The Angband Ladder: Durim Thunderbeard, Dwarf Priest by new.ideas
[Angband 3.0.6 Character Dump] Name Durim Thunderbeard Self RB CB EB Best Sex Male Age 36 STR! 18/100 +2 -1 +16 18/270 Race Dwarf Height 48 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 162 WIS! 18/100 +2 +3 +8 18/230 Title ***WINNER*** Status 39 DEX! 18/100 -2 -1 +7 18/140 HP 957/957 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 393/393 Preserve Y CHR! 18/100 -3 +2 +9 18/180 Level 50 Armor [52,+139] Saving Throw Legendary Cur Exp 23973269 Fight (+54,+43) Stealth Fair Max Exp 23973269 Melee (+70,+61) Fighting Legendary Adv Exp ******** Shoot (+64,+14) Shooting Legendary MaxDepth 5050 ft Blows 4/turn Disarming Superb Gold 3418693 Shots 1/turn Magic Device Heroic Burden 338.3 lbs Perception Fair Speed +30 Infra 50 ft Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+..+ Elec:......+...... Confu:.........+... Fire:.+*.+.++.+... Sound:........++... Cold:......++.+... Shard:............. Pois:....+........ Nexus:............. Fear:..+.+...+.... Nethr:..+.......... Lite:+....+...+... Chaos:........++... Dark:+....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:............. Telep:............. Speed:.++++..+.+.+. Invis:+.+..+...+... Blows:............. FrAct:..+.....+.+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Trident of Wrath (3d8) (+16,+18) (+2) {@w1 3300',GV} It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {3400',GV} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {3650', Great Bile Wyrm} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Zircon Ring of Speed (+12) {3800', some Wyrm} It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {3300', GV} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {3400',GV} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {3400', Saruman} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {3250', AMHD} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {3450', Great Bile Wyrm} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {3800', Storm Wyrm} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+6) It increases your speed by 6. [Character Inventory] a) 5 Holy Books of Prayers [Words of Wisdom] {@m2!d!k!v} b) 5 Holy Books of Prayers [Chants and Blessings] {@m3!d!k!v} c) 5 Holy Books of Prayers [Exorcism and Dispelling] {@m4!d!k!v} d) a Holy Book of Prayers [Ethereal Openings] {@m5!d!k!v} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@m6!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {@m7!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@m8!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@m9!d!k!v} It cannot be harmed by the elements. i) 39 Smoky Potions of Speed j) 19 Pungent Potions of Healing {=g} k) 7 Azure Potions of *Healing* l) 11 Yellow Potions of Restore Mana m) 9 Scrolls titled "vivfu marer" of Teleportation n) 27 Scrolls titled "ha iv wahevs" of Teleport Level o) a Zircon Ring of Speed (+12) It increases your speed by 12. p) The Ring of Tulkas (+4) {3650', Great Bile Wyrm} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. q) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) The Rapier 'Forasgil' (1d6) (+12,+19) It cannot be harmed by the elements. It might have hidden powers. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 27 Scrolls titled "ionden bu mi" of *Identify* b) 13 Oak Staffs of Speed (27 charges) c) an Alexandrite Ring of Slaying (+9,+8) d) a Zircon Ring of Speed (+10) {3450', Great Bile Wyrm} It increases your speed by 10. e) The Ring of Barahir (+1) {2700', L.Balrog} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) {3350', some Demon} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) an Ivory Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {'1700, LV} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) {'2200, Acquirement} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {2900', floor} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {'2500, White Wraig} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+9] (+2) {@w0} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. q) The Small Sword 'Sting' (1d6) (+10,+10) (+2) {'2500, LV} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {3300', GV, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {3450', Great Bi} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w1 3400', Gv} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {4950', Sauron} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {3300',Gv} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) 32 Arrows of Slay Evil (1d4) (+10,+10) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 25.2.2008 23:05
1399. on the Ladder (of 19090)
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