[FuryBand 5.0.3 Character Sheet] Name : Nydoibwyn Age 17 STR: 40 Sex : Male Height 67 INT: 14 Race : Easterling Mutant Weight 180 WIS: 10 Class : Berserker Social Class 1 DEX: 37 Body : Player CON: 40 God : Nobody CHR: 15 + To Melee Hit 124 Level 37 Hit Points 1793/ 1793 + To Melee Damage 119 Experience 1504191 Spell Points 11/ 11 + To Ranged Hit 67 Max Exp 1504191 Sanity 190/ 190 + To Ranged Damage 0 Exp to Adv. 1750000 AC 50+110 Gold 656237 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Superb Blows/Round: 25 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Bad Damg./Round: 39d4+1547 Stealth : Superb Magic Device: Bad Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of many children of an Easterling slave. You have brown eyes, jet-black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1809 enemies. You saved Bree from a dreadful Nazgul. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. abdefghklmnopqstuvxz{|@ Wounding : ................++..... Sust Str : ........+.............+ Sust Int : ....................... Sust Wis : ....................... Sust Dex : +..............+......+ Sust Con : ........+.............+ Sust Chr : ..+.................... Free Act : +.......+.......+.....+ Hold Life : .+..+.................. Blessed : ....+.................. Reflect : .......+............... No Stun : ....................... Protection: ....................... Res Acid : +..........+........... Res Elec : +...................... Res Fire : +.............+........ Res Cold : +...................... Res Pois : ...+................... Res Fear : +.......+.............+ Res Light : .......+............... Res Dark : ...+................... Res Blind : .......+.+............. Res Conf : ..........+...........+ Res Sound : .......+..+............ Res Shard : .......+..+............ Res Neth : ....................... Res Nexus : ..................+.... Res Chaos : ..........+............ Res Disen : ........+.+............ Levitate : +......+..........+.... Fly : ..........+............ Light : .........+............. Regen : +.....................+ See Invis : +..++.................. Invisible : .........+............. Knowledge : ......................+ Teleport : ..............+........ Add Str : ...1...33.............. Add Int : ...1...3.1.2........... Add Wis : ...12....1.2........... Add Dex : ...1...........4....... Add Con : ...1....3.....3........ Add Chr : ..21.....1............. Add Stlth.: 3.21.......2........... Add Search: ...1...3......34....... Add Infra : ..2...........3........ Add Speed : ...........2..........? Mul life : .+..................... Add Luck : ..2.................... Tunneling : ..2.................... Acidproof : +.+++++++.++........... Elecproof : +.+++++++.++........... Fireproof : +.++++++++++........... Coldproof : +.+++++++.++........... Could 2Hnd: +...................... Reqre 2Hnd: .+..................... Activate : ..++..+...++...+....... Cursed : ..+.....+.............. Orc ESP: ...............+....... Troll ESP: ..............+........ Dragon ESP: ..............+........ Aggravate : ......................+ Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Skills (points left: 29) - Combat 41.920 [1.200] - Weaponmastery 41.868 [1.250] - Hafted-mastery 43.100 [1.200] . Stunning-blows 42.500 [0.500] . Crossbow-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.400] . Antimagic 42.000 [1.250] - Sneakiness 01.000 [0.300] . Stealth 01.000 [0.200] . Disarming 01.000 [0.200] . Dodging 01.000 [0.300] . Spirituality 01.000 [0.300] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) a Lead-Filled Mace (Defender) (3d4) (+14,+13) [+2] (+3 to stealth) It should be wielded two-handed. It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Two-Handed Flail of Greater Life (2d6) (+7,+13)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You found it in the remains of an Easterling on level 70 of The Sacred Land Of Mountains. d) The Harp of Thorin (+2 to stealth) {cursed} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 46 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Druaga on level 70 of The Sacred Land Of Mountains. f) a Blessed Ring of Damage (+16) [+2] (+2) It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 49 of The Sacred Land Of Mountains. g) a Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 70 of The Sacred Land Of Mountains. h) a Ring of Accuracy (+15) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 52 of The Sacred Land Of Mountains. k) The Amulet 'Valanth' (+3 to searching) It increases your strength, intelligence and searching by 3. It provides resistance to light, blindness, sound and shards. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. l) an Amulet of Weaponmastery (+5,+4) [+3] (+3) {cursed} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+20] {!!} o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) q) (nothing) s) a Dwarven Crystal Mask of Teleportation [5,+7] (+3 to searching) It increases your constitution, searching and infravision by 3. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It induces random teleportation. It was given to you as a reward. t) a Crystal Mask of the Noldor [5,+8] (+4 to searching) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity and searching by 4. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Spectral tyrannosaur on level 54 of The Sacred Land Of Mountains. u) a Handclaw of Free Action (+6,+6) [3,+8] It can cause damaging strikes. It provides immunity to paralysis. It was given to you as a reward. v) a Handclaw (+6,+6) [3,+7] x) a Pair of Hard Leather Boots of Stability [3,+7] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) Portable hole {!k!d!v!s} [Character Inventory] a) 39 Rations of Cram b) a Potion of Slow Poison c) a Potion of Restore Intelligence d) a Potion of Restore Charisma e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity and nether . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 46 of The Sacred Land Of Mountains. b) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 70 of The Sacred Land Of Mountains. c) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 52 of The Sacred Land Of Mountains. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4 . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grendel on level 45 of The Sacred Land Of Mountains. f) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 52 of The Sacred Land Of Mountains. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Bearded Axe of Avaldor (1d6) (+12,-2) It should be wielded two-handed. It is easy to throw. It does extra damage from acid and frost. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 46 of The Sacred Land Of Mountains. k) The Crusader Axe 'Imaril' (2d5) (+6,+6) (+5) It provides light (radius 1) forever. It increases your dexterity by 5. It does extra damage from light. It is especially deadly against trolls. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 45 of The Sacred Land Of Mountains. l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It can cause damaging strikes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 47 of The Sacred Land Of Mountains. m) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It should be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tevildo, Prince of Cats on level 70 of The Sacred Land Of Mountains. n) The Dagger 'Dalain' (1d4) (-4,+5) (+6) It provides light (radius 1) forever. It is easy to throw. It increases your charisma by 6. It does extra damage from frost. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Long Sword 'Anguirel' (3d4) (+7,+10) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 46 of The Sacred Land Of Mountains. r) The Stiletto 'Duing' (2d3) (+12,+11) (+3) It provides light (radius 1) forever. It is easy to throw. It increases your strength by 3. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 3 of Barrow-Downs. s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Layzark, the Emperor on level 70 of The Sacred Land Of Mountains. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 70 of The Sacred Land Of Mountains. w) The Small Mithril Boomerang of Faelad (3d4) (+17,+14) It does extra damage from fire. It poisons your foes. It is a great bane of Maiar. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) King Koopa's corpse [The Museum Inventory - Gondolin ] a) The Ring Mail 'Huinamar' (-55,-46) [12,+7](40%) It increases your hit points by 40%. It provides resistance to fire, poison, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Easterling on level 70 of The Sacred Land Of Mountains.