The Angband Ladder: Quennelle, Half-Elf Ranger by <drchung@rcn.com>

  [Angband 3.0.5 Character Dump]

 Name   Quennelle                                Self  RB  CB  EB   Best
 Sex    Female            Age        27   STR! 18/100  +0  +2 +14 18/260
 Race   Half-Elf          Height     63   INT! 18/100  +1  +2  +0 18/130
 Class  Ranger            Weight    100   WIS! 18/100  -1  +0  +0  18/90
 Title  Ranger            Status      3   DEX! 18/100  +1  +1  +7 18/190
 HP     -20/849           Maximize    Y   CON! 18/100  -1  +1 +10 18/200
 SP     110/161           Preserve    Y   CHR! 18/100  +1  +1  +4 18/160

 Level           43       Armor    [51,+108]     Saving Throw     Superb
 Cur Exp    2868566       Fight     (+11,+4)     Stealth            Good
 Max Exp    2868566       Melee    (+20,+15)     Fighting      Legendary
 Adv Exp    2940000       Shoot    (+28,+19)     Shooting      Legendary
 MaxDepth    Lev 66       Blows       7/turn     Disarming        Superb
 Gold       1678131       Shots       3/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   193.9 lbs       Infra        20 ft     Searching        Superb

 Your mother was of the Avari. You are the illegitimate and
 unacknowledged child of a Yeoman.  You are a credit to the family.
 You have blue eyes, straight auburn hair, and a very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:.............
 Elec:......+++.... Confu:.............
 Fire:......+++.... Sound:.............
 Cold:......++++... Shard:.............
 Pois:.......+..... Nexus:.........+.+.
 Fear:+............ Nethr:.............
 Lite:+............ Chaos:.............
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:....+........
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:....+........ Speed:++.+.........
Invis:+....+....... Blows:+............
FrAct:++........... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Plasma hound breathes plasma.
> The Black ogre cries out in pain.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Black ogre cries out in pain.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Black ogre cries out in pain.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Black ogre writhes in agony.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Black ogre dies.
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+11) (+2) {Level 23 Vault}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Level 33 Master Vampire}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Pearl Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) a Carnelian Ring of Speed (+8) {Level 62 Lesser Vault}
   It increases your speed by 8.  
e) an Agate Amulet of ESP (+9)
   It increases your searching by 9.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Star of Elendil {Level 47 Lesser Balrog}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Level 59 Ar-Pharazon}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {Level 34 Ground}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Large Metal Shield of Resistance [5,+18] {Level 46 Rogrog}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3) {Level 54 Balrog of Moria}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+5,+4) [2,+9] (+5) {Level 66 Vault}
   It increases your strength by 5.  
l) a Pair of Soft Leather Boots of Stability [2,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {Black Market}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {Level 34 Ground}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {Level 34 Lesser Vault}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {Level 33 Beorn}
   It cannot be harmed by the elements.  
i) 10 Metallic Red Potions of Cure Critical Wounds
j) 3 Tangerine Potions of Healing
k) 4 Chartreuse Potions of Restore Life Levels
l) 16 Scrolls titled "skiapp bievly" of Teleport Level
m) 2 Steel-Plated Rods of Detection (2 charging)
   It cannot be harmed by electricity.  
n) 3 Lead-Plated Rods of Teleport Other
o) 3 Banyan Staffs of Teleportation (24 charges) {25% off}
p) 2 Willow Staffs of *Destruction* (4 charges)
q) 66 Arrows of Venom (1d4) (+9,+9)
   It is branded with poison.  
r) 77 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
s) 44 Arrows of Frost (1d4) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 11 White Mushrooms of Restoring
b) 22 Tangerine Potions of Healing
c) 3 Vermilion Potions of *Healing*
d) 24 Pink Potions of Restore Mana {40% off}
e) 47 Scrolls titled "aks sansun byt" of Teleportation
f) 9 Scrolls titled "yp aus reeng" of *Identify*
g) 14 Scrolls titled "sood ulk" of *Destruction*
h) 5 Scrolls titled "vom bytden" of Banishment
i) a Carnelian Ring of Speed (+4) {Level 33 Orc Pit}
   It increases your speed by 4.  
j) The Ring of Barahir (+1) {Balrog of Moria}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
k) The Amulet of Carlammas (+2) {Level 52 Vault}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
l) The Jewel 'Evenstar' {Level 40 Ground}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) Augmented Chain Mail of Elvenkind (-2) [16,+18] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Level 32 Orc Pit}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) a Golden Crown of Lordliness [0,+13] (+1) {Telepathy}
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
p) The Metal Cap of Thengel [3,+12] (+3) {Level 52 Smaug}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) a Set of Leather Gloves of Free Action [1,+10] {Level 33 floor}
   It grants you immunity to paralysis.  
r) The Dagger of Rilia (2d4) (+4,+3) {Saruman}
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Level 66 Saruman}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
u) 99 Arrows of Venom (1d4) (+9,+9)
   It is branded with poison.  
v) 99 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
w) 99 Arrows of Frost (1d4) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  
x) 20 Arrows of Slay Giant (1d4) (+9,+8)
   It slays giants.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.9.2004 00:10
Last updated on 16.8.2005 04:24

