[Angband 3.0.9 Character Dump] Name Allaiil Self RB CB EB Best Sex Male Age 116 STR! 18/100 +1 +2 +14 18/270 Race High-Elf Height 70 INT! 18/100 +3 +2 +6 18/210 Class Ranger Weight 201 WIS! 18/100 -1 +0 +11 18/200 Title Ranger Status 33 DEX! 18/100 +3 +1 +12 18/260 HP 877/877 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 329/329 CHR! 18/100 +5 +1 +5 18/210 Level 43 Armor [36,+106] Saving Throw Legendary Cur Exp 4668787 Fight (+38,+28) Stealth Superb Max Exp 4668787 Melee (+48,+43) Fighting Heroic Adv Exp 4830000 Shoot (+49,+14) Shooting Legendary MaxDepth 4550 ft Blows 5/turn Disarming Superb Turns 3206101 Shots 3/turn Magic Device Legendary Gold 720355 Infra 80 ft Perception Excellent Burden 221.6 lbs Speed 16 Searching Excellent You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.....+...+... Elec:.+....+.+.... Confu:......+...... Fire:++....+...... Sound:......+...... Cold:.+....+...... Shard:............. Pois:....+........ Nexus:....+........ Fear:+.+...+...... Nethr:............. Lite:............+ Chaos:.....+....... Dark:........+.... Disen:+.......+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:............. Sear.:....++....... PLite:........+.... Infra:....++....... Regen:.+........... Tunn.:............. Telep:.....+...+... Speed:...++..+...+. Invis:+....+......+ Blows:............. FrAct:+.........+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+11,+14) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) a Tortoise Shell Ring of Speed (+8) It increases your speed by 8. e) a Pewter Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+12] (+6) It increases your speed by 6. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 5 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) 8 Books of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v} It cannot be harmed by the elements. f) 11 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 3 Books of Magic Spells [Tenser's Transformations] {@m8!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 7 Wrinkled Mushrooms of Restoring k) 3 Viscous Pink Potions of Healing l) 5 Scrolls titled "bartis pratus" of Teleport Level m) 5 Silver-Plated Rods of Detection {@z0} It cannot be harmed by electricity. n) a Dogwood Staff of Banishment (3 charges) o) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. p) The Star of Elendil {@A0!t!d!k!v} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) 4 Arrows of Venom (1d4) (+10,+10) It is branded with poison. s) 17 Arrows of Flame (1d4) (+11,+10) {@f0=g} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 14 Wrinkled Mushrooms of Restoring b) 38 Metallic Red Potions of Speed c) 7 Viscous Pink Potions of Healing d) 7 Grey Potions of *Healing* e) 3 Light Green Potions of Life f) 27 Pink Speckled Potions of Restore Mana g) 35 Scrolls titled "que sa vicene" of Teleportation h) 39 Scrolls titled "bartis pratus" of Teleport Level i) 37 Scrolls titled "cons edax at" of Protection from Evil j) 6 Scrolls titled "ca equado cus" of *Destruction* k) 2 Scrolls titled "vendus dens" of Banishment l) a Topaz Ring of Damage (+13) m) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. n) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. o) The Chain Mail of Arvedui (-2) [14,+13] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. p) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. t) an Iron Crown of Might [0,+12] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. u) a Jewel Encrusted Crown of the Magi [0,+10] (+2) It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It cannot be harmed by the elements. It might have hidden powers. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) 16 Seeker Arrows of Slay Evil (4d4) (+15,+7) It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)