The Angband Ladder: Ari III, High-Elf Mage by Edwin
[Angband 3.0.9b Character Dump] Name Ari III Self RB CB EB Best Sex Female Age 113 STR! 18/100 +1 -5 +10 18/160 Race High-Elf Height 75 INT! 18/100 +3 +3 +4 18/200 Class Mage Weight 215 WIS! 18/100 -1 +0 +9 18/180 Title Arch-Mage Status 79 DEX! 18/100 +3 +1 +6 18/200 HP 851/851 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 359/359 CHR! 18/100 +5 +1 +7 18/230 Level 47 Armor [50,+114] Saving Throw Heroic Cur Exp 7250266 Fight (+34,+20) Stealth Superb Max Exp 7250266 Melee (+39,+38) Fighting Superb Adv Exp 8050000 Shoot (+44,+14) Shooting Superb MaxDepth Lev 86 Blows 4/turn Disarming Superb Turns 1622298 Shots 1/turn Magic Device Legendary Gold 1830537 Infra 60 ft Perception Excellent Burden 163.5 lbs Speed 31 Searching Fair You are one of several children of a Telerin Mage. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+... Elec:+.....+.+.... Confu:......+...... Fire:+.....++..... Sound:......+...... Cold:......++..... Shard:............. Pois:....+........ Nexus:....+.+...... Fear:+............ Nethr:............. Lite:............+ Chaos:............. Dark:+.......+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:........+.... Infra:....+........ Regen:............. Tunn.:............. Telep:.........+... Speed:.+.++..+...+. Invis:............+ Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. d) a Granite Ring of Speed (+10) It increases your speed by 10. e) an Agate Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+9] (+7) It increases your speed by 7. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9} It cannot be harmed by the elements. i) 5 Gloopy Green Potions of Healing j) 3 Green Speckled Potions of Enlightenment k) 5 Runed Rods of Teleport Other {@z1} l) a Blade of Chaos of Slay Evil (6d5) (+13,+9) It slays all evil creatures. It provides resistance to chaos. m) 19 Seeker Bolts of Acid (4d5) (+10,+17) It is branded with acid. It cannot be harmed by acid. n) 8 Seeker Bolts of Wounding (4d5) (+17,+14) [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m8} It cannot be harmed by the elements. b) 18 Gloopy Green Potions of Healing c) 13 Yellow Potions of *Healing* d) 4 Dark Green Potions of Life e) 53 Vermilion Potions of Restore Mana f) a Scroll titled "bo res egendo" of *Remove Curse* g) a Marble Ring of Strength (+5) It increases your strength by 5. It sustains your strength. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. j) The Star of Elendil It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. l) Law Dragon Scale Mail (-2) [30,+16] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. m) Chaos Dragon Scale Mail (-2) [30,+18] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. q) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. t) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.12.2008 07:47
6461. on the Ladder (of 19090)
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