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7606. on the Ladder (of 19098)
3308. on the Angband Ladder (of 6565)
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Comments

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On 15.9.2004 00:10 drchung@rcn.com wrote:
Here goes my most recent try. Still early yet, bought a o=FA, and my equipment is pretty sad at the moment, but I just started up. Got some excerise at the local orc gym.

CL: 17 DL: 13 Uniques left: 93

On 20.9.2004 10:55 drchung@rcn.com wrote:
Quennelle has continued her exercise routine, with an orc pit giving her plenty of experience, but not much in the way of items. Thus, she upgraded to a Silver (troll) membership. No pain, no gain. She's found a decent westernesse, which seems to be my preferred weapon for these levels.

CL: 24 DL: 22 Uniques: 87

On 20.9.2004 10:56 drchung@rcn.com wrote:
Forgot to update dump. This should be it.

On 21.9.2004 05:12 drchung@rcn.com wrote:
Another round at the gym. I must admit that Sting is a superior option to westernesse weapons, with that an all basic resists covered, decided to dive to stat-gaining levels. I got one close call (basilisk from the darkness), but making some progress on the stats.

CL:29 DL:33 Uniques:76

On 22.9.2004 06:01 drchung@rcn.com wrote:
I found the longbow of bard, which is really really really nice for a ranger. Between that and Sting, the RNG has been kind so far. Lately, things have been rather easy, as long as I exercise a modicum of care. Did get a little careless a couple of times, but never in that much danger. Certainly, things are getting easier. Still haven't found posion resistance yet.

CL:32 DL:34 Uniques:68

On 23.9.2004 17:46 drchung@rcn.com wrote:
Really getting lucky, this time with out of depth items.

I got a o=Sp (only +4, but I'll take what I can get). This, combined with finding Thalketoth(sp?) along with Sting and Bard, and I have broken the +10 barrier. Also found Tenser's, which I am abusing for a never-ending supply of big bonus arrows. Feels dirty :)

Uniques (at least at this depth) are really easy now, as nothing can take too many arrows, especially if they do not resist fire. Waiting to get PR and CON before diving deeper. Just need to avoid overconfidence.

CL:34 DL: 34 Uniques: 65

On 28.9.2004 17:21 drchung@rcn.com wrote:
After trolling around in the mid-30's, stat-gaining, I finally found a source of poison resistance, and it's in a cloak slot to boot! Although my HP are light, I want to do some diving, although I'll need to be careful. I've been having a really easy time of it right now, with my arrows able to wreck the monsters of this depth.

