hidden powers.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) 16 Seeker Arrows of Slay Evil (4d4) (+15,+7)
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.4.2008 23:56
Last updated on 24.5.2008 21:54

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7497. on the Ladder (of 19090)
3270. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 27.4.2008 16:28 new.ideas wrote:
clvl38, dlvl56 - 54 uniques killed - strongest unique killed: Saruman of many Colours

Nice stats, but I still lack some resistances and definitely speed.

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