The Angband Ladder: Sarah, High-Elf Mage by kandrc

  [Angband 3.0.9 Character Dump]

 Name   Sarah                                    Self  RB  CB  EB   Best
 Sex    Female            Age       119   STR! 18/100  +1  -5 +16 18/220
 Race   High-Elf          Height     87   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    151   WIS! 18/100  -1  +0  +9 18/180
 Title  ***WINNER***      Status     34   Dex! 18/100  +3  +1 +10 18/240 18/235
 HP     853/853           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     47/354                            CHR! 18/100  +5  +1  +8 18/240

 Level           47       Armor   [40,+150]     Saving Throw      Heroic
 Cur Exp    7842377       Fight   (+61,+51)     Stealth           Superb
 Max Exp    7842377       Melee   (+73,+67)     Fighting          Superb
 Adv Exp    8050000       Shoot   (+70,+13)     Shooting          Superb
 MaxDepth   5000 ft       Blows      4/turn     Disarming         Superb
 Turns       549893       Shots      1/turn     Magic Device   Legendary
 Gold         13200       Infra       40 ft     Perception     Excellent
 Burden   157.6 lbs       Speed          28     Searching           Good

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:+.....+...... Confu:......+......
 Fire:++.*+.+...... Sound:......+.++...
 Cold:..*...+..+... Shard:.........+...
 Pois:....+........ Nexus:......+......
 Fear:...++...+..+. Nethr:+..+.........
 Lite:.........+..+ Chaos:........+....
 Dark:.........+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..+.......... Sear.:.........+...
PLite:+........+... Infra:.............
Regen:..++......... Tunn.:.............
Telep:..+.......... Speed:+++++..+.+.+.
Invis:..++.+...+..+ Blows:.............
FrAct:..++....+++.. Shots:.............
HLife:+.+.......... Might:.............


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+12,+16) [+9] (+4) {!!, Bullr}
   It increases your strength and wisdom by 4.  It increases your speed
   by 4.  It slays undead and all evil creatures.  It provides
   resistance to lightning, fire, nether, and life draining.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 100+d100 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Star of Elendil {!!, !t, Lesser Vault, 4900', cl31}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1) {Lesser Vault, 4900', cl31}
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
i) The Small Metal Shield of Thorin [3,+21] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!d!s!k@m1@p1@G1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {!d!s!k@m2@p2@G2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {!d!s!k@m3@p3@G3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {!d!s!k@m4@p4@G4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!s!k@m5@p5@G5@b5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!s!k@m6@p6@G6@b6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!s!k@m7@p7@G7@b7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!d!s!k@m8@p8@G8@b8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!s!k@m9@p9@G9@b9}
   It cannot be harmed by the elements.  
j) a Holy Book of Prayers [Chants and Blessings] (squelch)
k) 12 Mushrooms of Restoring
l) 10 Potions of Speed
m) 4 Potions of *Healing* {!*}
n) 13 Potions of Life
o) 35 Potions of Restore Mana {!*}
p) 8 Scrolls of *Destruction* {!*}
q) 2 Scrolls of Banishment
r) a Scroll of Mass Banishment
s) a Rod of Healing (charging) {!!}
   It cannot be harmed by electricity.  
t) 6 Rods of Teleport Other (1 charging) {!!}
u) a Rod of Acid Balls {!!}
v) 18 Seeker Bolts of Slay Evil (4d5) (+17,+18)
   It slays all evil creatures.  


  [Home Inventory]

a) 8 Staffs of *Destruction* (27 charges) {!*}
b) a Ring of Resist Poison (squelch)
   It provides resistance to poison.  
c) a Ring of Intelligence (+5) (squelch)
   It increases your intelligence by 5.  It sustains your intelligence.
   
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) an Amulet of the Magi [+10] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Amulet of Carlammas (+2) {Cross Vault, 2600', cl28}
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Jewel 'Evenstar'
   It cannot be harmed by the elements.  It might have hidden powers.
h) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature Green Dragon, 2850',}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
m) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {Draebor, 2150', cl27}
   It increases your wisdom and constitution by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
p) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
q) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
r) 21 Bolts of Acid (1d5) (+18,+12)
   It is branded with acid.  It cannot be harmed by acid.  
s) 17 Bolts of Venom (1d5) (+9,+12)
   It is branded with poison.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2008 20:42

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6427. on the Ladder (of 19090)
2737. on the Angband Ladder (of 6561)
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On 11.4.2008 20:42 kandrc wrote:
My first mage winner (and first Ladder post). Usually play rogues or priests. The Ball-and-Chain is the only melee weapon I wielded the entire game. Got it from Bullroarer, my first unique kill, at 2000'. Found Mordenkainen at cl30 and about 2600', then used create doors to go immediately down to 4900. Runes, an anti-summoning corridor and melee took out Sauron at cl41. Hung around 4900-4950 getting fail rates down and improving kit. Rifted Morgoth to death with about 6 Healing, 2 *Healing*, the rod of Healing, Elessar, and about a half dozen Restore Mana potions. He was a real pushover, and I regret that I didn't go for him 2 or 3 clevels earlier.

Had one close call with a Winged Horror's poison breath after a stair climb at about cl43 that left me with less than 20 HP, but otherwise smooth sailing.

On 12.4.2008 11:31 PowerDiver wrote:
Why kill Sauron and then stick around 4900, rather than just improving at 4850'? I've done the same, but does it make any sense?


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