A long time back, before the char hit stat gain levels, I was using rings of con(+4) and int(+5). At the time, I was most limited by my damage capability; sting was giving me enough attacks, but the base damage was low. On the same level, I found two decent damage rings, so I decided to switch to them, planning on stashing the con ring at home. Well, about 10 moves later, I end up fighting some energy hounds, and sure enough, one of them takes out my con ring. I've found a couple of +2 con rings, but I decided not to bother with them, since my previous characters have always been able to find better ones. Lately, the last five or so con rings I've found have all been cursed. Anyway, I'll be looking out for them, as right now CON is by biggest concern. And really, I don't have much right to complain, as I've already got good speed (+11), basic resists covered, and the first eight spellbooks before reaching 2000'

CL: 36 DL: 37 Uniques: 61

On 30.9.2004 15:13 drchung@rcn.com wrote:
Been diving, though been stopping at levels with decent feelings. The uniques I've met recently have been pushovers. For instance, Kavlax, which for my divine characters has given me fits, was trivial-- didn't even take a point of damage. Only Adunphail gave me any worries (which is unusual, the early Ringwraiths have usually been very easy), and that was because she came upon me after I had cleared out Rogrog and half his retinue; I was trying to mop up the rest of them, and didn't notice that the Ringwraith was hurting me from a distance until my hp were 300. After one arrow, she hit me with a nether bolt, briging me to 180. At that point, I teleported, which was a mistake, teleport other is safer. No harm though, and I finished her off soon there after.

Definitely a very different play from the paladins and clerics I had been playing until now, at least as far as post-stat gain levels are concerned. Monsters are going down *much* quicker, but I find myself worrying about conserving my limited healing resources.

CL: 38 DL: 47 Uniques: 55

On 1.10.2004 11:31 donalde@kukka.net wrote:
do you melee much? if not, swap to big ring of accuracy, or con ring. both are better for ranger.

On 2.10.2004 19:51 drchung@rcn.com wrote:
Found the CON boosts I needed. I guess the next thing to look out for (at least in my opinion) is an item that will give RBlind or RConf, though RBlind is probably optional, seeing as I don't need to melee things like the Cat Lord. With the CON, I think I am no longer vulnerable to one-shot kills.

The Balrog of Moria was pretty easy, though it took a while to mop up all of the demons in its wake. I going to aim to get to 3750-4000' feet to find better speed rings

CL:40 DL:54 Uniques:51

On 2.10.2004 19:56 drchung@rcn.com wrote:
donalde: this character melees out of convenience, to kill the easy monsters or the occasional monster that resists elemental, such as AMHD (which I think is pretty safe since I can easily get Resistance up). I was waiting to find a decent (>+2) CON ring, which I have since found. What I didn't know was that Rings of Accuracy work for missile weapons. Thanks, for the advice!

On 4.10.2004 15:41 drchung@rcn.com wrote:
Knocked off one of the unique angels (Azriel), toughest battle so far. I blew through the two heal potions I brought with me, and had to teleport away three times to heal up. It takes a lot of +9 arrows to take him down, and I only had a few +15 arrows, not that that was too much different.

Besides Azriel, uniques are still pretty easy-- just killed the hydra, only took 10 arrows. It didn't even hurt me once.

I got a better speed ring, so I've swapped out Thalkettoth for Celeborn. Still at +11 speed (really +12, but it and the arrows are heavy), and I think that the RDis and genocide activation are worth it. My thinking is that I really need a renewable way of getting rid of unique escorts (at the very least to get LOS), and I really really really don't want Bard to be disenchanted, as it is likely to be my main weapon for the rest of the game.

CL:42 DL:62 Uniques:43

On 16.8.2005 04:24 drchung@rcn.com wrote:
This game was at the end of my last major Angband base. I was already somewhat distracted from Angband (played Kingdom of Loathing for a while). I was playing carelessly, and vaguely realized that I was fighting a bunch of Z's... You know the rest.

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