The Angband Ladder: Lothaled, Ent Sorceror by <ericwykoff@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Lothaled               Age                296       STR!     40       
 Sex   : Male                   Height              87       INT!     40       
 Race  : Ent                    Weight              72       WIS!     40       
 Class : Sorceror               Social Class        31       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -16 Level             50    Hit Points      847/   847 
 + To Melee Damage      -80 Experience  31717072    Spell Points   2842/  3162 
 + To Ranged Hit         22 Max Exp     31717072    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               100381 
   AC                46+127 Gold         1511351    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-320   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 1480 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 28 (1400')
        The Void: Level 148 (7400')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 696 of Nether Realm.
 You have defeated 12057 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....*...16.            
        Add Int   : *..22....*.3....            
        Add Wis   : *..22...5*.....+            
        Add Dex   : ...2.....*43....            
        Add Con   : ...2.....*......            
        Add Chr   : *..2....5*.3....            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ...2.......3....            
        Add Sear. : .....4..5..3..6.            
        Add Infra : *........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .**2.......3...+            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ......+.........            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.........            
        Sust Chr  : ...+....+.......            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...+......++....            
        Hold Life : ..+++...........            
        Res Acid  : +.....+.+++...+.            
        Res Elec  : +.......++......            
        Imm Fire  : *+....+..+......            
        Imm Cold  : +..*..*..+......            
        Res Pois  : .........+......            
        Res Fear  : ................            
        Res Light : .........+.+....            
        Res Dark  : ......+.++.+..+.            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Imm Neth  : ..*......+......            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ........+.....+.            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ...........+....            
        Lite      : ....+...+++.....            
        See Invis : ++++.....+.....+            
        Digestion : ....+..........+            
        Regen     : ..+.+...........            
        Activate  : ++.+.+..+.+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ..............++            
        Troll.ESP : ...............+            
        Demon.ESP : +...............            
        Evil.ESP  : +...+..........+            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ...+.....+......            

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    12.300 [0.900]
          . Stealth                             -02.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         21.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  22.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  04.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            28.700 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form


  [Fates]

You are fated to meet a Cave bear on level 1.
You are fated to meet a Newt on level 2.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to find a Brass Lantern on level 9.
You are fated to meet a Yellow mold on level 1.
You are fated to find an Everburning Torch on level 1.
You are fated to meet a Bullywug on level 9.


  [Character Equipment]

a) The Mage Staff of Eternity [Noxious Cloud] (1d4) (-19,-19)(240%) (+12 to
infrav
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 71 of Angband.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
k) The Blue Stone 'Toris Mejistos' [Sterilize](40%) (+2) {cursed, !*}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Ribbed Plate Armour of Niennur (-21,-59) [28,+14](40%) {!*}
    It increases your hit points by 40%.  It sustains your strength and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to acid, fire, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 67 of Angband.
o) a Mouse Fur of Air [1,+2]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!*}
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp) {!*}
{) The Bolt of Sialana (1d5) (+28,+33) (+1) {!*}
    It increases your strength by 1.  It poisons your foes.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 79
    of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {!k!d!v@8}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Impenetrable Earth {!v!d!k@6}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 2 Fireproof Tomes of the Everrunning Wave {!k!d!v@7}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) 2 Fireproof Tomes of Translocation {!v!k!d@2}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) 2 Fireproof Tomes of the Tree {!k!d!v@5}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) 2 Fireproof Tomes of Knowledge {!d!k!v@1}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) 2 Fireproof Tomes of the Time {!k!d!v@3}
    It cannot be harmed by fire.  
    You found it in the remains of a Ranger on level 25 of The Old Forest.
i) 2 Fireproof Tomes of Meta Spells {!k!d!v@4}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) 2 Fireproof Tomes of the Mind {!k!d!v@9}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) Tenser's Mechanical Magician {Mass Gen !k!d!v}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 114 of Angband.
l) The Immortal Skull of Benetar {Mass Gen !d!k!v}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 114 of Angband.
m) Cathal's Corrupting Cymbal {Insanity !v!k!d}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 83 of Angband.
n) Jor's Book of Impossible Occurences {Genocide !k!v!d}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 65 of The Sacred Land Of
    Mountains.
o) 6 Sprigs of Athelas {!*}
p) 33 Potions of Cure Critical Insanity {!*}
q) 4 Potions of Cure Insanity {!*}
r) 45 Potions of *Healing* {!*}
s) 3 Potions of Life {!*}
t) 7 Potions of Restore Mana {!*}
u) an Adamantite Rod of Quickness of Home Summoning (200/200) {!k!d!v}
    It can cast spells faster.  
    You found it in the remains of Sauron, the Sorcerer on level 119 of
    Angband.
v) The Ring called 'of Lothaled' (+8)
    It increases your speed by 8.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    nether, chaos and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Bree ]

a) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 65 of The Sacred
    Land Of Mountains.
b) The Law Dragon Scale Mail of Carestar (-2 to accuracy) [30,+32]
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It provides immunity to fire and cold.  It
    provides resistance to life draining, acid, light, dark, confusion, 
    sound and shards.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 85 of Angband.


  [Home Inventory - Gondolin ]

a) a Tome of the Blowing Wind {!k!d!v}
b) a Potion of New Life
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) an Adamantite Rod of Nothing (200/200)
b) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Gonnaxe (+2) {!*}
    It increases your wisdom by 2.  It sustains your wisdom.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, dark, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
d) The Cloak 'Obedacir' [1,+10] (+4 to stealth) {!*}
    It increases your stealth by 4.  It sustains your strength, 
    intelligence and charisma.  It provides immunity to acid, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and nether.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!*}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
    
b) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
c) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 31.1.2008 01:15
Last updated on 6.2.2008 23:08

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On 4.2.2008 22:36 ericwykoff@yahoo.com wrote:
Morgoth down, first non-alchemist I've dropped him with. Hunting around angband now for vaults hoping to find a ?o Artifact Creation for my cloak of air.

On 5.2.2008 07:36 ericwykoff@yahoo.com wrote:
Started the dive, blew my scroll of artifact creation on a ring of speed which covered up a few holes in my resists.

Unfortunately I headed in without any fire immunity, my cloak was providing it and no other piece of equipment. Could have re-kitted I'm sure with some stuff in my house but I'm already in.

Hopefully I can take out Tiki without it and get my staff imbued before taking on melkor.

On 6.2.2008 23:19 ericwykoff@yahoo.com wrote:
Updated dump. Tiki's down, got my staff imbued and the ring of phasing. Still a bit of a hole in my resists (sound and chaos), may swap the nenya out for my created artifact ring once I hit melkor though that would leave me without blindness resistance but would give me chaos.

Either that or I could hunt around the void for a cloak to replace my cloak of air... though honestly the strategy I've used thus far has been a combination of stair scumming and avoidance tactics (invulnerability, teleport away, recall for swapping, etc). I had a good stash of staves of genocide saved up before I headed in but realized before diving that my fail rate on them was 90%. But I do have mass summons via the Master Q if I decide to pick a fight.

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Rogir, L50 Ent Sorceror winner
159th in ToME (2.3.5) by <gwynbleidddd@seznam.cz> (95%)

Eol, L50 Dark-Elf Sorceror winner
961st in ToME (2.0.0) by <darkgod@ifrance.com> (71%)

Ocowyr, L50 High-Elf Sorceror winner
290th in ToME (1.0.0) by <spitfyr@gmx.net> (71%)



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