The Angband Ladder: Pemyzon, Dwarf Priest by <neeson@umich.edu>

  [Angband 3.0.6 Character Dump]

 Name   Pemyzon                                  Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR! 18/100  +2  -1 +11 18/220
 Race   Dwarf             Height     52   INT! 18/100  -3  -3  +5  18/90
 Class  Priest            Weight    160   WIS! 18/100  +2  +3 +12 18/270
 Title  Patriarch         Status     49   DEX! 18/100  -2  -1  +7 18/140
 HP     718/964           Maximize    Y   CON! 18/100  +2  +0  +9 18/210
 SP     22/401            Preserve    Y   CHR! 18/100  -3  +2 +10 18/190

 Level           50       Armor    [62,+126]     Saving Throw  Legendary
 Cur Exp   13070785       Fight    (+42,+42)     Stealth            Poor
 Max Exp   13070785       Melee    (+57,+62)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+65,+16)     Shooting      Legendary
 MaxDepth    Lev 99       Blows       4/turn     Disarming        Superb
 Gold       2957940       Shots       2/turn     Magic Device     Heroic
 Burden   209.5 lbs                              Perception         Fair
 Speed          +21       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:......+..+..+
 Elec:..*...+.+.... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:+.....+...... Shard:......++.....
 Pois:..+...+...... Nexus:......+......
 Fear:+..+......... Nethr:......+......
 Lite:+....++...... Chaos:......+......
 Dark:.....++.+.... Disen:..+...+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.............
Feath:..+.......... Sear.:.............
PLite:+.......+.... Infra:.............
Regen:+.+.......... Tunn.:.............
Telep:.........+... Speed:+.+.+......+.
Invis:+.+..+....... Blows:.............
FrAct:+.+.......+.. Shots:.+...........
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+15,+20) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+23,+16) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+29]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+28]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Hard Leather Cap of Thranduil [2,+8] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+4,+5) [1,+12] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 5 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 6 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 4 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 2 Holy Books of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 10 Violet Potions of Speed
k) 3 Red Speckled Potions of Healing
l) a Pink Speckled Potion of *Healing*
m) a Light Green Potion of Life
n) a Chartreuse Potion of Restore Mana
o) 2 Scrolls titled "compwerg conhe" of Word of Recall
p) 2 Copper-Plated Wands of Stone to Mud (1 charge)
q) Mithril Chain Mail (-1) [28,+5]
   It cannot be harmed by acid.  
r) a Large Metal Shield of Preservation [5,+28]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
s) a Golden Crown [0,+7]
   It cannot be harmed by acid.  
t) a Pair of Hard Leather Boots [3,+3]
u) a Broken Dagger (1d1) (+1,+1)
v) a Dagger (1d4) {good}
w) 29 Seeker Bolts (4d5) {good}


  [Home Inventory]

a) a Scroll titled "dankho iteyp" of *Identify*
b) a Mithril Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
c) a Jet Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+22] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
p) The Cloak of Thorongil [1,+5]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
q) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
s) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
v) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
w) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
x) The Short Bow of Amras (x2) (+8,+12) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.3.2008 20:05

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On 17.3.2008 20:05 neeson@umich.edu wrote:
So... Morgoth is pretty tough, I'm having trouble making much of a dent. Still a 4 or 5 uniques that I haven't knocked off, but Morgoth is the main problem. I'll keep collecting potions and try again...

On 18.3.2008 04:37 eddiegrove@hotmail.com wrote:
When you fight him, use melee for damage, not spells.
When you are down 300 hp from max, phase first then heal.
Don't carry any wands or staves when you fight him.
Remember to use !hero and chant or prayer.
You only need 1 each of last 5 spellbooks. Carry lots of ?Exorcisms.

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