The Angband Ladder: Nehest, High-Elf Ranger by Estie

  [Angband 3.0.9b Character Dump]

 Name   Nehest                                   Self  RB  CB  EB   Best
 Sex    Female            Age       117   STR! 18/100  +1  +2  +3 18/160
 Race   High-Elf          Height     82   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    155   WIS! 18/100  -1  +0  +4 18/130
 Title  ***WINNER***      Status     51   DEX! 18/100  +3  +1 +11 18/250
 HP     860/860           Maximize    Y   CON! 18/100  +1  +1 +12 18/240
 SP     314/329                           CHR! 18/100  +5  +1  +9 18/250

 Level           43       Armor    [20,+86]     Saving Throw      Heroic
 Cur Exp    4565516       Fight   (+67,+19)     Stealth        Legendary
 Max Exp    4565516       Melee   (+87,+40)     Fighting          Heroic
 Adv Exp    4830000       Shoot   (+80,+15)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns      3455468       Shots      5/turn     Magic Device   Legendary
 Gold       1925720       Infra       80 ft     Perception     Excellent
 Burden   223.4 lbs       Speed          17     Searching      Excellent

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:.....++.+.... Confu:........+....
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.....+.......
 Pois:....+.+...... Nexus:.+..+........
 Fear:+............ Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:......+...... Stea.:....++.++..+.
Feath:......+....+. Sear.:....+........
PLite:......+...... Infra:....+........
Regen:............. Tunn.:.............
Telep:.......+..... Speed:...++......+.
Invis:+...........+ Blows:.............
FrAct:......+..++.. Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) a Lochaber Axe (Holy Avenger) (3d8) (+20,+21) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
b) The Long Bow of Athirie (x3) (+13,+15) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   shooting speed and shooting power by 2.  It provides resistance to 
   nexus.  It sustains your dexterity and charisma.  It cannot be
   harmed by the elements.  
c) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
d) a Ring of Speed (+11)
   It increases your speed by 11.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Helwin (+3) (charging)
   It increases your constitution and charisma by 3.  It increases your 
   stealth by 3.  It provides resistance to lightning and shards.  It
   sustains your wisdom and charisma.  It usually provides light of
   radius 3.  It activates for clairvoyance every 50+d50 turns.  It
   cannot be harmed by the elements.  
g) The Leather Scale Mail 'Ithien' (-1) [11,+13] (+1)
   It increases your intelligence and wisdom by 1.  It provides
   resistance to acid, lightning, fire, cold, poison, sound, and 
   disenchantment.  It usually provides light of radius 4.  It slows
   your metabolism and makes you fall like a feather.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+9] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
i) a Large Leather Shield of Elvenkind [4,+18] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Might [0,+12] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) The Set of Gauntlets of Lendur (+6,+7) [2,+11] (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots of Telfin [2,+15] (+4)
   It increases your charisma by 4.  It increases your stealth and 
   speed by 4.  It sustains your intelligence.  It makes you fall like
   a feather.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8!d!k!v}
   It cannot be harmed by the elements.  
h) 43 Potions of Cure Critical Wounds
i) 26 Potions of Healing
j) 3 Potions of *Healing*
k) 2 Potions of Life
l) 24 Potions of Restore Mana
m) 13 Scrolls of Phase Door
n) 6 Scrolls of *Destruction* {!*}
o) a Rod of Enlightenment (charging) {@z2}
p) 2 Rods of Teleport Other {@z5}
q) 14 Wands of Teleport Other (68 charges)
r) 6 Staffs of *Destruction* (5 charges)
s) 6 Seeker Arrows of Slay Evil (4d4) (+16,+19)
   It slays all evil creatures.  
t) 2 Mithril Arrows of Lightning (3d4) (+16,+20)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  
u) 3 Mithril Arrows of Flame (3d4) (+10,+9)
   It is branded with fire.  It cannot be harmed by acid or fire.  
v) 4 Mithril Arrows of Flame (3d4) (+9,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) 3 Mushrooms of Restoring
c) 47 Potions of Speed
d) The Amulet of Brimlor (+3)
   It increases your intelligence by 3.  It increases your speed by 3.  
   It provides resistance to acid, blindness, confusion, and nexus.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace 'Uthon' (+4)
   It increases your infravision and speed by 4.  It provides immunity
   to cold.  It provides resistance to light.  It cannot be harmed by
   the elements.  
f) The Elfstone 'Nedhel' (+3)
   It increases your constitution by 3.  It provides resistance to 
   chaos.  It sustains your dexterity and constitution.  It activates
   for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
g) The Jewel of Uluch (+3)
   It increases your charisma by 3.  It provides resistance to nether 
   and chaos.  It speeds your regeneration.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) an Amulet of Weaponmastery (+5,+5) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
i) The Metal Scale Mail 'Erimorgel' (-2) [13,+17] (+4)
   It increases your constitution by 4.  It provides immunity to acid.  
   It provides resistance to lightning.  It sustains your constitution.
   It cannot be harmed by the elements.  
j) The Chain Mail of Belth (-2) [14,+12] (+3)
   It increases your stealth by 3.  It provides resistance to acid, 
   fire, cold, blindness, nether, and life draining.  It cannot be
   harmed by the elements.  
k) The Metal Brigandine Armour 'Celloki' (-3) [19,+16]
   It provides immunity to fire.  It provides resistance to lightning, 
   poison, blindness, and life draining.  It sustains your dexterity.  
   It speeds your regeneration.  It grants you immunity to paralysis,
   but it also aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
l) Mithril Plate Mail (Dwarven) (-3) [35,+23] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
m) The Robe 'Iliondor' [2,+9] (+3)
   It increases your strength and dexterity by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
n) The Soft Studded Leather 'Belumon' [5,+11] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It provides immunity to cold.  It provides resistance to acid.  
   It sustains your intelligence.  It activates for protection from evil 
   every 100+d100 turns.  It cannot be harmed by the elements.  
o) a Large Leather Shield of Preservation [4,+17]
   It provides resistance to fear, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
p) The Large Metal Shield 'Diren' [5,+18] (+3)
   It increases your constitution by 3.  It increases your searching by
   3.  It cannot be harmed by the elements.  It might have hidden
   powers.
q) an Iron Crown of Lordliness [0,+7] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
r) The Metal Cap 'Finarmo' [3,+16] (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
s) The Metal Cap 'Aming' [3,+7] (+2)
   It increases your strength and wisdom by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
t) a Set of Leather Gloves of Power (+1,+3) [1,+3] (+4)
   It increases your strength by 4.  
u) a Set of Gauntlets of Agility [2,+3] (+5)
   It increases your dexterity by 5.  
v) The Set of Cesti of Gurungal (+6,+7) [5,+7]
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Bastard Sword 'Rador' (5d4) (+4,+9) (+3)
   It increases your intelligence and wisdom by 3.  It increases your 
   searching by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.12.2022 22:11

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7414. on the Ladder (of 18973)
3226. on the Angband Ladder (of 6502)
189. for this player (

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On 5.12.2022 22:11 Estie wrote:
Old ranger, complete with enchanting the starting longbow and spending like half an hour to get the endgame one to +15.

Anyone care to calculate the damage vs evil of those +19 damage arrows ?

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